21.04.2014, 22:59
here are the errors i get
Here is the gm i get errors on
Код:
C:\Users\gfg\Desktop\eclat tdm latviesu\Total GangWars\Total GangWars\gamemodes\GTA2.pwn(333) : error 029: invalid expression, assumed zero C:\Users\gfg\Desktop\eclat tdm latviesu\Total GangWars\Total GangWars\gamemodes\GTA2.pwn(333) : error 035: argument type mismatch (argument 3) C:\Users\gfg\Desktop\eclat tdm latviesu\Total GangWars\Total GangWars\gamemodes\GTA2.pwn(408) : error 025: function heading differs from prototype C:\Users\gfg\Desktop\eclat tdm latviesu\Total GangWars\Total GangWars\gamemodes\GTA2.pwn(490) : error 029: invalid expression, assumed zero C:\Users\gfg\Desktop\eclat tdm latviesu\Total GangWars\Total GangWars\gamemodes\GTA2.pwn(490) : warning 215: expression has no effect C:\Users\gfg\Desktop\eclat tdm latviesu\Total GangWars\Total GangWars\gamemodes\GTA2.pwn(490) : error 001: expected token: ";", but found ")" C:\Users\gfg\Desktop\eclat tdm latviesu\Total GangWars\Total GangWars\gamemodes\GTA2.pwn(490) : error 029: invalid expression, assumed zero C:\Users\gfg\Desktop\eclat tdm latviesu\Total GangWars\Total GangWars\gamemodes\GTA2.pwn(490) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 7 Errors.
Код:
#include <a_samp> #include <core> #include <float> #include <sscanf> #include <dini> #include <colors> #include <streamer> #define HOLDING(%0) \ ((newkeys & (%0)) == (%0)) #define COUNTDOWN_TIME 90 //60 seconds #define SPECIAL_TIME 10 // time untill vehicle bomb goes of //------------------------ #define MAX_WEAPONS 90 #define MAX_BOMBS 2 #define MAX_TYPES 11 #define TYPE_EMPTY 0 #define TYPE_MACGUN 1 #define TYPE_HEALTH 2 #define TYPE_ARMOUR 3 #define TYPE_PISTOL 4 #define TYPE_ROCKET 5 #define TYPE_FLAMET 6 #define TYPE_GRENAD 7 #define TYPE_MOLOTOV 8 #define TYPE_SHOTGUN 9 #define TYPE_VEHBOMB 10 #define COLOR_BRIGHTRED #define COLOR_INVISIBLE //------------------------ //silentmachinegun :( new unweapon; new WepPickups[MAX_WEAPONS] = {-1}; enum // weapon info Enum E_WEAPONS { eType, Float:eEntX, Float:eEntY, Float:eEntZ, }; new weapons[MAX_WEAPONS][E_WEAPONS]; enum FrenzyInfo { ICvan, Elvis, Taxi, }; new KillFrenzy[MAX_PLAYERS][FrenzyInfo]; //new VehicleDestroyed[MAX_VEHICLES]; //--------------Countdown timer (for things like having dual pistol an amount of time------------------- new CountDownVar = COUNTDOWN_TIME; new CountDownTimer; new SpecialCountdown = SPECIAL_TIME; new SpecialTimer; new Text:Textdraw0; new Text:Textdraw1; new Text:TextWeb; new PlayerText:txtInit[MAX_PLAYERS]; new icecream[5]; //new Vrigged[MAX_PLAYERS]; //new Float:xR,Float:yR,Float:zR; //new BombOwner[35]; enum BomInfo { Vrigged, Float:xR, Float:yR, Float:zR, }; new VehicleBom[MAX_PLAYERS][BomInfo]; stock bool:IsPlayerMoving(playerid) { new Float:Velocity[3]; if(IsPlayerInAnyVehicle(playerid))GetVehicleVelocity(GetPlayerVehicleID(playerid), Velocity[0], Velocity[1], Velocity[2]); else GetPlayerVelocity(playerid, Velocity[0], Velocity[1], Velocity[2]); if(Velocity[0] == 0 && Velocity[1] == 0 && Velocity[2] == 0) return false; return true; } stock GetVehicleSpeed(vehicleid) { new Float:xPos[3]; GetVehicleVelocity(vehicleid, xPos[0], xPos[1], xPos[2]); return floatround(floatsqroot(xPos[0] * xPos[0] + xPos[1] * xPos[1] + xPos[2] * xPos[2]) * 170.00); } stock ToggleVehicleObjective(vehicleid,toggle= -1) { new engine,lights,alarm,door,bonnet,boot,objective; GetVehicleParamsEx(vehicleid,engine,lights,alarm,door,bonnet,boot,objective); SetVehicleParamsEx(vehicleid,engine,lights,alarm,door,bonnet,boot,toggle); } stock CreateSyncVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay, Float:health = 1000.0) { return CallRemoteFunction("UVDMG_AddVehicle", "iffffiiif", vehicletype, x, y, z, rotation, color1, color2, respawn_delay, health); } GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance) { new Float:a; GetPlayerPos(playerid, x, y, a); GetPlayerFacingAngle(playerid, a); if (GetPlayerVehicleID(playerid)) { GetVehicleZAngle(GetPlayerVehicleID(playerid), a); } x += (distance * floatsin(-a, degrees)); y += (distance * floatcos(-a, degrees)); } //--------------------- random effects --------------------------------------- new RandomSpecial[][] = { "http://k007.kiwi6.com/hotlink/k15hotmdf3/Player_sound_effect_1.mp3", "http://k007.kiwi6.com/hotlink/amnpdqyz4p/Player_sound_effect_2.mp3" }; new RandomDisconn[][] = { "%s's mom turned off the internet {C2C2C2}(disconnected)", "%s's wireless failed big time {C2C2C2} (disconnected)", "%s's girlfriend needed attention {C2C2C2} (disconnected)" }; new RandomMSG[][] = { "http://k007.kiwi6.com/hotlink/hlwtytcl54/SorryDidThatHurt.mp3", "http://k007.kiwi6.com/hotlink/twwq0qxa0y/YoureToastBuddy.mp3", "http://k007.kiwi6.com/hotlink/tg738fmt6i/OohDidThatHurt.mp3", "http://k007.kiwi6.com/hotlink/vtrdybcfer/Wasted.mp3", "http://k007.kiwi6.com/hotlink/7lrrehet3v/MedicalEmer.mp3" }; //------------------------------------------------------------------------------ main() { print("\n----------------------------------"); print(" GTA 2 like Gamemode by AIped A.K.A BoelieBeast"); print("----------------------------------\n"); } public OnGameModeInit() { SetGameModeText("GTA2 like GM"); CreateObject(16563,2432.872070,113.261383,24.208564,0.000000,0.000000,-4.100019,300); // pd //SetGravity(0.001);//0.004 = moonlike origin SetWorldTime(20); EnableStuntBonusForAll(1); DisableInteriorEnterExits(); SetDeathDropAmount(100); LimitPlayerMarkerRadius(5.0); /* 1241 = adrelanine pill Invulnerability minuut onkwetsbaar 1254 = skull kill frenzy kill zoveel mogelijk in een minuut */ CreateWeaponPickup(372,2,2259.245849, -70.971221, 31.601562,TYPE_MACGUN); // machinegun CreateWeaponPickup(1240,2,2262.158691, -71.273651, 31.601562,TYPE_HEALTH); // HEALTH CreateWeaponPickup(1242,2,2266.067626, -71.548400, 31.601562,TYPE_ARMOUR); //armour /* {}, // flamethrower {}, // rocketlauncher {2331.445068, 31.886627, 31.483432}, // armour {2331.350097, 28.260902, 31.483432}, // machinegun {}, // shotgun {2201.377929, -40.648265, 28.153547}, // armour */ CreateWeaponPickup(361,2,2333.042480, 67.786094, 32.007423,TYPE_FLAMET); // flamethrower CreateWeaponPickup(361,2,2330.744873, 1.975593, 26.514188,TYPE_FLAMET); CreateWeaponPickup(1240,2,2262.833984,-71.574645,0.000000,TYPE_HEALTH); // CreateWeaponPickup(1240,2,2331.505859, 34.212577, 31.483432,TYPE_HEALTH); // health CreateWeaponPickup(1242,2,2265.963378,-71.491462,0.000000,TYPE_ARMOUR); // CreateWeaponPickup(1242,2,2504.6558,936.1465,10.8280,TYPE_ARMOUR); CreateWeaponPickup(372,2,2259.883789,-71.470787,0.000000,TYPE_MACGUN); // CreateWeaponPickup(1654,14,2281.0327,-50.5183,27.0233,TYPE_VEHBOMB); // confession drive threw CreateWeaponPickup(346,2,2501.1226,936.2263,10.8280,TYPE_PISTOL); CreateWeaponPickup(359,2,2026.7789,-128.6592,1.8652,TYPE_ROCKET);// on boat CreateWeaponPickup(359,2,2283.761474, 81.608680, 35.333431,TYPE_ROCKET);//corner on top of a building CreateWeaponPickup(351,2,2248.702880, -42.884246, 26.486213,TYPE_SHOTGUN); CreateWeaponPickup(351,2,2106.4998,-101.6953,2.0178,TYPE_SHOTGUN);//fishing place //-------------- timer textdraw ------------ Textdraw0 = TextDrawCreate(505.000000,172.000000,"00 