Moved the GetName thing, and the return and closing brace were in the wrong spot. Also the second SendClientMessage was wrong, string too large. Fixed it.
pawn Код:
//==============================================================================
//OnPlayerDeath
//==============================================================================
public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid == playerid) return 1; // They either fell, or took self-inflicted damage somehow.
new string[75];
format(string, sizeof(string), "You have killed %s.", GetName(playerid));
SendClientMessage(killerid, -1, string);
format(string, sizeof(string), "You have been killed by %s.", GetName(killerid));
SendClientMessage(playerid, -1, string);
//--------------------------------------------------------------------------
//Settings & Others
//--------------------------------------------------------------------------
SetPlayerVirtualWorld(playerid, 0);
SetPlayerWantedLevel(playerid, 0);
SendDeathMessage(killerid, playerid, reason);
if(killerid != INVALID_PLAYER_ID)
{
SetPlayerScore(killerid, GetPlayerScore(killerid) +1);
}
GivePlayerMoney(killerid, 100);
GivePlayerMoney(playerid, 0);
//--------------------------------------------------------------------------
//Textdraw's Hide/Show
//--------------------------------------------------------------------------
TextDrawShowForPlayer(playerid, Textdraw27);
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//TextDrawHideForPlayer(playerid, Textdraw0);
//TextDrawHideForPlayer(playerid, Textdraw4);
//TextDrawHideForPlayer(playerid, Textdraw5);
TextDrawHideForPlayer(playerid, Textdraw6);
TextDrawHideForPlayer(playerid, Textdraw7);
TextDrawHideForPlayer(playerid, Textdraw8);
TextDrawHideForPlayer(playerid, Textdraw81);
TextDrawHideForPlayer(playerid, Textdraw82);
TextDrawHideForPlayer(playerid, Textdraw83);
TextDrawHideForPlayer(playerid, Textdraw84);
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
TextDrawHideForPlayer(playerid, TeleTD1);
TextDrawHideForPlayer(playerid, TeleTD2);
TextDrawHideForPlayer(playerid, TeleTD3);
return 1;
}
stock GetName(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
return name;
}