[Map] Custom Citypark Lasventuras.
#1

Hello guys, this is my first map release I hope you liked it feel free to use it don't remove the credits.
I hope you enjoy it give a +rep if you liked and even didn't, please feed back my other maps that will come later! Thanks!

PIC 1:

PIC 2:

PIC 3:

PIC 4:



pawn Код:
CreateObject(980,1706.0000000,1607.4000000,11.8000000,0.0000000,0.0000000,250.0000000); //object(airportgate) (1)
CreateObject(7662,2544.3999000,1062.4000000,10.6000000,0.0000000,0.0000000,270.0000000); //object(miragehedge14) (2)
CreateObject(7662,2544.3000000,1036.8000000,10.6000000,0.0000000,0.0000000,270.0000000); //object(miragehedge14) (3)
CreateObject(11292,2590.3000000,1048.0000000,11.3000000,0.0000000,0.0000000,90.0000000); //object(gasstatiohut) (1)
CreateObject(2036,2588.6001000,1045.3000000,10.5000000,0.0000000,72.0000000,97.2500000); //object(cj_psg1) (1)
CreateObject(2044,2589.3000000,1044.6000000,10.1000000,0.0000000,0.0000000,182.0000000); //object(cj_mp5k) (1)
CreateObject(2969,2591.3000000,1049.4000000,10.2000000,0.0000000,0.0000000,270.0000000); //object(level_ammobox) (1)
CreateObject(2969,2591.3000000,1048.5000000,10.2000000,0.0000000,0.0000000,270.0000000); //object(level_ammobox) (2)
CreateObject(2912,2588.7000000,1044.1000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(temp_crate1) (1)
CreateObject(2912,2589.3999000,1044.1000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(temp_crate1) (2)
CreateObject(2912,2588.7000000,1044.8000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(temp_crate1) (3)
CreateObject(2912,2588.7000000,1044.1000000,10.7000000,0.0000000,0.0000000,359.5000000); //object(temp_crate1) (4)
CreateObject(2912,2589.3000000,1051.9000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(temp_crate1) (5)
CreateObject(1516,2590.8999000,1051.4000000,10.1000000,0.0000000,0.0000000,328.0000000); //object(dyn_table_03) (1)
CreateObject(1575,2591.3000000,1051.3000000,10.6000000,0.0000000,0.0000000,61.7500000); //object(drug_white) (1)
CreateObject(1575,2590.8999000,1051.8000000,10.6000000,0.0000000,0.0000000,0.0000000); //object(drug_white) (2)
CreateObject(1575,2590.8000000,1051.3000000,10.6000000,0.0000000,0.0000000,44.9990000); //object(drug_white) (3)
CreateObject(2035,2589.3000000,1051.3000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(cj_m16) (1)
CreateObject(2037,2591.3000000,1050.1000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(cj_pistol_ammo) (1)
CreateObject(1810,2590.3999000,1051.1000000,10.1000000,0.0000000,0.0000000,142.5000000); //object(cj_foldchair) (1)
CreateObject(1408,2582.7000000,1063.5000000,10.4000000,0.0000000,0.0000000,180.0000000); //object(dyn_f_wood_2) (1)
CreateObject(1408,2577.5000000,1063.5000000,10.4000000,0.0000000,0.0000000,179.9950000); //object(dyn_f_wood_2) (2)
CreateObject(1408,2573.8999000,1063.5000000,10.4000000,0.0000000,0.0000000,179.9950000); //object(dyn_f_wood_2) (3)
CreateObject(1408,2540.1001000,1063.5000000,10.4000000,0.0000000,0.0000000,179.9950000); //object(dyn_f_wood_2) (4)
CreateObject(1408,2545.3000000,1063.5000000,10.4000000,0.0000000,0.0000000,179.9950000); //object(dyn_f_wood_2) (5)
CreateObject(1408,2548.8999000,1063.5000000,10.4000000,0.0000000,0.0000000,179.9950000); //object(dyn_f_wood_2) (6)
CreateObject(1408,2537.3000000,1060.8000000,10.4000000,0.0000000,0.0000000,270.0000000); //object(dyn_f_wood_2) (7)
CreateObject(1408,2537.3000000,1055.6000000,10.4000000,0.0000000,0.0000000,270.0000000); //object(dyn_f_wood_2) (8)
CreateObject(1408,2537.2000000,1038.5000000,10.4000000,0.0000000,0.0000000,270.0000000); //object(dyn_f_wood_2) (9)
