06.05.2014, 18:19
Hi there,
I got a problem with my menu for buying vehicles.
It's being run perfectly fine by Pawno, without any sort of errors etc.
But, there's two problems though.
1). When I pick one of the ten options in the menu, nothing happens. (It should spawn a vehicle infront of the player)
2). When I move down in the menu, it will move on both rows simentaniously. So instead of picking one car, you would be picking two cars.
My variables:
OnGameModeInit:
OnPlayerSelectedMenuRow:
The command for the menu:
As you can see at OnPlayerSelectedMenuRow, I tried a couple of things to make it work. None of it really had any effect.. By the way, it's on purpose that they're all going to spawn Sultans as I wasn't going to waste my time finding all the vehicle id's if it didn't even work anyway.
But yeah, please help me find out what the problem is.
/Andreas1331
I got a problem with my menu for buying vehicles.
It's being run perfectly fine by Pawno, without any sort of errors etc.
But, there's two problems though.
1). When I pick one of the ten options in the menu, nothing happens. (It should spawn a vehicle infront of the player)
2). When I move down in the menu, it will move on both rows simentaniously. So instead of picking one car, you would be picking two cars.
My variables:
Code:
new Menu:carmenu; new SpawnedVehicle[MAX_PLAYERS];
Code:
public OnGameModeInit()
{
carmenu = CreateMenu("CarMenu", 2, 200.0, 100.0, 150.0, 150.0);
AddMenuItem(carmenu, 0, "Sultan");
AddMenuItem(carmenu, 0, "Savanna");
AddMenuItem(carmenu, 0, "Buffalo");
AddMenuItem(carmenu, 0, "Sentinel");
AddMenuItem(carmenu, 0, "Infernus");
AddMenuItem(carmenu, 1, "Cheetah");
AddMenuItem(carmenu, 1, "Ambulance");
AddMenuItem(carmenu, 1, "Leviathan");
AddMenuItem(carmenu, 1, "Esperanto");
AddMenuItem(carmenu, 1, "Banshee");
return 1;
}
Code:
public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:CurrentMenu = GetPlayerMenu(playerid);
if (CurrentMenu == carmenu)
{
switch(row)
{
case 0: // Sultan
{
new Float:X, Float:Y, Float:Z, Float:Angle;
GetPlayerPos(playerid, Float:X, Float:Y, Float:Z);
GetPlayerFacingAngle(playerid, Float:Angle);
SpawnedVehicle[playerid] = CreateVehicle(560, X, Y + 5, Z + 2.0, Angle + 90.0, -1, -1, 600);
SetVehicleVirtualWorld(SpawnedVehicle[playerid], GetPlayerVirtualWorld(playerid));
LinkVehicleToInterior(SpawnedVehicle[playerid], GetPlayerInterior(playerid));
}
case 1:
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, Float:X, Float:Y, Float:Z);
CreateVehicle(560, X, Y + 5, Z + 2.0, 0, -1, -1, 1);
}
case 2:
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, Float:X, Float:Y, Float:Z);
CreateVehicle(560, X, Y + 5, Z + 2.0, 0, -1, -1, 1);
}
case 3:
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, Float:X, Float:Y, Float:Z);
CreateVehicle(560, X, Y + 5, Z + 2.0, 0, -1, -1, 1);
}
case 4:
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, Float:X, Float:Y, Float:Z);
CreateVehicle(560, X, Y + 5, Z + 2.0, 0, -1, -1, 1);
}
case 5:
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, Float:X, Float:Y, Float:Z);
CreateVehicle(560, X, Y + 5, Z + 2.0, 0, -1, -1, 1);
}
case 6:
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, Float:X, Float:Y, Float:Z);
CreateVehicle(560, X, Y + 5, Z + 2.0, 0, -1, -1, 1);
}
case 7:
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, Float:X, Float:Y, Float:Z);
CreateVehicle(560, X, Y + 5, Z + 2.0, 0, -1, -1, 1);
}
case 8:
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, Float:X, Float:Y, Float:Z);
CreateVehicle(560, X, Y + 5, Z + 2.0, 0, -1, -1, 1);
}
case 9:
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, Float:X, Float:Y, Float:Z);
CreateVehicle(560, X, Y + 5, Z + 2.0, 0, -1, -1, 1);
}
}
}
return 1;
}
Code:
CMD:buycar(playerid, params[])
{
ShowMenuForPlayer(carmenu,playerid);
return 1;
}
But yeah, please help me find out what the problem is.
/Andreas1331


