Server errors please help
#1

here are the errors i get

Код:
C:\Users\gfg\Desktop\eclat tdm latviesu\Total GangWars\Total GangWars\gamemodes\GTA2.pwn(333) : error 029: invalid expression, assumed zero
C:\Users\gfg\Desktop\eclat tdm latviesu\Total GangWars\Total GangWars\gamemodes\GTA2.pwn(333) : error 035: argument type mismatch (argument 3)
C:\Users\gfg\Desktop\eclat tdm latviesu\Total GangWars\Total GangWars\gamemodes\GTA2.pwn(408) : error 025: function heading differs from prototype
C:\Users\gfg\Desktop\eclat tdm latviesu\Total GangWars\Total GangWars\gamemodes\GTA2.pwn(490) : error 029: invalid expression, assumed zero
C:\Users\gfg\Desktop\eclat tdm latviesu\Total GangWars\Total GangWars\gamemodes\GTA2.pwn(490) : warning 215: expression has no effect
C:\Users\gfg\Desktop\eclat tdm latviesu\Total GangWars\Total GangWars\gamemodes\GTA2.pwn(490) : error 001: expected token: ";", but found ")"
C:\Users\gfg\Desktop\eclat tdm latviesu\Total GangWars\Total GangWars\gamemodes\GTA2.pwn(490) : error 029: invalid expression, assumed zero
C:\Users\gfg\Desktop\eclat tdm latviesu\Total GangWars\Total GangWars\gamemodes\GTA2.pwn(490) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


7 Errors.
Here is the gm i get errors on

Код:
#include <a_samp>
#include <core>
#include <float>
#include <sscanf>
#include <dini>
#include <colors>
#include <streamer>

#define HOLDING(%0) \
	((newkeys & (%0)) == (%0))

#define COUNTDOWN_TIME 90 //60 seconds    
#define SPECIAL_TIME 10 // time untill vehicle bomb goes of
//------------------------
#define MAX_WEAPONS	90
#define MAX_BOMBS 2
#define MAX_TYPES 11

#define TYPE_EMPTY      0
#define TYPE_MACGUN     1
#define TYPE_HEALTH     2
#define TYPE_ARMOUR     3
#define TYPE_PISTOL     4
#define TYPE_ROCKET     5
#define TYPE_FLAMET     6
#define TYPE_GRENAD     7
#define TYPE_MOLOTOV    8
#define TYPE_SHOTGUN    9
#define TYPE_VEHBOMB    10

#define COLOR_BRIGHTRED
#define COLOR_INVISIBLE
//------------------------
//silentmachinegun :(
new unweapon;
new WepPickups[MAX_WEAPONS] = {-1};
enum // weapon info Enum
	E_WEAPONS {
		eType,
		Float:eEntX,
		Float:eEntY,
		Float:eEntZ,
	};
new weapons[MAX_WEAPONS][E_WEAPONS];

enum FrenzyInfo
{
	ICvan,
	Elvis,
	Taxi,
};
new KillFrenzy[MAX_PLAYERS][FrenzyInfo];
//new VehicleDestroyed[MAX_VEHICLES];
//--------------Countdown timer (for things like having dual pistol an amount of time-------------------

new CountDownVar = COUNTDOWN_TIME;
new CountDownTimer;
new SpecialCountdown = SPECIAL_TIME;
new SpecialTimer;
new Text:Textdraw0;
new Text:Textdraw1;
new Text:TextWeb;
new PlayerText:txtInit[MAX_PLAYERS];
new icecream[5];
//new Vrigged[MAX_PLAYERS];
//new Float:xR,Float:yR,Float:zR;
//new BombOwner[35];
enum BomInfo
{
	Vrigged,
    Float:xR,
	Float:yR,
	Float:zR,
};
new VehicleBom[MAX_PLAYERS][BomInfo];
stock bool:IsPlayerMoving(playerid)
{
    new Float:Velocity[3];
    if(IsPlayerInAnyVehicle(playerid))GetVehicleVelocity(GetPlayerVehicleID(playerid), Velocity[0], Velocity[1], Velocity[2]);
    else
    GetPlayerVelocity(playerid, Velocity[0], Velocity[1], Velocity[2]);
    if(Velocity[0] == 0 && Velocity[1] == 0 && Velocity[2] == 0) return false;
    return true;
}