CreateObject(1408,2537.2000000,1043.7000000,10.4000000,0.0000000,0.0000000,270.0000000); //object(dyn_f_wood_2) (10)
CreateObject(1408,2539.8000000,1035.8000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_f_wood_2) (11)
CreateObject(1408,2545.0000000,1035.8000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_f_wood_2) (12)
CreateObject(1408,2548.6001000,1035.8000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_f_wood_2) (13)
CreateObject(1408,2573.7000000,1035.7000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_f_wood_2) (14)
CreateObject(1408,2578.8999000,1035.7000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_f_wood_2) (15)
CreateObject(1408,2582.5000000,1035.7000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_f_wood_2) (16)
CreateObject(1408,2585.3000000,1038.4000000,10.4000000,0.0000000,0.0000000,90.0000000); //object(dyn_f_wood_2) (17)
CreateObject(1408,2585.3000000,1043.6000000,10.4000000,0.0000000,0.0000000,90.0000000); //object(dyn_f_wood_2) (18)
CreateObject(1408,2585.5000000,1060.8000000,10.4000000,0.0000000,0.0000000,90.0000000); //object(dyn_f_wood_2) (19)
CreateObject(1408,2585.5000000,1055.6000000,10.4000000,0.0000000,0.0000000,90.0000000); //object(dyn_f_wood_2) (20)
CreateObject(6965,2560.7000000,1048.7000000,13.3300000,0.0000000,0.0000000,0.0000000); //object(venefountain02) (1)
CreateObject(6964,2560.5000000,1047.4000000,9.4000000,0.0000000,0.0000000,0.0000000); //object(venefountwat02) (1)
CreateObject(9833,2560.2000000,1048.5000000,12.8000000,0.0000000,0.0000000,19.2500000); //object(fountain_sfw) (1)
CreateObject(1368,2572.2000000,1051.4000000,10.5000000,0.0000000,0.0000000,104.0000000); //object(cj_blocker_bench) (1)
CreateObject(1368,2572.1001000,1046.0000000,10.5000000,0.0000000,0.0000000,73.9970000); //object(cj_blocker_bench) (2)
CreateObject(1368,2549.6001000,1045.0000000,10.5000000,0.0000000,0.0000000,289.9930000); //object(cj_blocker_bench) (3)
CreateObject(1368,2549.3000000,1051.1000000,10.5000000,0.0000000,0.0000000,258.9900000); //object(cj_blocker_bench) (4)
CreateObject(1281,2542.3000000,1055.4000000,10.6000000,0.0000000,0.0000000,18.0000000); //object(parktable1) (1)
CreateObject(1281,2542.0000000,1042.6000000,10.6000000,0.0000000,0.0000000,327.9960000); //object(parktable1) (2)
CreateObject(1281,2578.0000000,1042.2000000,10.6000000,0.0000000,0.0000000,327.9910000); //object(parktable1) (3)
CreateObject(1281,2579.1001000,1057.1000000,10.6000000,0.0000000,0.0000000,327.9910000); //object(parktable1) (4)
CreateObject(650,2580.5000000,1039.6000000,9.8000000,0.0000000,0.0000000,39.9960000); //object(sjmcacti2) (3)
CreateObject(650,2539.2000000,1057.4000000,9.8000000,0.0000000,0.0000000,39.9960000); //object(sjmcacti2) (4)
CreateObject(647,2539.7000000,1055.7000000,11.3000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (1)
CreateObject(647,2540.6001000,1058.4000000,11.2000000,0.0000000,0.0000000,42.0000000); //object(new_bushsm) (2)
CreateObject(647,2540.8000000,1039.3000000,11.2000000,0.0000000,0.0000000,41.9950000); //object(new_bushsm) (3)
CreateObject(647,2583.1001000,1039.9000000,11.7000000,0.0000000,0.0000000,41.9950000); //object(new_bushsm) (4)
CreateObject(616,2540.6001000,1058.4000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(veg_treea1) (1)
CreateObject(629,2582.7000000,1043.6000000,9.8000000,0.0000000,0.0000000,80.0000000); //object(veg_palmkb5) (1)
CreateObject(652,2583.3999000,1059.5000000,9.8000000,0.0000000,0.0000000,140.0000000); //object(sjmpalmbig) (1)