00"); TextDrawAlignment(Textdraw0,0); TextDrawBackgroundColor(Textdraw0,0x000000ff); TextDrawFont(Textdraw0,2); TextDrawLetterSize(Textdraw0,0.299999,1.600000); TextDrawColor(Textdraw0,COLOR_BROWN);//0xffffffff); TextDrawSetOutline(Textdraw0,1); TextDrawSetProportional(Textdraw0,1); TextDrawSetShadow(Textdraw0,1); //--------count things you destoyed or killed--- Textdraw1 = TextDrawCreate(524.000000,148.000000,"0"); TextDrawAlignment(Textdraw1,0); TextDrawBackgroundColor(Textdraw1,0x000000ff); TextDrawFont(Textdraw1,3); TextDrawLetterSize(Textdraw1,0.899999,2.000000); TextDrawColor(Textdraw1,0xffffffff); TextDrawSetOutline(Textdraw1,1); TextDrawSetProportional(Textdraw1,1); TextDrawSetShadow(Textdraw1,1); /* Textdraw0 = TextDrawCreate(30.000000,170.000000,"00 00"); TextDrawAlignment(Textdraw0,0); TextDrawBackgroundColor(Textdraw0,0x000000ff); TextDrawFont(Textdraw0,2); TextDrawLetterSize(Textdraw0,0.199999,1.800000); TextDrawColor(Textdraw0,COLOR_BRIGHTRED);//0x00000000); TextDrawSetShadow(Textdraw0,1); */ //----------website TextWeb = TextDrawCreate(45.000000,424.000000,"secondlife-rp.net"); TextDrawAlignment(TextWeb,0); TextDrawBackgroundColor(TextWeb,0x000000ff); TextDrawFont(TextWeb,1); TextDrawLetterSize(TextWeb,0.299999,1.200000); TextDrawColor(TextWeb,0xffffffff); TextDrawSetOutline(TextWeb,1); TextDrawSetProportional(TextWeb,1); TextDrawSetShadow(TextWeb,1); AddPlayerClass(124,2255.7559,-74.0534,31.6016,280.6792,0,0,0,0,0,0); // spawnlibrary AddPlayerClass(68,2256.8574,-41.9449,26.4766,1.8333,0,0,0,0,0,0); // spawn2 AddPlayerClass(201,2327.9871,30.1681,31.4834,358.6920,0,0,0,0,0,0); // AddPlayerClass(265,2439.8181,111.4547,26.4781,305.7460,1,0,0,0,0,0); // spawncop AddPlayerClass(266,2439.8181,111.4547,26.4781,305.7460,1,0,0,0,0,0); AddPlayerClass(267,2439.8181,111.4547,26.4781,305.7460,1,0,0,0,0,0); AddPlayerClass(3,2519.5242,62.2228,27.6835,355.8565,0,0,0,0,0,0); // AddPlayerClass(5,2484.7834,-27.0101,28.4416,18.7301,0,0,0,0,0,0); // AddPlayerClass(6,2374.3496,21.4596,28.4416,306.6861,0,0,0,0,0,0); // return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { /* SetPlayerPos(playerid,2260.9995,-285.0844,64.4470); SetPlayerCameraPos(playerid,2261.4006,-288.7633,64.3798+20.0); SetPlayerCameraLookAt(playerid,2261.5576,-285.6434,64.4228); SetPlayerFacingAngle(playerid, 193.9833); */ // new Float:X, Float:Y, Float:Z; switch (classid) { case 0: { ShowClassModel(playerid,124,2303.6633,1.1001,39.2335); } case 1: { ShowClassModel(playerid,68,2256.8574,-41.9449,26.4766); } case 2: { ShowClassModel(playerid,201,2327.9871,30.1681,31.4834); //201,,358.6920 } case 3: { ShowClassModel(playerid,265,2439.8181,111.4547,26.4781); } case 4: { ShowClassModel(playerid,266,2439.8181,111.4547,26.4781); } case 5: { ShowClassModel(playerid,267,2439.8181,111.4547,26.4781); } case 6: { ShowClassModel(playerid,3,2519.5242,62.2228,27.6835); } case 7: { ShowClassModel(playerid,5,2484.7834,-27.0101,28.4416); } case 8: { ShowClassModel(playerid,6,2374.3496,21.4596,28.4416); } } return 1; } public OnPlayerRequestSpawn(playerid) { PlayerTextDrawHide(playerid,txtInit[playerid]); StopAudioStreamForPlayer(playerid); PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/gel96udgr8/RespectIs.mp3", 0); SetCameraBehindPlayer(playerid); return 1; } public OnPlayerConnect(playerid) { KillFrenzy[playerid][ICvan]= -1; PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/lf8qd2svnu/D.wav", 0); ShowPlayerDialog(playerid,911,DIALOG_STYLE_MSGBOX,"Welcome to a 3D version of GTA 2", "All you have to do is kill eachother\n while having fun with gta2 like features.