stock GetVehicleSpeed(vehicleid)
{
    new Float:xPos[3];
    GetVehicleVelocity(vehicleid, xPos[0], xPos[1], xPos[2]);
    return floatround(floatsqroot(xPos[0] * xPos[0] + xPos[1] * xPos[1] + xPos[2] * xPos[2]) * 170.00);
}

stock ToggleVehicleObjective(vehicleid,toggle= -1)
{
	new engine,lights,alarm,door,bonnet,boot,objective;
	GetVehicleParamsEx(vehicleid,engine,lights,alarm,door,bonnet,boot,objective);
	SetVehicleParamsEx(vehicleid,engine,lights,alarm,door,bonnet,boot,toggle);
}

stock CreateSyncVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay, Float:health = 1000.0)
{
	return CallRemoteFunction("UVDMG_AddVehicle", "iffffiiif", vehicletype, x, y, z, rotation, color1, color2, respawn_delay, health);
}

GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
{
	new Float:a;
	GetPlayerPos(playerid, x, y, a);
	GetPlayerFacingAngle(playerid, a);
	if (GetPlayerVehicleID(playerid))
	{
	    GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
	}
	x += (distance * floatsin(-a, degrees));
	y += (distance * floatcos(-a, degrees));
}
//---------------------  random effects  ---------------------------------------
new RandomSpecial[][] =
{
    "http://k007.kiwi6.com/hotlink/k15hotmdf3/Player_sound_effect_1.mp3",
    "http://k007.kiwi6.com/hotlink/amnpdqyz4p/Player_sound_effect_2.mp3"
};
new RandomDisconn[][] =
{
    "%s's mom turned off the internet {C2C2C2}(disconnected)",
    "%s's wireless failed big time {C2C2C2} (disconnected)",
    "%s's girlfriend needed attention {C2C2C2} (disconnected)"
};
new RandomMSG[][] =
{
    "http://k007.kiwi6.com/hotlink/hlwtytcl54/SorryDidThatHurt.mp3",
	"http://k007.kiwi6.com/hotlink/twwq0qxa0y/YoureToastBuddy.mp3",
	"http://k007.kiwi6.com/hotlink/tg738fmt6i/OohDidThatHurt.mp3",
    "http://k007.kiwi6.com/hotlink/vtrdybcfer/Wasted.mp3",
    "http://k007.kiwi6.com/hotlink/7lrrehet3v/MedicalEmer.mp3"
};
//------------------------------------------------------------------------------
main()
{
	print("\n----------------------------------");
	print(" GTA 2 like Gamemode by AIped A.K.A BoelieBeast");
	print("----------------------------------\n");
}

public OnGameModeInit()
{
    SetGameModeText("GTA2 like GM");
   
   	CreateObject(16563,2432.872070,113.261383,24.208564,0.000000,0.000000,-4.100019,300); // pd
    //SetGravity(0.001);//0.004 = moonlike origin
	SetWorldTime(20);
 	EnableStuntBonusForAll(1);
	DisableInteriorEnterExits();
	SetDeathDropAmount(100);
    LimitPlayerMarkerRadius(5.0);
/*
1241 = adrelanine pill  Invulnerability minuut onkwetsbaar
1254 = skull  kill frenzy  kill zoveel mogelijk in een minuut
*/
	CreateWeaponPickup(372,2,2259.245849, -70.971221, 31.601562,TYPE_MACGUN); // machinegun
	CreateWeaponPickup(1240,2,2262.158691, -71.273651, 31.601562,TYPE_HEALTH); // HEALTH
	CreateWeaponPickup(1242,2,2266.067626, -71.548400, 31.601562,TYPE_ARMOUR); //armour
	/*
	{}, // flamethrower
	{}, // rocketlauncher
	
