11.05.2014, 06:41
(
Последний раз редактировалось Reebok1; 11.05.2014 в 08:51.
)
Hello all
Today i met a problem and i think r will help me ! Please
I make a factions : commands . But I do not know how to make a Spawn Factions
e.g : LSPD spawn 1554.7692,-1676.1294,16.1953 and so on.
I give a + REP , all peolpe ,who help me!
There is my code:
Enum:
And This is Commands:
CMD:makeleader:
CMD:fpk:
Today i met a problem and i think r will help me ! Please
I make a factions : commands . But I do not know how to make a Spawn Factions
e.g : LSPD spawn 1554.7692,-1676.1294,16.1953 and so on.
I give a + REP , all peolpe ,who help me!
There is my code:
Enum:
Код:
enum pInfo { pPass, pCash, pAdmin, pSex, pAge, pSkin, pTeam, pAccent, pTaxiLic, Leader, Member, Rank } new PlayerInfo[MAX_PLAYERS][pInfo];
CMD:makeleader:
Код:
CMD:makeleader(playerid, params[]) { new targetid, factionid, string[128], targetname[24], playername[24]; if(sscanf(params, "ui", targetid, factionid)) return SendClientMessage(playerid, -1, "Usage: /makeleader [playerid][factionid]"); //Checks if they typed in anything for the playerid and factionid parameters, and if they don't, return a client message. if(PlayerInfo[playerid][pAdmin] != 4) return SendClientMessage(playerid, -1, "You are not an admin"); //Checks if they are an admin. Remember, change this to your admin variable, or use !IsPlayerAdmin to check if they aren't rcon admin. if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, -1, "Invalid playerid!"); //Sends a message if the player is not connected if(0 < factionid < 7) { GetPlayerName(playerid, playername, sizeof(playername)); //Gets the players name and saves it to the variable playername GetPlayerName(targetid, targetname, sizeof(targetname)); //Gets the targets name and saves it to the variable targetname format(string, sizeof(string), "You made %s leader of faction id %i!", targetname, factionid); //Formats the string that you will receive SendClientMessage(playerid, -1, string); //Sends a message to the person who changes the other persons faction in a random color format(string, sizeof(string), "You were made leader of faction id %i by %s", factionid, playername);//Formats the string that the player will receive SendClientMessage(playerid, -1, string); //Sends a message to the person who is made the faction leader PlayerInfo[playerid][Leader] = factionid; PlayerInfo[playerid][Rank] = 6; PlayerInfo[playerid][Member] = factionid; } else return SendClientMessage(playerid, -1, "Invalid factionid. Factionid's: 1,2,3,4,5,6"); return 1; }
Код:
CMD:fpk(playerid, params[]) { new targetid, targetname[24], playername[24], string[128]; if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1, "Usage: /fpk [playerid/partofname]"); //Sends message if they do not type something in for the targetid/name if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, -1, "Invalid playerid!"); //Sends a message if the player isn't connected if(PlayerInfo[playerid][pAdmin] != 4 && PlayerInfo[playerid][Rank] != 6) return SendClientMessage(playerid, -1, "You are not a high enough admin or you aren't the leader!"); //Sends a message if they aren't the leader of the faction and if they aren't admin GetPlayerName(targetid, targetname, sizeof(targetname)); //Stores the targetid's name in the targetname variable GetPlayerName(playerid, playername, sizeof(playername)); //Stores the playerid's name in the playername variable format(string, sizeof(string), "You removed %s from his (now) previous faction!", targetname);//Formats the message that will be sent to you (the player) SendClientMessage(playerid, -1, string);//Sends the message that is formatted above to the playerid in a random color format(string, sizeof(string), "You were removed from your faction by %s!", playername); SendClientMessage(targetid, -1, string); PlayerInfo[targetid][Leader] = 0; PlayerInfo[targetid][Rank] = 0; PlayerInfo[targetid][Member] = 0; return 1; }
Please show me how and where put a spawn factions !