[Map] HQ / Armazem de Motoqueiros [S.O.A]
#1

Olб pessoal mais uma vez, estou a postar um mapa =D Bem, desta vez inspirei-me num documentario que estava a dar na TV sobre Motoqueiros [Sobre os Sons Of Anarchy]! Eu pensei, pensei e pensei, atй que decidi entrar num servidor RPG para ver como era a HQ dos S.O.A em servidores RPG, entao vi, e nгo era assim grande coisa... Pois й muito melhor que o meu, porque o meu nao tem "Interior" mas tem um espaзo como o GTA 5... Bem, vamos la passar ao que interesa..

Код:
VEICULOS
AddStaticVehicleEx(482,-26.7912000,-1126.0372000,0.9444000,127.5601000,-1,-1,15); //Burrito
AddStaticVehicleEx(482,-29.8679000,-1133.4159000,0.9444000,127.5601000,-1,-1,15); //Burrito
AddStaticVehicleEx(586,-64.0273000,-1140.0916000,0.5294000,29.5200000,-1,-1,15); //Wayfarer
AddStaticVehicleEx(586,-63.1212000,-1138.0262000,0.5294000,29.5200000,-1,-1,15); //Wayfarer
AddStaticVehicleEx(586,-62.2417000,-1136.0566000,0.5294000,29.5200000,-1,-1,15); //Wayfarer
AddStaticVehicleEx(586,-61.3765000,-1134.1995000,0.5294000,29.5200000,-1,-1,15); //Wayfarer
AddStaticVehicleEx(586,-60.6236000,-1132.3281000,0.5294000,29.5200000,-1,-1,15); //Wayfarer
AddStaticVehicleEx(586,-59.7627000,-1130.7274000,0.5294000,29.5200000,-1,-1,15); //Wayfarer
AddStaticVehicleEx(586,-58.8120000,-1128.7230000,0.5294000,29.5200000,-1,-1,15); //Wayfarer
AddStaticVehicleEx(463,-57.9292000,-1127.1320000,0.5866000,34.6200000,-1,-1,15); //Freeway
AddStaticVehicleEx(463,-57.1365000,-1125.4854000,0.5866000,34.6200000,-1,-1,15); //Freeway
AddStaticVehicleEx(463,-56.5645000,-1123.9990000,0.5866000,34.6200000,-1,-1,15); //Freeway
AddStaticVehicleEx(463,-55.9344000,-1122.4846000,0.5866000,34.6200000,-1,-1,15); //Freeway
AddStaticVehicleEx(463,-55.1730000,-1120.9099000,0.5866000,34.6200000,-1,-1,15); //Freeway
AddStaticVehicleEx(463,-54.5308000,-1119.2616000,0.5866000,34.6200000,-1,-1,15); //Freeway
AddStaticVehicleEx(463,-53.8100000,-1117.6379000,0.5866000,34.6200000,-1,-1,15); //Freeway
AddStaticVehicleEx(567,-37.3291000,-1117.9104000,0.9218000,68.1600000,-1,-1,15); //Savanna
Код:
RemoveBuildingForPlayer(playerid, 17350, -54.9922, -1130.7266, 4.5781, 0.25);
RemoveBuildingForPlayer(playerid, 1438, -87.0547, -1132.6797, 0.0469, 0.25);
RemoveBuildingForPlayer(playerid, 1462, -79.2500, -1137.7188, 0.0547, 0.25);
RemoveBuildingForPlayer(playerid, 3285, -73.8047, -1141.4219, 1.9844, 0.25);
RemoveBuildingForPlayer(playerid, 17072, -54.9922, -1130.7266, 4.5781, 0.25);
RemoveBuildingForPlayer(playerid, 17073, -56.1250, -1130.1719, 4.4922, 0.25);
RemoveBuildingForPlayer(playerid, 1462, -60.3594, -1116.9375, 0.2578, 0.25);
RemoveBuildingForPlayer(playerid, 1438, -63.6719, -1125.6953, 0.0469, 0.25);
RemoveBuildingForPlayer(playerid, 1438, -63.4141, -1115.4141, 0.0469, 0.25);
CreateObject(13295, -63.19545, -1126.86523, 6.52415,   0.00000, 0.00000, -23.94000);
CreateObject(3798, -41.90558, -1137.26892, -0.60803,   0.00000, 0.00000, -23.58000);
CreateObject(3798, -42.86464, -1139.43213, -0.59809,   0.00000, 0.00000, -23.58000);
CreateObject(3798, -42.52440, -1138.70300, -0.60681,   0.00000, 0.00000, -23.58000);
CreateObject(3798, -45.88594, -1146.44250, -0.14132,   0.00000, 0.00000, -23.58000);
CreateObject(3798, -46.66019, -1148.20044, -0.10919,   0.00000, 0.00000, -23.58000);
CreateObject(3798, -48.56263, -1148.10413, -0.59809,   0.00000, 0.00000, -23.58000);
CreateObject(3798, -47.00022, -1148.76697, -0.08852,   0.00000, 0.00000, -23.58000);
CreateObject(1649, -54.42663, -1140.26318, 2.37230,   0.00000, 0.00000, 246.23990);
CreateObject(1649, -56.17744, -1144.20862, 2.37230,   0.00000, 0.00000, 246.23990);
CreateObject(1649, -55.49594, -1146.36926, 2.37230,   0.00000, 0.00000, 336.35986);
CreateObject(1649, -51.53791, -1148.09961, 2.37230,   0.00000, 0.00000, 336.35986);
CreateObject(1649, -52.88061, -1137.09180, 2.37230,   0.00000, 0.00000, 246.23990);
