CreateStuntObject to CreateDynamicObject
#1

Hello, All

Can someone Help me on How to convert CreateStuntObject to CreateDynamicObject
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#2

I got NO idea what is a CreateStuntObject thing.
Show the lines.
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#3

Thats a Littel Line!

Код:
CreateStuntObject(6959,3097.29980469,-1406.69921875,1038.09997559,0.00000000,0.00000000,0.00000000); //object(vegasnbball1) (1)
CreateStuntObject(6959,3097.29980469,-1366.69921875,1038.09997559,0.00000000,0.00000000,0.00000000); //object(vegasnbball1) (1)
CreateStuntObject(8558,3097.29980469,-1344.19921875,1036.50000000,179.99450684,179.99450684,0.00000000); //object(vgshseing28) (25)
CreateStuntObject(8558,3097.29980469,-1339.07910156,1036.46374512,179.19250488,179.99450684,0.00000000); //object(vgshseing28) (178)
CreateStuntObject(8558,3097.29980469,-1333.96044922,1036.35607910,178.39450073,179.99450684,0.00000000); //object(vgshseing28) (179)
CreateStuntObject(8558,3097.29980469,-1328.84277344,1036.17687988,2.40051270,359.98901367,179.99450684); //object(vgshseing28) (180)
CreateStuntObject(8558,3097.29980469,-1323.72949219,1035.92626953,176.78649902,179.99450684,0.00000000); //object(vgshseing28) (181)
CreateStuntObject(8558,3097.29980469,-1318.61914062,1035.60424805,175.98999023,179.99450684,0.00000000); //object(vgshseing28) (182)
CreateStuntObject(8558,3097.29980469,-1313.51464844,1035.21093750,175.19348145,179.99450684,0.00000000); //object(vgshseing28) (183)
CreateStuntObject(8558,3097.29980469,-1308.41601562,1034.74645996,174.39448547,179.99450684,0.00000000); //object(vgshseing28) (184)
CreateStuntObject(8558,3097.29980469,-1303.32324219,1034.21081543,173.58947754,179.99450684,0.00000000); //object(vgshseing28) (185)
CreateStuntObject(8558,3097.29980469,-1298.23925781,1033.60400391,172.79296875,179.99450684,0.00000000); //object(vgshseing28) (186)
CreateStuntObject(8558,3097.29980469,-1293.16503906,1032.92639160,171.98547363,179.99450684,0.00000000); //object(vgshseing28) (187)
CreateStuntObject(8558,3097.29980469,-1288.09960938,1032.17797852,171.18896484,179.99450684,0.00000000); //object(vgshseing28) (188)
CreateStuntObject(8558,3097.29980469,-1283.04589844,1031.35888672,170.39245605,179.99450684,0.00000000); //object(vgshseing28) (189)
CreateStuntObject(8558,3097.29980469,-1278.00390625,1030.46936035,169.58496094,179.99450684,0.00000000); //object(vgshseing28) (190)
CreateStuntObject(8558,3097.29980469,-1272.97460938,1029.50939941,168.79394531,179.99450684,0.00000000); //object(vgshseing28) (191)
CreateStuntObject(8558,3097.29980469,-1267.95898438,1028.47937012,167.99194336,179.99450684,0.00000000); //object(vgshseing28) (192)
CreateStuntObject(8558,3097.29980469,-1262.95800781,1027.37951660,167.18994141,179.99450684,0.00000000); //object(vgshseing28) (193)
CreateStuntObject(8558,3097.29980469,-1257.97424316,1026.20983887,166.39445496,179.99450684,0.00000000); //object(vgshseing28) (194)
CreateStuntObject(8558,3097.29980469,-1253.00646973,1024.97070312,165.59445190,179.99450684,0.00000000); //object(vgshseing28) (195)
CreateStuntObject(8558,3097.29980469,-1248.05566406,1023.66235352,164.78393555,179.99450684,0.00000000); //object(vgshseing28) (196)
CreateStuntObject(8558,3097.29980469,-1243.12500000,1022.28503418,163.99291992,179.99450684,0.00000000); //object(vgshseing28) (197)