\nthere are no commands you have to worry about.\nJust have fun!","MOVE ON",""); // RemoveBuildingForPlayer(playerid,13256,2319.26,1.92188,29.6797,80);//LOD BANK PC // RemoveBuildingForPlayer(playerid,12822,2319.26,1.92188,29.6797,80);//bank pc //RemoveBuildingForPlayer(playerid,13007,2312.7,-9.0625,27.5312,80); SetPlayerCameraLookAt(playerid,2255.7559,-74.0534,31.6016); // SetPlayerMapIcon( playerid, 0, 2437.7896,114.2483,26.4766, 30, 0 );//PD//slot id, icon id second last. // SetPlayerMapIcon( playerid, 1, 2303.1560,-16.1963,26.4844, 52, 0 );//bank SetPlayerMapIcon( playerid, 2, 2281.0327,-50.5183,27.0233, 27, 0 );//bomb shop // SetPlayerMapIcon( playerid, 3, 2106.4998,-101.6953,2.0178, 55, 0 );//carsell // SetPlayerMapIcon( playerid, 4, 2303.1560,-16.1963,26.4844, 52, 0 ); new pName[MAX_PLAYER_NAME]; new string[128]; GetPlayerName(playerid, pName, sizeof(pName)); format(string, sizeof(string), "%s joins the Server!", pName); // SendClientMessageToAll(0xAAAAAAAA, string); SendDeathMessage(playerid,playerid,200); //-------------------previeuw model textdraw----------------------------------- txtInit[playerid] = CreatePlayerTextDraw(playerid,320.0, 240.0, "_");//MAKE PLAYERTEXTDRAW PlayerTextDrawFont(playerid,txtInit[playerid],TEXT_DRAW_FONT_MODEL_PREVIEW); PlayerTextDrawBackgroundColor(playerid,txtInit[playerid], COLOR_INVISIBLE); PlayerTextDrawTextSize(playerid,txtInit[playerid], 150.0,150.0);//40.0, 40.0); PlayerTextDrawSetPreviewModel(playerid,txtInit[playerid], 124); //Display model ( first addplayerclass skin 124) //----------------------------------------------------------------------------- return 1; } public OnPlayerDisconnect(playerid, reason) { new pName[MAX_PLAYER_NAME]; new string[128]; GetPlayerName(playerid, pName, sizeof(pName)); new Rdis = random(sizeof(RandomDisconn)); // format(string, sizeof(string), "%s his mom turned off the internet", pName); format(string, sizeof(string),RandomDisconn[Rdis] , pName); SendClientMessageToAll(COLOR_CYAN, string); SendDeathMessage(playerid,playerid,201); // new randMSG = random(sizeof(RandomMSG)); // PlayAudioStreamForPlayer(playerid,RandomMSG[randMSG],0.0,0.0,0.0,50.0,0); PlayerTextDrawDestroy(playerid,txtInit[playerid]); return 1; } public OnPlayerSpawn(playerid) { // SetPlayerColor(playerid,COLOR_LIME); SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,300); TextDrawShowForPlayer(playerid,TextWeb); return 1; } /* public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) { switch( hittype ) { case BULLET_HIT_TYPE_OBJECT: { SendClientMessage(playerid,COLOR_GREY,"object hit"); if(hitid == trydestroy) { SendClientMessage(playerid,COLOR_GREY,"BAM BAM"); CreateExplosion(fX, fY, fZ,3,20); } } case BULLET_HIT_TYPE_VEHICLE: { new Float:damage; GetVehicleHealth(hitid, damage); if(damage < 255) { if(VehicleDestroyed[hitid]==1)return 0; VehicleDestroyed[hitid]=1; SendClientMessage(playerid,COLOR_VIOLET,"you killed this vehicle"); //DestroyVehicle(hitid); GetVehiclePos(hitid,fX,fY,fZ); CreateExplosion(fX,fY,fZ,6,20); KillFrenzy[playerid][ICvan]++; new frenzy[11]; format(frenzy, sizeof(frenzy), "%d",KillFrenzy[playerid][ICvan]); TextDrawSetString(Textdraw1,frenzy); } } } printf("BULLET HIT type: %d with weapon %d. HITID: %d POS (%f, %f, %f)", hittype, weaponid, hitid, fX, fY, fZ); return 1; } */ public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid,bodypart) { if(issuerid != INVALID_PLAYER_ID) { if(weaponid == 37)//flamethrower { // ' On fire scream ' burning sound } } /* if(issuerid != INVALID_PLAYER_ID) BUGGED! { if(bodypart == 9) //headshot { GameTextForPlayer(issuerid,"HEADSHOT!",900,2); GameTextForPlayer(playerid,"HEADSHOT!",900,2); SetPlayerHealth(playerid,0); PlayAudioStreamForPlayer(playerid, "http://k007.kiwi6.com/hotlink/4013ojiv9i/Laugh1.mp3", 0); } } */ return 1; } public OnPlayerDeath(playerid, killerid, reason) { if(killerid != INVALID_PLAYER_ID) SetPlayerScore(killerid, GetPlayerScore(killerid) + 1); SendDeathMessage(killerid, playerid, reason); new randMSG = random(sizeof(RandomMSG)); PlayAudioStreamForPlayer(playerid,RandomMSG[randMSG],0.0,0.0,0.0,50.0,0); TextDrawHideForPlayer(playerid,TextWeb); return 1; } public OnVehicleSpawn(vehicleid) { return 1; } /* public OnVehicleDeath(vehicleid, killerid) { if(GetVehicleModel(vehicleid) == 423) { KillFrenzy[killerid][ICvan]++; new frenzy[11]; format(frenzy, sizeof(frenzy), "%d",KillFrenzy[killerid][ICvan]); TextDrawSetString(Textdraw1,frenzy); VehicleDestroyed[vehicleid]=0; new string[50]; format(string, sizeof(string), "Vehicle %i was destroyed. Reported by player %i.", vehicleid, killerid); SendClientMessageToAll(0xFFFFFFFF, string); } return 1; } */ public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { if(newkeys & KEY_YES)//8) { new Rsp = random(sizeof(RandomSpecial)); PlayAudioStreamForPlayer(playerid,RandomSpecial[Rsp],0.0,0.0,0.0,50.0,0); } } if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if(newkeys & KEY_CROUCH) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if(VehicleBom[playerid][Vrigged]==GetPlayerVehicleID(playerid))return SendClientMessage(playerid,COLOR_BRIGHTRED,"Vehicle already rigged GET OUT!"); else { VehicleBom[playerid][Vrigged]=GetPlayerVehicleID(playerid); SpecialTimer = SetTimerEx("SpecialTime",800,true,"i",playerid); SendClientMessage(playerid,COLOR_BRIGHTRED,"Vehicle bomb explodes in 10 seconds..."); } } } } //------------------------------------------------------------------------------ return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { /* if(!strcmp(cmdtext, "/kaboem", true)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { if(VehicleBom[playerid][Vrigged]==GetPlayerVehicleID(playerid))return SendClientMessage(playerid,COLOR_BRIGHTRED,"Vehicle already rigged GET OUT!"); else { VehicleBom[playerid][Vrigged]=GetPlayerVehicleID(playerid); SpecialTimer = SetTimerEx("SpecialTime",800,true,"i",playerid); SendClientMessage(playerid,COLOR_BRIGHTRED,"Vehicle bomb explodes in 10 seconds..."); } } return 1; } */ if(!strcmp(cmdtext, "/disc", true)) { new pName[MAX_PLAYER_NAME]; new string[128]; GetPlayerName(playerid, pName, sizeof(pName)); new Rdis = random(sizeof(RandomDisconn)); // format(string, sizeof(string), "%s his mom turned off the internet", pName); format(string, sizeof(string),RandomDisconn[Rdis] , pName); SendClientMessageToAll(COLOR_CYAN, string); return 1; } if(!strcmp(cmdtext, "/score", true)) { new highestid = INVALID_PLAYER_ID, highest = -1; for(new i = 0; i < MAX_PLAYERS; ++i) { if(KillFrenzy[i][ICvan]>highest)//if(GetPlayerScore(i) > highest) { highestid = i; highest = KillFrenzy[i][ICvan]; } } if(highestid != INVALID_PLAYER_ID) { //your function... SendClientMessage(playerid,COLOR_PURPLE,"highest point ?"); } return 1; } if(!strcmp(cmdtext, "/icvan", true)) { //phone ring PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/gz31ugicji/DeathToICVans.mp3",0); TextDrawShowForPlayer(playerid,Textdraw0); KillFrenzy[playerid][ICvan]=0; CountDownTimer = SetTimerEx("CountDown",800,true,"i",playerid); GameTextForPlayer(playerid,"Kill IceCream