problema con fs
#1

Hola gente tengo un problema con un fs de armas en la espalda lo pongo bien pero no funciona la base es zc.
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#2

podrнas decir al menos si te tira errores o algo, ver si cargo el fs bien nose... dar mas informaciуn ._.
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#3

Carga correctamente errores no me tira
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#4

SI no das informacion del fs es imposible ayudarte.Agrega esto al GM

Quote:

#include a_samp

#pragma tabsize 0



#define WEAPON_TYPE_NONE (0)
#define WEAPON_TYPE_HEAVY (1)
#define WEAPON_TYPE_LIGHT (2)
#define WEAPON_TYPE_MELEE (3)



new HoldingWeapon[MAX_PLAYERS];

Eso arriba de todo
Luego:

Quote:

public OnPlayerUpdate(playerid){
new weaponid=GetPlayerWeapon(playerid);
new hweapontype=GetWeaponType(HoldingWeapon[playerid]);
new weapon, ammo;
GetPlayerWeaponData(playerid, 6, weapon, ammo);
if(weapon == 0 || ammo <= 0){
GetPlayerWeaponData(playerid, 5, weapon, ammo);
if(weapon == 0 || ammo <= 0){
GetPlayerWeaponData(playerid, 3, weapon, ammo);
if(weapon == 0 || ammo <= 0){
GetPlayerWeaponData(playerid, 4, weapon, ammo);
if(weapon == 0 || ammo <= 0){
GetPlayerWeaponData(playerid, 2, weapon, ammo);
}
}
}
}
HoldingWeapon[playerid] = weapon;





new modelid=GetWeaponModel(HoldingWeapon[playerid]);
if(weaponid != HoldingWeapon[playerid] || GetPlayerWeapon(playerid) == 0 || GetPlayerWeapon(playerid) == 1)
{
//HoldingWeapon[playerid]=OldWeapon[playerid];
switch(hweapontype)
{
case WEAPON_TYPE_LIGHT:
SetPlayerHoldingObject(playerid, modelid, 8,0.0,-0.1,0.15, -100.0, 0.0, 0.0);

case WEAPON_TYPE_MELEE:
SetPlayerHoldingObject(playerid, modelid, 7,0.0,0.0,-0.18, 100.0, 45.0, 0.0);

case WEAPON_TYPE_HEAVY:
SetPlayerHoldingObject(playerid, modelid, 1, 0.2,-0.125,-0.1,0.0,25.0,180.0);
}
} else {
StopPlayerHoldingObject(playerid);
}
}

//funcion para saber que tipo de arma es
//liviana(light), cuerpo a cuerpo(melee), pesada(heavy) o ninguna(none)
GetWeaponType(weaponid)
{
switch(weaponid)
{
case 22,23,24,26,28,32:
return WEAPON_TYPE_LIGHT;

case 3,4,16,17,18,39,10,11,12,13,14,40,41:
return WEAPON_TYPE_MELEE;

case 2,5,6,7,8,9,25,27,29,30,31,33,34,35,36,37,38:
return WEAPON_TYPE_HEAVY;
}
return WEAPON_TYPE_NONE;
}

//funcion para obtener el model de cada arma
stock GetWeaponModel(weaponid)
{
switch(weaponid)
{
case 1:
return 331;

case 2..8:
return weaponid+331;

case 9:
return 341;

case 10..15:
return weaponid+311;

case 16..18:
return weaponid+326;

case 22..29:
return weaponid+324;

case 30,31:
return weaponid+325;

case 32:
return 372;

case 33..45:
return weaponid+324;

case 46:
return 371;
}
return 0;
}

No deberia dar errores,pero si quieres arreglar tu fs pon una foto , que errores da ...,si esta compilado,etc
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