	{2331.445068, 31.886627, 31.483432}, // armour
	{2331.350097, 28.260902, 31.483432}, // machinegun
	
	{}, // shotgun
	{2201.377929, -40.648265, 28.153547}, // armour
	*/
	CreateWeaponPickup(361,2,2333.042480, 67.786094, 32.007423,TYPE_FLAMET); // flamethrower
	CreateWeaponPickup(361,2,2330.744873, 1.975593, 26.514188,TYPE_FLAMET);
	CreateWeaponPickup(1240,2,2262.833984,-71.574645,0.000000,TYPE_HEALTH); //
	CreateWeaponPickup(1240,2,2331.505859, 34.212577, 31.483432,TYPE_HEALTH); // health
	CreateWeaponPickup(1242,2,2265.963378,-71.491462,0.000000,TYPE_ARMOUR); //
	CreateWeaponPickup(1242,2,2504.6558,936.1465,10.8280,TYPE_ARMOUR);
	CreateWeaponPickup(372,2,2259.883789,-71.470787,0.000000,TYPE_MACGUN); //
	CreateWeaponPickup(1654,14,2281.0327,-50.5183,27.0233,TYPE_VEHBOMB);   // confession drive threw
	CreateWeaponPickup(346,2,2501.1226,936.2263,10.8280,TYPE_PISTOL);
	CreateWeaponPickup(359,2,2026.7789,-128.6592,1.8652,TYPE_ROCKET);// on boat
	CreateWeaponPickup(359,2,2283.761474, 81.608680, 35.333431,TYPE_ROCKET);//corner on top of a building
	CreateWeaponPickup(351,2,2248.702880, -42.884246, 26.486213,TYPE_SHOTGUN);
	CreateWeaponPickup(351,2,2106.4998,-101.6953,2.0178,TYPE_SHOTGUN);//fishing place

 //-------------- timer textdraw ------------
	Textdraw0 = TextDrawCreate(505.000000,172.000000,"00 00");
	TextDrawAlignment(Textdraw0,0);
	TextDrawBackgroundColor(Textdraw0,0x000000ff);
	TextDrawFont(Textdraw0,2);
	TextDrawLetterSize(Textdraw0,0.299999,1.600000);
	TextDrawColor(Textdraw0,COLOR_BROWN);//0xffffffff);
	TextDrawSetOutline(Textdraw0,1);
	TextDrawSetProportional(Textdraw0,1);
	TextDrawSetShadow(Textdraw0,1);
 //--------count things you destoyed or killed---
	Textdraw1 = TextDrawCreate(524.000000,148.000000,"0");
	TextDrawAlignment(Textdraw1,0);
	TextDrawBackgroundColor(Textdraw1,0x000000ff);
	TextDrawFont(Textdraw1,3);
	TextDrawLetterSize(Textdraw1,0.899999,2.000000);
	TextDrawColor(Textdraw1,0xffffffff);
	TextDrawSetOutline(Textdraw1,1);
	TextDrawSetProportional(Textdraw1,1);
	TextDrawSetShadow(Textdraw1,1);
 /*
    Textdraw0 = TextDrawCreate(30.000000,170.000000,"00 00");
	TextDrawAlignment(Textdraw0,0);
	TextDrawBackgroundColor(Textdraw0,0x000000ff);
	TextDrawFont(Textdraw0,2);
	TextDrawLetterSize(Textdraw0,0.199999,1.800000);
	TextDrawColor(Textdraw0,COLOR_BRIGHTRED);//0x00000000);
	TextDrawSetShadow(Textdraw0,1);
*/
//----------website
	TextWeb = TextDrawCreate(45.000000,424.000000,"secondlife-rp.net");
	TextDrawAlignment(TextWeb,0);
	TextDrawBackgroundColor(TextWeb,0x000000ff);
	TextDrawFont(TextWeb,1);
	TextDrawLetterSize(TextWeb,0.299999,1.200000);
	TextDrawColor(TextWeb,0xffffffff);
	TextDrawSetOutline(TextWeb,1);
	TextDrawSetProportional(TextWeb,1);
	TextDrawSetShadow(TextWeb,1);
	AddPlayerClass(124,2255.7559,-74.0534,31.6016,280.6792,0,0,0,0,0,0); // spawnlibrary
	AddPlayerClass(68,2256.8574,-41.9449,26.4766,1.8333,0,0,0,0,0,0); // spawn2
	
