[Map] ADMIN JAIL MAP (ZizPower)
#1

SCREENSHOTS







Код:
CreateDynamicObject(8650,274.6000100,-170.3999900,1001.4000200,0.0000000,0.0000000,0.0000000); //object(shbbyhswall06_lvs) (1)
CreateDynamicObject(8650,282.2999900,-170.3999900,1001.4000200,0.0000000,0.0000000,0.0000000); //object(shbbyhswall06_lvs) (2)
CreateDynamicObject(8650,282.2998000,-170.3994100,998.7000100,0.0000000,0.0000000,0.0000000); //object(shbbyhswall06_lvs) (3)
CreateDynamicObject(8650,274.5996100,-170.3994100,998.7000100,0.0000000,0.0000000,0.0000000); //object(shbbyhswall06_lvs) (4)
CreateDynamicObject(3058,277.5000000,-158.3000000,1001.5000000,0.0000000,0.0000000,24.0000000); //object(storm_drain_cover) (1)
CreateDynamicObject(987,273.7999900,-169.7000000,998.5999800,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (1)
CreateDynamicObject(987,283.2000100,-169.6000100,998.5999800,0.0000000,0.0000000,87.0000000); //object(elecfence_bar) (3)
CreateDynamicObject(987,273.7000100,-169.6000100,998.5999800,0.0000000,0.0000000,88.9950000); //object(elecfence_bar) (4)
CreateDynamicObject(987,283.1000100,-159.0000000,998.5999800,0.0000000,0.0000000,177.9950000); //object(elecfence_bar) (5)
CreateDynamicObject(1771,275.8999900,-160.8999900,999.2000100,0.0000000,0.0000000,359.0000000); //object(cj_bunk_bed1) (1)
CreateDynamicObject(1771,275.8999900,-164.2000000,999.2000100,0.0000000,0.0000000,358.5000000); //object(cj_bunk_bed1) (2)
CreateDynamicObject(1771,275.8999900,-167.3999900,999.2000100,0.0000000,0.0000000,358.7500000); //object(cj_bunk_bed1) (3)
CreateDynamicObject(1781,282.2000100,-166.5000000,1001.2999900,0.0000000,0.0000000,276.0000000); //object(med_tv_1) (1)
CreateDynamicObject(1781,282.2000100,-167.7000000,1001.2999900,0.0000000,0.0000000,275.9990000); //object(med_tv_1) (2)
CreateDynamicObject(1781,282.2000100,-169.0000000,1001.2999900,0.0000000,0.0000000,275.9990000); //object(med_tv_1) (3)
CreateDynamicObject(2602,281.5000000,-168.5000000,999.2000100,0.0000000,0.0000000,269.7500000); //object(police_cell_toilet) (1)
CreateDynamicObject(2602,281.5000000,-165.7000000,999.2000100,0.0000000,0.0000000,269.7470000); //object(police_cell_toilet) (2)
CreateDynamicObject(2602,281.5000000,-162.8999900,999.2000100,0.0000000,0.0000000,269.7470000); //object(police_cell_toilet) (3)
CreateDynamicObject(2602,281.5000000,-160.1000100,999.2000100,0.0000000,0.0000000,269.7470000); //object(police_cell_toilet) (4)
CreateDynamicObject(2713,277.7999900,-159.3000000,998.9000200,0.0000000,0.0000000,266.0000000); //object(cj_bucket) (1)
CreateDynamicObject(2713,278.6000100,-159.3000000,998.9000200,0.0000000,0.0000000,265.9950000); //object(cj_bucket) (2)
CreateDynamicObject(2628,277.6000100,-168.8000000,998.5999800,0.0000000,0.0000000,180.0000000); //object(gym_bench2) (1)
CreateDynamicObject(2628,279.1000100,-168.8999900,998.5999800,0.0000000,0.0000000,179.9950000); //object(gym_bench2) (2)
CreateDynamicObject(2713,279.3999900,-159.3000000,998.9000200,0.0000000,0.0000000,265.9950000); //object(cj_bucket) (3)
CreateDynamicObject(2813,276.2999900,-167.5000000,998.5999800,0.0000000,0.0000000,0.0000000); //object(gb_novels01) (1)
CreateDynamicObject(2813,278.8999900,-166.3999900,998.5999800,0.0000000,0.0000000,0.0000000); //object(gb_novels01) (2)
CreateDynamicObject(2813,276.6000100,-163.7000000,998.5999800,0.0000000,0.0000000,0.0000000); //object(gb_novels01) (3)
CreateDynamicObject(2819,279.1000100,-166.1000100,998.5999800,0.0000000,0.0000000,0.0000000); //object(gb_bedclothes01) (1)
CreateDynamicObject(2834,276.2999900,-160.3999900,998.5999800,0.0000000,0.0000000,270.0000000); //object(gb_livingrug03) (1)
CreateDynamicObject(2834,276.2999900,-163.7000000,998.5999800,0.0000000,0.0000000,270.0000000); //object(gb_livingrug03) (2)
CreateDynamicObject(2834,276.2999900,-167.0000000,998.5999800,0.0000000,0.0000000,270.0000000); //object(gb_livingrug03) (3)
CreateDynamicObject(2718,281.8999900,-163.1000100,1001.7999900,0.0000000,0.0000000,270.0000000); //object(cj_fly_killer) (1)
CreateDynamicObject(1722,281.5000000,-161.6000100,998.5999800,0.0000000,0.0000000,86.0000000); //object(off_chairnu) (1)
CreateDynamicObject(1985,279.0000000,-164.8999900,1002.2500000,0.0000000,0.0000000,0.0000000); //object(punchbagnu) (1)
POSITIONS


