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OnPlayerCommandText(...)
ShowTextDrawForPlayer(textdraw1...)
ShowTextDrawForPlayer(textdraw2...)
ShowTextDrawForPlayer(textdraw3...)
ShowTextDrawForPlayer(textdraw4...)
ShowTextDrawForPlayer(textdraw5...)
Something along those lines
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I'm sure you could get a good idea how to make it by looking at it from the link i gave you.
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1: create the textdraws with a textdraw editor.
2: make a command and when someone submits the cmd, it shows the twxtdraws.
3: under onplayerkeystatechange make a check for when someone presses LMB( KEY_FIRE I think ); and add there that if the textdraws are shown, hide them.
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I know that, but how do i create the command itself, like if press 1 then it changed to ~r~OFF and so on
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How i can upgrade the textdraw instead of typeing that command again to see if its OFF or ON?
like
if its on and i turn it off, i have to type the command to see thats off