	AddPlayerClass(201,2327.9871,30.1681,31.4834,358.6920,0,0,0,0,0,0); //
	AddPlayerClass(265,2439.8181,111.4547,26.4781,305.7460,1,0,0,0,0,0); // spawncop
	AddPlayerClass(266,2439.8181,111.4547,26.4781,305.7460,1,0,0,0,0,0);
	AddPlayerClass(267,2439.8181,111.4547,26.4781,305.7460,1,0,0,0,0,0);
	
	AddPlayerClass(3,2519.5242,62.2228,27.6835,355.8565,0,0,0,0,0,0); //
	AddPlayerClass(5,2484.7834,-27.0101,28.4416,18.7301,0,0,0,0,0,0); //
	AddPlayerClass(6,2374.3496,21.4596,28.4416,306.6861,0,0,0,0,0,0); //

	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
/*
	SetPlayerPos(playerid,2260.9995,-285.0844,64.4470);
    SetPlayerCameraPos(playerid,2261.4006,-288.7633,64.3798+20.0);
    SetPlayerCameraLookAt(playerid,2261.5576,-285.6434,64.4228);
   	SetPlayerFacingAngle(playerid, 193.9833);
*/
//	new Float:X, Float:Y, Float:Z;
	switch (classid)
	{
		case 0:
		{
			ShowClassModel(playerid,124,2303.6633,1.1001,39.2335);
		}
		case 1:
		{
			ShowClassModel(playerid,68,2256.8574,-41.9449,26.4766);
		}
		case 2:
		{
			ShowClassModel(playerid,201,2327.9871,30.1681,31.4834);
			//201,,358.6920
		}
		case 3:
		{
			ShowClassModel(playerid,265,2439.8181,111.4547,26.4781);
		}
		case 4:
		{
			ShowClassModel(playerid,266,2439.8181,111.4547,26.4781);
		}
		case 5:
		{
			ShowClassModel(playerid,267,2439.8181,111.4547,26.4781);
		}
		case 6:
		{
			ShowClassModel(playerid,3,2519.5242,62.2228,27.6835);
		}
		case 7:
		{
		    ShowClassModel(playerid,5,2484.7834,-27.0101,28.4416);
		}
		case 8:
		{
		    ShowClassModel(playerid,6,2374.3496,21.4596,28.4416);
		}
	}
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    PlayerTextDrawHide(playerid,txtInit[playerid]);
    StopAudioStreamForPlayer(playerid);
    PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/gel96udgr8/RespectIs.mp3", 0);
    SetCameraBehindPlayer(playerid);
	return 1;
}