Vans",5000,6); TextDrawShowForPlayer(playerid,Textdraw1); icecream[0]=CreateSyncVehicle(423,2134.1392,-79.4256,2.9229,235.2280,1,17,30); // icvan1 icecream[1]=CreateSyncVehicle(423,2212.5645,141.1796,26.2856,163.4993,11,167,30); // icvan2 icecream[2]=CreateSyncVehicle(423,2357.6648,182.8938,27.1190,90.0698,31,142,30); // icvan3 icecream[3]=CreateSyncVehicle(423,2418.3333,87.9908,26.4949,318.8811,243,55,30); // icvan4 icecream[4]=CreateSyncVehicle(423,2497.0701,36.3729,26.4295,270.2664,243,55,30); // icvan5 ToggleVehicleObjective(icecream[0],1); ToggleVehicleObjective(icecream[1],1); ToggleVehicleObjective(icecream[2],1); ToggleVehicleObjective(icecream[3],1); ToggleVehicleObjective(icecream[4],1); return 1; } if(!strcmp(cmdtext, "/count", true)) { KillFrenzy[playerid][ICvan]++; new frenzy[11]; format(frenzy, sizeof(frenzy), "%d",KillFrenzy[playerid][ICvan]); TextDrawSetString(Textdraw1,frenzy); //CountDownTimer = SetTimer("CountDown", 500, true); // TextDrawShowForPlayer(playerid,Textdraw0); //TextDrawShowForPlayer(playerid,Textdraw1); // CountDownTimer = SetTimerEx("CountDown",500,true,"i",playerid); return 1; } //----------------NPC------------------- if(strcmp(cmdtext, "/unbug", true) == 0)// { TogglePlayerControllable(playerid,1); return 1; } if(strcmp(cmdtext, "/dualpistol", true) == 0)// { SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,999); return 1; } //rc bomb 1636-(3785 headlight) -3786 missile - if(strcmp(cmdtext, "/rocket", true) == 0)// { // new xyobj; new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); GetXYInFrontOfPlayer(playerid, x, y, 20.0); // xyobj = CreateObject(1636, x,y,z, 0, 0, 0);//1225 = barrel 3790 = rocket1 //CreateExplosion(x,y,z, 5, 10.0); // MoveObject(xyobj, x, y, z, 20);//60 return 1; } if(strcmp(cmdtext, "/invisible", true) == 0) { SendClientMessage(playerid, 0xDEEE20FF, "you are invisible for 1 minute"); new vehicleid = GetPlayerVehicleID(playerid); LinkVehicleToInterior(vehicleid, 6); return 1; } if(strcmp(cmdtext, "/visible", true) == 0) { new vehicleid = GetPlayerVehicleID(playerid); LinkVehicleToInterior(vehicleid, 0); return 1; } dcmd(spic,4,cmdtext); return 0; } new icon,numb,Float:tX, Float:tY, Float:tZ , pistype; dcmd_spic(playerid, params[]) { new strech[256]; //new Float:Xi,Float:Yi,Float:Zi; if(sscanf(params, "d", icon)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /spic <objectid>"); GetPlayerPos(playerid,tX,tY,tZ); // new File:pos = fopen("objects.txt", io_append); format(strech, sizeof strech, "CreateWeaponPickup(%d,2,%f,%f,%f,-1); //\r\n",icon,numb,tX,tY,tZ,pistype); // fwrite(pos, strech), fclose(pos); //format(str, sizeof str, "Succesfully saved object: %d on the coordinates: %.2f, %.2f, %.2f!", newobj, oX, oY, oZ,xR, yR,zR); SendClientMessage(playerid, COLOR_YELLOW, strech); return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { StopAudioStreamForPlayer(playerid); return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerPickUpDynamicPickup(playerid, pickupid) { new id = WepPickups[pickupid]; if( weapons[id][eType] > 0 ) { switch( weapons[id][eType] ) { case TYPE_EMPTY: { SendClientMessage( playerid, 0xFF55BBFF, "NOTHING HERE!" ); return 1; } case TYPE_MACGUN: { GameTextForPlayer(playerid,"MACHINE GUN",500,6); PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/4jdxxr8b9a/MacGun.mp3", 0); GivePlayerWeapon(playerid,32,500); return 1; } case TYPE_HEALTH: { GameTextForPlayer(playerid,"HEALTH",500,6); PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/gn4mdoio7c/Health.mp3",0); return 1; } case TYPE_ARMOUR: { GameTextForPlayer(playerid,"ARMOUR",500,6); PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/moisybq8te/Armour.mp3", 