Textdraw over textdraw ?:(
#1

Good morning , today i created an speedometre system for my RPG GAMEMODE , all is ok but is a problem with the arranging of the textdraws , so normal must be the frist the black hud and after the texts , but no is not ... why ? how can i make the textdraw hud black called frist , and after the text , frist time i was thinking is because of textdrawsetstring but no , because L is not changed with textdrawsetstring but still is not correct colored (All texts are colored like KMH)


pawn Код:
TextDrawShowForPlayer( i, g_Txd[ 0 ]  );
TextDrawShowForPlayer( i, g_Txd[ 1 ]  );
TextDrawShowForPlayer( i, g_Txd[ 2 ]  );
TextDrawShowForPlayer( i, g_Txd[ 3 ]  );
TextDrawShowForPlayer( i, g_Txd[ 4 ]  );
TextDrawShowForPlayer( i, g_Txd[ 5 ]  );
TextDrawShowForPlayer( i, g_Txd[ 6 ]  );
TextDrawShowForPlayer( i, g_Txd[ 7 ]  );
TextDrawShowForPlayer( i, g_Txd[ 10 ] );
TextDrawShowForPlayer( i, g_Txd[ 9 ]  );
TextDrawShowForPlayer( i, g_Txd[ 8 ]  ); // HUDUL
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#2

Order they are created is the order they will show with the last textdraw created overlapping all others.
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#3

Create the textdraw in a sequence like the first 1 will be at the bottom and the next 1 will be above it, and so on
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