public OnPlayerConnect(playerid)
{

    KillFrenzy[playerid][ICvan]= -1;
    PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/lf8qd2svnu/D.wav", 0);
    ShowPlayerDialog(playerid,911,DIALOG_STYLE_MSGBOX,"Welcome to a 3D version of GTA 2",
	"All you have to do is kill eachother\n while having fun with gta2 like features.\nthere are no commands you have to worry about.\nJust have fun!","MOVE ON","");
 //   RemoveBuildingForPlayer(playerid,13256,2319.26,1.92188,29.6797,80);//LOD BANK PC
//    RemoveBuildingForPlayer(playerid,12822,2319.26,1.92188,29.6797,80);//bank pc
    //RemoveBuildingForPlayer(playerid,13007,2312.7,-9.0625,27.5312,80);
    SetPlayerCameraLookAt(playerid,2255.7559,-74.0534,31.6016);
//	SetPlayerMapIcon( playerid, 0, 2437.7896,114.2483,26.4766, 30, 0 );//PD//slot id, icon id second last.
//	SetPlayerMapIcon( playerid, 1, 2303.1560,-16.1963,26.4844, 52, 0 );//bank
	SetPlayerMapIcon( playerid, 2, 2281.0327,-50.5183,27.0233, 27, 0 );//bomb shop
//	SetPlayerMapIcon( playerid, 3, 2106.4998,-101.6953,2.0178, 55, 0 );//carsell
//	SetPlayerMapIcon( playerid, 4, 2303.1560,-16.1963,26.4844, 52, 0 );
    
    new pName[MAX_PLAYER_NAME];
    new string[128];
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string), "%s joins the Server!", pName);
   // SendClientMessageToAll(0xAAAAAAAA, string);
    SendDeathMessage(playerid,playerid,200);
 //-------------------previeuw model textdraw-----------------------------------
	txtInit[playerid] = CreatePlayerTextDraw(playerid,320.0, 240.0, "_");//MAKE PLAYERTEXTDRAW
	PlayerTextDrawFont(playerid,txtInit[playerid],TEXT_DRAW_FONT_MODEL_PREVIEW);
    PlayerTextDrawBackgroundColor(playerid,txtInit[playerid], COLOR_INVISIBLE);
	PlayerTextDrawTextSize(playerid,txtInit[playerid], 150.0,150.0);//40.0, 40.0);
 	PlayerTextDrawSetPreviewModel(playerid,txtInit[playerid], 124); //Display model  ( first addplayerclass skin 124)
 //-----------------------------------------------------------------------------
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	new pName[MAX_PLAYER_NAME];
    new string[128];
    GetPlayerName(playerid, pName, sizeof(pName));
	new Rdis = random(sizeof(RandomDisconn));
//    format(string, sizeof(string), "%s his mom turned off the internet", pName);
    format(string, sizeof(string),RandomDisconn[Rdis] , pName);
    SendClientMessageToAll(COLOR_CYAN, string);
    SendDeathMessage(playerid,playerid,201);
//	new randMSG = random(sizeof(RandomMSG));
//	PlayAudioStreamForPlayer(playerid,RandomMSG[randMSG],0.0,0.0,0.0,50.0,0);
    
    PlayerTextDrawDestroy(playerid,txtInit[playerid]);
	return 1;
}

public OnPlayerSpawn(playerid)
{

//	SetPlayerColor(playerid,COLOR_LIME);
	SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,300);
	TextDrawShowForPlayer(playerid,TextWeb);
	return 1;
}
/*
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
    switch( hittype )
    {

        case BULLET_HIT_TYPE_OBJECT:
        {
            SendClientMessage(playerid,COLOR_GREY,"object hit");
            if(hitid == trydestroy)
            {
                SendClientMessage(playerid,COLOR_GREY,"BAM BAM");
                CreateExplosion(fX, fY, fZ,3,20);
            }

		}

		case BULLET_HIT_TYPE_VEHICLE:
		{

			new Float:damage;
		 	GetVehicleHealth(hitid, damage);
		 	if(damage < 255)
		 	{
		 	    if(VehicleDestroyed[hitid]==1)return 0;
		 	    VehicleDestroyed[hitid]=1;
		 	    SendClientMessage(playerid,COLOR_VIOLET,"you killed this vehicle");
		 	    //DestroyVehicle(hitid);
		 	    GetVehiclePos(hitid,fX,fY,fZ);
		 	    CreateExplosion(fX,fY,fZ,6,20);
				KillFrenzy[playerid][ICvan]++;
				new frenzy[11];
				format(frenzy, sizeof(frenzy), "%d",KillFrenzy[playerid][ICvan]);
		 		TextDrawSetString(Textdraw1,frenzy);
		 		