CreateObject(1649, -51.71498, -1134.47595, 2.37230,   0.00000, 0.00000, 246.23990);
CreateObject(1649, -45.99844, -1121.65588, 2.37230,   0.00000, 0.00000, 246.23990);
CreateObject(1649, -38.26477, -1132.11401, 2.37230,   0.00000, 0.00000, 425.76019);
CreateObject(1649, -39.88710, -1136.07678, 2.37230,   0.00000, 0.00000, 425.76019);
CreateObject(1649, -42.14062, -1120.00879, 2.37230,   0.00000, 0.00000, 156.24011);
CreateObject(929, -42.65213, -1121.06628, 1.08294,   0.00000, 0.00000, 65.93999);
CreateObject(929, -44.15032, -1124.18311, 1.08294,   0.00000, 0.00000, 65.93999);
CreateObject(1689, -41.55566, -1124.73499, 6.03284,   0.00000, 0.00000, -114.18001);
CreateObject(927, -40.70341, -1123.09424, 1.11111,   0.00000, 0.00000, -113.52003);
CreateObject(1499, -47.21627, -1124.45313, 0.22343,   0.00000, 0.00000, -112.62000);
CreateObject(3386, -41.21754, -1123.69092, -1.83098,   0.00000, 0.00000, -22.62000);
CreateObject(19313, -47.71541, -1153.56079, -0.81695,   0.00000, 90.00000, 66.54000);
CreateObject(19313, -32.80298, -1120.41992, -0.81695,   0.00000, 90.00000, 66.54000);
CreateObject(2605, -45.20281, -1121.89978, 0.56627,   0.00000, 0.00000, 66.48000);
CreateObject(1715, -43.95190, -1122.31519, 0.20649,   0.00000, 0.00000, -101.21999);
CreateObject(1447, -88.00320, -1128.66406, 1.39063,   356.85840, 0.00000, -1.17605);
CreateObject(19313, -46.24721, -1157.62549, -0.81695,   0.00000, 90.00000, 155.27998);
CreateObject(19313, -43.54855, -1158.78235, -0.81695,   0.00000, 90.00000, 155.27998);
CreateObject(19313, -41.90059, -1148.76001, -0.81695,   0.00000, 90.00000, 155.27998);
CreateObject(19313, -37.18507, -1153.92078, -0.81695,   0.00000, 90.00000, 59.76002);
CreateObject(19313, -39.18310, -1157.38745, -0.81695,   0.00000, 90.00000, 60.30002);
CreateObject(2669, -44.98888, -1154.72913, 1.37693,   0.00000, 0.00000, 153.77983);
CreateObject(2679, -44.52079, -1151.97583, 1.24585,   0.00000, 0.00000, 227.40009);
CreateObject(2678, -43.12042, -1152.70593, 1.25524,   0.00000, 0.00000, 89.34001);
CreateObject(1271, -45.06112, -1156.73486, 0.24293,   0.00000, 0.00000, 0.00000);
CreateObject(16151, -53.57102, -1142.20947, 0.54182,   0.00000, 0.00000, 157.01993);
CreateObject(1499, -37.62316, -1122.07532, 0.13651,   0.00000, 0.00000, -203.99982);
CreateObject(3094, -37.58522, -1126.01160, 0.19055,   0.00000, 0.00000, 63.90001);
CreateObject(2254, -41.32704, -1125.30701, 1.53800,   0.00000, 0.00000, 66.36001);
CreateObject(1597, -63.64545, -1132.29639, 2.77974,   0.00000, 0.00000, -23.46000);
CreateObject(1597, -59.10673, -1121.92468, 2.77974,   0.00000, 0.00000, -23.46000);
CreateObject(1597, -81.73584, -1134.27087, 2.77974,   0.00000, 0.00000, 66.53999);
Imagens: http://s847.photobucket.com/user/dav...%20Motoqueiros

ps: Finalmente consegui corrigir o erro o do porta avioes й que nao consigo...
Reply
#2

Legal o mapa, porйm como todo mapa nгo й perfeito, vou deixar minha crнtica;

Nгo use Mods de Carros/Objetos entre diversos outros, pois isso muda bastante a cara do mapa, carros podem ser mais expandidos e podem esconder uma mб posiзгo, objetos podem ser totalmente alongados, sendo pra vocк perfeitos aos seus olhos e б quem nгo tem o mod ser uma coisa totalmente diferente.

Parabйns, continue fazendo mapas. Й praticando que se aprende! =)
Reply
#3

Obrigado pela dica, realmente nunca tinha pensado nisso
Em relaзao aos Mods que usei neste mapa, eles sao todos do tamanho original, nao deve ter mal..
Carros usados: [1]Savanna,[2]Burrito, [7]Freeway , [7]Wayfare, sao as motos mais usadas nos Motard's
Reply
#4

Estб legal, alguns objetos colocados de forma errada, por exemplo o bar no meio da sala, ele nгo possui fundo, ele foi feito para ser usados em paredes. mais de resto ta legal.
Reply
#5

Alguns objetos sem logica e outros mal colocados, mesmo assim bom trabalho.
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