CreateStuntObject(8558,3097.29980469,-1238.21289062,1020.83898926,163.19091797,179.99450684,0.00000000); //object(vgshseing28) (198)
CreateStuntObject(8558,3097.29980469,-1233.32263184,1019.32446289,162.39443970,179.99450684,0.00000000); //object(vgshseing28) (199)
CreateStuntObject(8558,3097.29980469,-1228.45336914,1017.74182129,161.59443665,179.99450684,0.00000000); //object(vgshseing28) (200)
CreateStuntObject(8558,3097.29980469,-1223.60644531,1016.09130859,160.79040527,179.99450684,0.00000000); //object(vgshseing28) (201)
CreateStuntObject(8558,3097.29980469,-1218.78344727,1014.37329102,159.99443054,179.99450684,0.00000000); //object(vgshseing28) (202)
CreateStuntObject(8558,3097.29980469,-1213.98474121,1012.58813477,159.19442749,179.99450684,0.00000000); //object(vgshseing28) (203)
CreateStuntObject(8558,3097.29980469,-1209.21142578,1010.73620605,158.39442444,179.99450684,0.00000000); //object(vgshseing28) (204)
CreateStuntObject(8558,3097.29980469,-1204.46386719,1008.81774902,157.59338379,179.99450684,0.00000000); //object(vgshseing28) (205)
CreateStuntObject(8558,3097.29980469,-1199.74462891,1006.83312988,156.79441833,179.99450684,0.00000000); //object(vgshseing28) (206)
CreateStuntObject(8558,3097.29980469,-1195.05310059,1004.78295898,155.99441528,179.99450684,0.00000000); //object(vgshseing28) (207)
CreateStuntObject(8558,3097.29980469,-1190.39050293,1002.66735840,155.19441223,179.99450684,0.00000000); //object(vgshseing28) (208)
CreateStuntObject(8558,3097.29980469,-1185.75793457,1000.48693848,154.39440918,179.99450684,0.00000000); //object(vgshseing28) (209)
CreateStuntObject(8558,3097.29980469,-1181.15637207,998.24206543,153.59440613,179.99450684,0.00000000); //object(vgshseing28) (210)
CreateStuntObject(8558,3097.29980469,-1176.58654785,995.93310547,152.79440308,179.99450684,0.00000000); //object(vgshseing28) (211)
CreateStuntObject(8558,3097.29980469,-1172.04943848,993.56054688,151.99440002,179.99450684,0.00000000); //object(vgshseing28) (212)
CreateStuntObject(8558,3097.29980469,-1167.54577637,991.12487793,151.19439697,179.99450684,0.00000000); //object(vgshseing28) (213)
CreateStuntObject(8558,3097.29980469,-1163.07617188,988.62658691,150.39184570,179.99450684,0.00000000); //object(vgshseing28) (214)
CreateStuntObject(8558,3097.29980469,-1158.64257812,986.06616211,149.58984375,179.99450684,0.00000000); //object(vgshseing28) (215)
CreateStuntObject(8558,3097.29980469,-1154.24523926,983.44409180,148.79438782,179.99450684,0.00000000); //object(vgshseing28) (216)
CreateStuntObject(8558,3097.29980469,-1149.88464355,980.76074219,147.99438477,179.99450684,0.00000000); //object(vgshseing28) (217)
Eny Easy & Faster way to convert it?
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#4

Go to Pawno < Replace < Type in CreateStuntObject and replace it with CreateDynamicObject
Make sure that CASE SENSITIVITY IS CHECKED!

Hope this helps!
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#5

This code seems to be a little like MTA objects which can only be used in MTA servers.

And another possible way around is just press CTRL+H, then replace CreateStuntObject with CreateDenamicObject (Make sure streamer is included) and then do "Yes for All", then compile.
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#6

Ohhh Thanks All Converted

-NoahF
-UnknownOwner
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