21.03.2014, 11:45
(
Последний раз редактировалось iSkate; 01.11.2014 в 16:11.
Причина: v1.2
)
What is it?
A basic Bomb system in which you can attach/defuse bombs to a player and a vehicle.
Commands
1. /bomb [Player ID] - Will set a timer of 10 seconds and will explode the player (on which the bomb is attached).
2 ./defusebomb - Will defuse the bomb.
It is random. Sometimes you fail to defuse but sometimes you are successful.
3. /pb (plantbomb) - Will plant a bomb in a vehicle.
Requirements
NOTE: If your server uses strcmp, your commands would not work clearly because the filterscript uses ZCMD.
Credits
Changelog
Download
Pastebin V1.2 - RECOMMENDED
Pastebin V1.1
Pastebin V1.0
Please do not re-release with your name.
Please no biased comments against the script.
Mirrors would be appreciated.
Suggestions would also be appreciated so they can be added in V1.3.
Known Bugs
The bomb blows up before the time in TextDraw timer becoming 0.
In Future
Will add /plantbomb (/pb) so players can plant bomb in vehicles. *Added in v1.2
Will add many checkpoints so players can plant bomb (/pb) to destroy objects.
Will add a bomb shop (accessed by a command) to by bombs.
Will add Car Status to know if a car is bombed or not.
Will add a new type of bomb: Remote bomb. A player can blow it up with a command.
A basic Bomb system in which you can attach/defuse bombs to a player and a vehicle.
Commands
1. /bomb [Player ID] - Will set a timer of 10 seconds and will explode the player (on which the bomb is attached).
2 ./defusebomb - Will defuse the bomb.
It is random. Sometimes you fail to defuse but sometimes you are successful.
3. /pb (plantbomb) - Will plant a bomb in a vehicle.
Requirements
NOTE: If your server uses strcmp, your commands would not work clearly because the filterscript uses ZCMD.
Credits
- inshal for the iBomb Filterscript
- ****** for sscanf2
- Zeex for zcmd
Changelog
Код:
Version 1.2
- Added TextDraw timer when a player gets bombed.
- Added /pb (plantbomb) command to blow up vehicles.
- After planting a bomb in a vehicle, there will be a 10 second timer until it blows up
- Added /defusebomb with random chances of defusing the bomb attached on you.
- Players will now have to wait after attaching/failing to defuse/failing to attach a bomb.
- Death message after being exploded by the bomb.
- Minor bug fixes.
- Initial release.
Pastebin V1.2 - RECOMMENDED
Pastebin V1.1
Pastebin V1.0
Please do not re-release with your name.
Please no biased comments against the script.
Mirrors would be appreciated.
Suggestions would also be appreciated so they can be added in V1.3.
Known Bugs
The bomb blows up before the time in TextDraw timer becoming 0.
In Future
Will add /plantbomb (/pb) so players can plant bomb in vehicles. *Added in v1.2
Will add many checkpoints so players can plant bomb (/pb) to destroy objects.
Will add a bomb shop (accessed by a command) to by bombs.
Will add Car Status to know if a car is bombed or not.
Will add a new type of bomb: Remote bomb. A player can blow it up with a command.