CreateObject(712,2539.8000000,1039.9000000,19.4000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm03) (1)
CreateObject(737,2583.1001000,1040.8000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(aw_streettree3) (1)
CreateObject(1304,2583.8000000,1043.6000000,10.7000000,0.0000000,336.0000000,356.0000000); //object(dyn_quarryrock02) (1)
CreateObject(1304,2581.0000000,1041.7000000,10.7000000,0.0000000,28.0000000,54.0000000); //object(dyn_quarryrock02) (2)
CreateObject(3929,2542.3000000,1059.3000000,10.5000000,0.0000000,0.0000000,12.0000000); //object(d_rock) (1)
CreateObject(3929,2542.3000000,1057.8000000,10.5000000,0.0000000,24.0000000,305.9970000); //object(d_rock) (2)
CreateObject(3929,2542.1001000,1038.8000000,10.5000000,0.0000000,24.0000000,305.9970000); //object(d_rock) (3)
CreateObject(1304,2539.3999000,1042.0000000,10.7000000,0.0000000,335.9950000,355.9950000); //object(dyn_quarryrock02) (3)
CreateObject(647,2583.0000000,1058.6000000,11.7000000,0.0000000,0.0000000,41.9950000); //object(new_bushsm) (5)
CreateObject(906,2580.2000000,1058.5000000,9.0000000,0.0000000,0.0000000,0.0000000); //object(p_rubblebig) (1)
CreateObject(870,2577.6001000,1039.3000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (1)
CreateObject(870,2583.5000000,1054.7000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (2)
CreateObject(870,2544.2000000,1039.8000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (3)
CreateObject(871,2544.8000000,1059.1000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (1)
CreateObject(871,2539.8000000,1053.2000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatchwee) (2)
CreateObject(1334,2542.0000000,1034.5000000,10.9000000,0.0000000,0.0000000,184.0000000); //object(binnt04_la) (1)
CreateObject(1334,2587.0000000,1058.1000000,10.9000000,0.0000000,0.0000000,271.2490000); //object(binnt04_la) (2)
CreateObject(3109,2591.8000000,1046.7000000,11.3000000,0.0000000,0.0000000,179.5000000); //object(imy_la_door) (1)
CreateObject(10183,2564.1001000,1031.9000000,9.8850000,0.0000000,0.0000000,45.0000000); //object(ferspaces) (1)
RemoveBuildingForPlayer(playerid, 8592, 2543.2422, 1039.7500, 15.0859, 0.25);
RemoveBuildingForPlayer(playerid, 8720, 2581.3750, 1053.9375, 15.8359, 0.25);
RemoveBuildingForPlayer(playerid, 8721, 2544.5625, 1042.8906, 16.0156, 0.25);
RemoveBuildingForPlayer(playerid, 1533, 2542.5000, 1025.6406, 9.8047, 0.25);
RemoveBuildingForPlayer(playerid, 8591, 2544.5625, 1042.8906, 16.0156, 0.25);
RemoveBuildingForPlayer(playerid, 8437, 2581.3750, 1053.9375, 15.8359, 0.25);
RemoveBuildingForPlayer(playerid, 8838, 2581.1797, 1039.0781, 11.3125, 0.25);
If there is any issue with the map PM me!

+REP :"D

Also rate 1/10.

Greatz,

-Mey6155
Reply
#2

Simplistic, not sure about the weapons laying around but hey ho.
Looks good for a start, lets hope we can see a few more advanced maps from you.
Reply
#3

Quote:
Originally Posted by NoSoap
Посмотреть сообщение
Simplistic, not sure about the weapons laying around but hey ho.
Looks good for a start, lets hope we can see a few more advanced maps from you.
Thanks, yea I made those guns and drugs because, I'am about to make a Roleplay server, and there is "The spot" to get it, front of the door a pickup, if you know what I mean.

But thanks mate.
Reply
#4

Looks decent enough,good work.
Reply
#5

Thx PunkLorD
Reply
#6

My first map is very similar, good start.

7/10
Reply
#7

Thx MpK
Reply
#8

not bad for first map 7/10
Reply
#9

Thanks man.
Reply
#10

If you like it you can +rep me
Reply


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