0); return 1; } case TYPE_PISTOL: { GameTextForPlayer(playerid,"PISTOL",500,6); PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/efnox9jbun/Pistolp.mp3", 0); GivePlayerWeapon(playerid,22,500); return 1; } case TYPE_ROCKET: { GameTextForPlayer(playerid,"ROCKETLAUNCHER",500,6); PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/l1jy34clzo/RocketL.mp3", 0); GivePlayerWeapon(playerid,35,5); return 1; } case TYPE_FLAMET: { GameTextForPlayer(playerid,"FLAMETHROWER",500,6); PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/0bei2ftooy/FlameT.mp3", 0); GivePlayerWeapon(playerid,37,200); return 1; } case TYPE_GRENAD: { GameTextForPlayer(playerid,"GRENADES",500,6); PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/h4ywf3i0cm/Grenades.mp3", 0); GivePlayerWeapon(playerid,16,5); return 1; } case TYPE_MOLOTOV: { GameTextForPlayer(playerid,"MOLOTOV COCKTAIL",500,6); PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/kqf8r80qvb/Molotovs.mp3", 0); GivePlayerWeapon(playerid,18,5); return 1; } case TYPE_SHOTGUN: { GameTextForPlayer(playerid,"SHOTGUN",500,6); PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/kcg4s9vbnr/Shotgun.mp3", 0); GivePlayerWeapon(playerid,27,500); return 1; } case TYPE_VEHBOMB: { GameTextForPlayer(playerid,"VEHICLE BOMB",500,6); PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/j3a131hz5w/VehBomb2.mp3", 0); SendClientMessage(playerid,COLOR_BRIGHTRED,"Vehicle bomb armed"); SendClientMessage(playerid,COLOR_BRIGHTRED,"Press vehicle horn to activate the bom and run!"); //SetPlayerAttachedObject(playerid,0,1654,1,-0.149956,-0.085281,0.120816,95.232246,77.050926,-124.408172,1.002076,1.000000,1.000000); return 1; } } } return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } /* public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat) { new Float:damaged; GetVehicleHealth(vehicleid,damaged); //if(damaged < 10) //{ SendClientMessage(playerid,COLOR_YELLOW,"this vehicle is damaged"); return; //} } */ //------------------include unoccupied vehicle damager /* public OnPlayerShootVehiclePart(playerid, weaponid, vehicleid,hittype) { new Float:health; GetVehicleHealth(vehicleid, health); if(hittype==BULLET_HIT_PETROL_TANK)//When player shoots on the petrol cap of a vehicle { new Float:vPosx,Float:vPosy,Float:vPosz; GetVehiclePos(vehicleid, vPosx,vPosy,vPosz); //CreateExplosion(vPosx,vPosy,vPosz, 6, 30.0); if(GetVehicleModel(vehicleid) == 423) //shooting ice cream van petrol cap { // DestroyVehicle(vehicleid); SetPlayerScore(playerid,2); SetVehicleHealth(vehicleid, health -40); } SetVehicleHealth(vehicleid, health -40); return 1; } if(hittype==BULLET_HIT_LEFT_FRONT_WHEEL)//When player shoots on the left front wheel of a vehicle { if(GetVehicleTireStatus(vehicleid,VEHICLE_LEFT_FRONT_WHEEL)==0) { SetVehicleTireStatus(vehicleid,VEHICLE_LEFT_FRONT_WHEEL);//will pop the left front wheel tire // SendClientMessage(playerid,-1,"You have hit the LEFT FRONT WHEEL!"); return 1; } // else SendClientMessage(playerid,-1,"The LEFT FRONT WHEEL TIRE is already popped!"); } if(hittype==BULLET_HIT_RIGHT_FRONT_WHEEL)//When player shoots on the right front wheel of a vehicle { if(GetVehicleTireStatus(vehicleid,VEHICLE_RIGHT_FRONT_WHEEL)==0) { SetVehicleTireStatus(vehicleid,VEHICLE_RIGHT_FRONT_WHEEL);//will pop the right front wheel tire // SendClientMessage(playerid,-1,"You have hit the RIGHT FRONT WHEEL!"); return 1; } } if(hittype==BULLET_HIT_LEFT_BACK_WHEEL)//When player shoots on the left back wheel of a vehicle { if(GetVehicleTireStatus(vehicleid,VEHICLE_LEFT_BACK_WHEEL)==0) { SetVehicleTireStatus(vehicleid,VEHICLE_LEFT_BACK_WHEEL);//will pop the left back wheel tire // SendClientMessage(playerid,-1,"You have hit the LEFT BACK WHEEL!"); return 1; } } if(hittype==BULLET_HIT_RIGHT_BACK_WHEEL)//When player shoots on the right back wheel of a vehicle { if(GetVehicleTireStatus(vehicleid,VEHICLE_RIGHT_BACK_WHEEL)==0) { SetVehicleTireStatus(vehicleid,VEHICLE_RIGHT_BACK_WHEEL);//will pop the right back wheel tire // SendClientMessage(playerid,-1,"You have hit the RIGHT BACK WHEEL!"); return 1; } } if(hittype==BULLET_HIT_BODY)//When player shoots on a vehicle { //if(GetVehicleModel(vehicleid) == 423) SetVehicleHealth(vehicleid, health -10); return 1; } return 1; } */ //------------------------- forward CountDown(playerid); public CountDown(playerid) { new str[128]; CountDownVar--; //------------------------------------------------------------------------------ if(CountDownVar == 0) { KillTimer(CountDownTimer); CountDownVar = COUNTDOWN_TIME; TextDrawSetString(Textdraw0,"00:00"); if(KillFrenzy[playerid][ICvan]>0)// in this case 0 = the start value and -1 means the icvangame isnt active { DestroyICvans(); GameTextForAll("Frenzy Stopped",7500,3); KillFrenzy[playerid][ICvan]=-1; } TextDrawHideForPlayer(playerid,Textdraw0); TextDrawHideForPlayer(playerid,Textdraw1); } else// manage the counting so the numbers 00:00 wont turn into 00:0 under 00:10 { //if(CountDownVar > 90) if(CountDownVar > 9) { format(str, sizeof(str), "00:%d", CountDownVar); TextDrawSetString(Textdraw0,str); } else { format(str, sizeof(str), "00:0%d", CountDownVar); TextDrawSetString(Textdraw0, str); } } return 1; } //------------------------- special timer-------------------------------------- forward SpecialTime(playerid); public SpecialTime(playerid) { SpecialCountdown--; if(SpecialCountdown == 0) { KillTimer(SpecialTimer); SpecialCountdown = SPECIAL_TIME; GetVehiclePos(VehicleBom[playerid][Vrigged] ,VehicleBom[playerid][xR],VehicleBom[playerid][yR],VehicleBom[playerid][zR]); CreateExplosion(VehicleBom[playerid][xR],VehicleBom[playerid][yR],VehicleBom[playerid][zR],2,10.0); CreateExplosion(VehicleBom[playerid][xR],VehicleBom[playerid][yR],VehicleBom[playerid][zR],3,10.0); CreateExplosion(VehicleBom[playerid][xR],VehicleBom[playerid][yR],VehicleBom[playerid][zR],3,10.0); CreateExplosion(VehicleBom[playerid][xR],VehicleBom[playerid][yR],VehicleBom[playerid][zR],2,10.0); /* GetVehiclePos(Vrigged[playerid],xR,yR,zR); CreateExplosion(xR,yR,zR,2,10.0); CreateExplosion(xR,yR,zR,3,5.0); CreateExplosion(xR,yR,zR,2,5.0); */ } if(SpecialCountdown == 5) { //if(IsPlayerInVehicle(playerid,bombdveh))) GameTextForPlayer(playerid,"Take Coveer!",5000,6); } return 1; } //---------------------------------------- CreateWeaponPickup(iconId,type,Float:entX, Float:entY, Float:entZ , p_type) { if( (unweapon+1) < MAX_WEAPONS ) { new Id = CreateDynamicPickup(iconId,type,entX, entY, entZ,0,0,-1,50); WepPickups[Id] = unweapon; weapons[unweapon][eType] = p_type; return unweapon++; } else print( "Weapon Pickup Limit Reached" ); return -1; } stock DestroyICvans() { DestroyVehicle(icecream[0]); DestroyVehicle(icecream[1]); DestroyVehicle(icecream[2]); DestroyVehicle(icecream[3]); DestroyVehicle(icecream[4]); } stock ShowClassModel(playerid,skinid,Float:Xm,Float:Ym,Float:Zm) { SetPlayerPos(playerid,Xm,Ym,Zm); SetPlayerCameraPos(playerid,Xm,Ym,Zm +30.0); SetPlayerCameraLookAt(playerid,Xm,Ym,Zm,CAMERA_MOVE); PlayerTextDrawSetPreviewModel(playerid,txtInit[playerid], skinid); PlayerTextDrawShow(playerid,txtInit[playerid]); return 1; }