28.04.2014, 06:10
How to make /freezeall
How to make /unfreezeall
Whats the code?
How to make /unfreezeall
Whats the code?
https://sampwiki.blast.hk/wiki/Loops
You wouldn't need sscanf really - if it's just like /freezeall. |
You would use TogglePlayerControllable, and use sscanf. I'm not giving you the code though csuse how are you supposed to learn by someone else doing the work for you?
|
#include <a_samp>
new bool:frozen;
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp("/freezeall", cmdtext, true))
{
if(frozen == true) // If 'frozen' equals 'true', then everyone is already frozen.
{
SendClientMessage(playerid, 0xFF0000FF, "Error: Everyone is already frozen!");
}
frozen = true; // Set 'frozen' to equal 'true'.
for(new i = 0; i < MAX_PLAYERS; i ++) // Going through numbers 0 - 500. MAX_PLAYERS equals 500.
{
if(!IsPlayerConnected(i)) // Checking if the player(i) is connected.
{
TogglePlayerControllable(i, 0); // Freezing the player(i).
// Each player must be frozen separately because there is no ToggleAllControllable function.
}
}
SendClientMessage(playerid, 0xFFFFFFFF, "You have frozen everyone!");
}
if(!strcmp("/unfreezeall", cmdtext, true))
{
if(frozen == false) // If 'frozen' equals 'false', then no one is frozen.
{
SendClientMessage(playerid, 0xFF0000FF, "Error: Everyone is already unfrozen!");
}
frozen = false; // Set 'frozen' to equal 'false'.
for(new i = 0; i < MAX_PLAYERS; i ++) // Going through numbers 0 - 500. MAX_PLAYERS equals 500.
{
if(!IsPlayerConnected(i)) // Checking if the player(i) is connected.
{
TogglePlayerControllable(i, 0); // Unfreezing the player(i).
// Each player must be unfrozen separately because there is no ToggleAllControllable function.
}
}
SendClientMessage(playerid, 0xFFFFFFFF, "You have unfrozen everyone!");
}
return 0;
}
CMD:freezeall(playerid, params[])
{
if(PlayerInfo[playerid][AdminLevel] >= 3)//here you can admin level which you are using
{
foreach (new i : Player)
{
if(PlayerInfo[i][AdminLevel] < 1)//here you can admin level which you are using
{
TogglePlayerControllable(i, 0);
}
}
new string[60];
format(string,sizeof(string), "An Admin has frozen everyone");
SendClientMessageToAll(COLOR_SYSTEM, string);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "You are not authorized to use this command.");
return 1;
}
}
CMD:unfreezeall(playerid, params[])
{
if(PlayerInfo[playerid][AdminLevel] >= 3)//here you can admin level which you are using
{
foreach (new i : Player)
{
if(PlayerInfo[i][AdminLevel] < 1)//here you can admin level which you are using
{
TogglePlayerControllable(i, 1);
}
}
new string[60];
format(string,sizeof(string), "An Admin has unfrozen everyone");
SendClientMessageToAll(COLOR_SYSTEM, string);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "You are not authorized to use this command.");
return 1;
}
}