		 	}

		}
    }
	printf("BULLET HIT type: %d with weapon %d. HITID: %d POS (%f, %f, %f)", hittype, weaponid, hitid, fX, fY, fZ);
    return 1;
}
*/
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid,bodypart)
{
    if(issuerid != INVALID_PLAYER_ID)  
    {
        if(weaponid == 37)//flamethrower
        {

            // ' On fire scream '  burning sound
        }
    }
/*
    if(issuerid != INVALID_PLAYER_ID)  BUGGED!
    {
	    if(bodypart == 9) //headshot
	    {
	        GameTextForPlayer(issuerid,"HEADSHOT!",900,2);
	        GameTextForPlayer(playerid,"HEADSHOT!",900,2);
	        SetPlayerHealth(playerid,0);
	        PlayAudioStreamForPlayer(playerid, "http://k007.kiwi6.com/hotlink/4013ojiv9i/Laugh1.mp3", 0);
	    }
    }
*/
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	if(killerid != INVALID_PLAYER_ID) SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
    SendDeathMessage(killerid, playerid, reason);
	new randMSG = random(sizeof(RandomMSG));
	PlayAudioStreamForPlayer(playerid,RandomMSG[randMSG],0.0,0.0,0.0,50.0,0);
	TextDrawHideForPlayer(playerid,TextWeb);
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}
/*
public OnVehicleDeath(vehicleid, killerid)
{

    if(GetVehicleModel(vehicleid) == 423)
    {
    
		KillFrenzy[killerid][ICvan]++;
		new frenzy[11];
		format(frenzy, sizeof(frenzy), "%d",KillFrenzy[killerid][ICvan]);
 		TextDrawSetString(Textdraw1,frenzy);
 		VehicleDestroyed[vehicleid]=0;
	

	    new string[50];
	    format(string, sizeof(string), "Vehicle %i was destroyed. Reported by player %i.", vehicleid, killerid);
	    SendClientMessageToAll(0xFFFFFFFF, string);
    }

	return 1;
}
*/
public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
	{
	    if(newkeys & KEY_YES)//8)
	    {
	    	new Rsp = random(sizeof(RandomSpecial));
        	PlayAudioStreamForPlayer(playerid,RandomSpecial[Rsp],0.0,0.0,0.0,50.0,0);
        }
	}
	if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
	{
	    if(newkeys & KEY_CROUCH)
	    {
			if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
			{
			    if(VehicleBom[playerid][Vrigged]==GetPlayerVehicleID(playerid))return SendClientMessage(playerid,COLOR_BRIGHTRED,"Vehicle already rigged GET OUT!");
				else
				{
					VehicleBom[playerid][Vrigged]=GetPlayerVehicleID(playerid);
					SpecialTimer = SetTimerEx("SpecialTime",800,true,"i",playerid);
					SendClientMessage(playerid,COLOR_BRIGHTRED,"Vehicle bomb explodes in 10 seconds...");
			    }
			}