AddPlayerClass(125,278.4642,-163.2214,999.5938,177.2281,0,0,0,0,0,0);

INTERIOR 6:
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#2

Very Nice im using it on my server
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#3

Good Map. Rep+1

PD:Fix'd





pawn Код:
CreateObject(987,273.7999878,-169.6999969,998.5000000,0.0000000,0.2500000,0.0000000); //object(elecfence_bar) (1)
CreateObject(1771,274.1000061,-165.0000000,999.2000122,0.0000000,0.0000000,357.9895020); //object(cj_bunk_bed1) (2)
CreateObject(1771,275.5000000,-168.1999969,999.2000122,0.0000000,0.0000000,358.7475586); //object(cj_bunk_bed1) (3)
CreateObject(1781,281.3999939,-166.6999969,1000.5999756,6.7499390,359.7482910,271.2780762); //object(med_tv_1) (1)
CreateObject(2602,282.0000000,-158.8000031,999.0000000,0.0000000,0.0000000,0.2418213); //object(police_cell_toilet) (1)
CreateObject(2818,279.6000061,-167.8000031,998.5999756,0.0000000,0.0000000,179.9945068); //object(gym_bench2) (1)
CreateObject(2628,279.0996094,-168.8994141,998.5999756,0.0000000,0.0000000,179.9945068); //object(gym_bench2) (2)
CreateObject(2713,282.2000122,-161.3999939,998.5999756,0.0000000,0.0000000,281.2399902); //object(cj_bucket) (3)
CreateObject(2813,275.3999939,-167.1999969,999.5000000,357.7478027,0.0000000,40.4980469); //object(gb_novels01) (1)
CreateObject(2816,273.8999939,-164.8000031,999.4000244,0.0000000,0.0000000,36.4965820); //object(gb_bedmags01) (1)
CreateObject(2827,275.2999878,-167.1999969,999.4000244,0.9999084,359.2498779,177.7631836); //object(gb_novels05) (1)
CreateObject(2819,274.7000122,-163.6000061,999.4000244,358.2503662,358.7495117,177.9591064); //object(gb_bedclothes01) (1)
CreateObject(2836,274.7999878,-164.6999969,998.5999756,0.0000000,0.0000000,270.0000000); //object(gb_livingrug03) (1)
CreateObject(2834,276.2999878,-167.3000031,998.5999756,359.5001221,358.7500000,269.9891357); //object(gb_livingrug03) (3)
CreateObject(1722,281.1000061,-163.8000031,998.5999756,0.0000000,0.0000000,85.9954834); //object(off_chairnu) (1)
CreateObject(1985,275.3999939,-159.1000061,1001.5000000,0.0000000,0.0000000,0.0000000); //object(punchbagnu) (1)
CreateObject(10824,334.3999939,-118.0999985,999.4000244,359.4946289,0.7470703,359.5056152); //object(subpen_int_sfse) (1)
CreateObject(18266,275.0000000,-157.0000000,1001.5999756,359.2474365,0.0000000,0.0000000); //object(wtown_shops) (1)
CreateObject(10824,302.7998047,-223.7998047,994.2999878,359.7473145,359.2419434,270.4888916); //object(subpen_int_sfse) (4)
CreateObject(10824,265.8999939,-141.3000031,995.5999756,359.9998779,359.0000000,270.4921265); //object(subpen_int_sfse) (4)
CreateObject(2518,281.8999939,-160.6000061,998.5000000,0.0000000,0.0000000,272.0000000); //object(cj_b_sink2) (1)
CreateObject(2634,277.6000061,-156.8000031,1000.0000000,0.0000000,0.0000000,0.0000000); //object(ab_vaultdoor) (1)
CreateObject(2074,277.6000061,-163.6000061,1001.2999878,0.0000000,0.0000000,0.0000000); //object(cj_mlight8) (1)
CreateObject(8661,300.7999878,-157.6999969,1001.5999756,0.4997864,181.7500610,180.9847260); //object(gnhtelgrnd_lvs) (1)

/*
Objects: 24
*/
Fifty-fifty
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#4

WoW Nicee
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#5

Thank you for supporting me.
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#6

Nice map man good job!
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#7

Please In don't know how to Do it can you help me Please i will never forget this favor
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#8

Nice xD
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#9

Can SOMEONE help me Please Guys
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#10

Good Map.
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