	    }
	}
//------------------------------------------------------------------------------
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
/*
	if(!strcmp(cmdtext, "/kaboem", true))
    {
		if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
		{
		    if(VehicleBom[playerid][Vrigged]==GetPlayerVehicleID(playerid))return SendClientMessage(playerid,COLOR_BRIGHTRED,"Vehicle already rigged GET OUT!");
			else
			{
				VehicleBom[playerid][Vrigged]=GetPlayerVehicleID(playerid);
				SpecialTimer = SetTimerEx("SpecialTime",800,true,"i",playerid);
				SendClientMessage(playerid,COLOR_BRIGHTRED,"Vehicle bomb explodes in 10 seconds...");
		    }
		}
        return 1;
    }
  */
    if(!strcmp(cmdtext, "/disc", true))
    {
		new pName[MAX_PLAYER_NAME];
	    new string[128];
	    GetPlayerName(playerid, pName, sizeof(pName));
		new Rdis = random(sizeof(RandomDisconn));
	//    format(string, sizeof(string), "%s his mom turned off the internet", pName);
	    format(string, sizeof(string),RandomDisconn[Rdis] , pName);
	    SendClientMessageToAll(COLOR_CYAN, string);
        return 1;
    }
    if(!strcmp(cmdtext, "/score", true))
    {
		new highestid = INVALID_PLAYER_ID, highest = -1;
		for(new i = 0; i < MAX_PLAYERS; ++i)
		{
		    if(KillFrenzy[i][ICvan]>highest)//if(GetPlayerScore(i) > highest)
		    {
		        highestid = i;
		        highest = KillFrenzy[i][ICvan];
		    }
		}
		if(highestid != INVALID_PLAYER_ID)
		{
		    //your function...
		    SendClientMessage(playerid,COLOR_PURPLE,"highest point ?");
		}
		return 1;
	}

	if(!strcmp(cmdtext, "/icvan", true))
	{

//phone ring		PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/gz31ugicji/DeathToICVans.mp3",0);
		TextDrawShowForPlayer(playerid,Textdraw0);
		KillFrenzy[playerid][ICvan]=0;
		CountDownTimer = SetTimerEx("CountDown",800,true,"i",playerid);
		GameTextForPlayer(playerid,"Kill IceCream Vans",5000,6);
		TextDrawShowForPlayer(playerid,Textdraw1);
		icecream[0]=CreateSyncVehicle(423,2134.1392,-79.4256,2.9229,235.2280,1,17,30); // icvan1
		icecream[1]=CreateSyncVehicle(423,2212.5645,141.1796,26.2856,163.4993,11,167,30); // icvan2
		icecream[2]=CreateSyncVehicle(423,2357.6648,182.8938,27.1190,90.0698,31,142,30); // icvan3
		icecream[3]=CreateSyncVehicle(423,2418.3333,87.9908,26.4949,318.8811,243,55,30); // icvan4
		icecream[4]=CreateSyncVehicle(423,2497.0701,36.3729,26.4295,270.2664,243,55,30); // icvan5
        ToggleVehicleObjective(icecream[0],1);
        ToggleVehicleObjective(icecream[1],1);
        ToggleVehicleObjective(icecream[2],1);
        ToggleVehicleObjective(icecream[3],1);
        ToggleVehicleObjective(icecream[4],1);
	    return 1;
	}
	if(!strcmp(cmdtext, "/count", true))
	{
		KillFrenzy[playerid][ICvan]++;
		new frenzy[11];
      	format(frenzy, sizeof(frenzy), "%d",KillFrenzy[playerid][ICvan]);
       	TextDrawSetString(Textdraw1,frenzy);
		//CountDownTimer = SetTimer("CountDown", 500, true);
	  //  TextDrawShowForPlayer(playerid,Textdraw0);
	    //TextDrawShowForPlayer(playerid,Textdraw1);
	//	CountDownTimer = SetTimerEx("CountDown",500,true,"i",playerid);
		return 1;
	}

//----------------NPC-------------------

	if(strcmp(cmdtext, "/unbug", true) == 0)//
	{
	TogglePlayerControllable(playerid,1);
	return 1;
	}
	if(strcmp(cmdtext, "/dualpistol", true) == 0)//
	{
	SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,999);
	return 1;
	}

	//rc bomb 1636-(3785 headlight) -3786 missile - 
	if(strcmp(cmdtext, "/rocket", true) == 0)//
	{
//	new xyobj;
	new Float:x, Float:y, Float:z;
	GetPlayerPos(playerid, x, y, z);
	GetXYInFrontOfPlayer(playerid, x, y, 20.0);
//	xyobj = CreateObject(1636, x,y,z, 0, 0, 0);//1225 = barrel 3790 = rocket1
	//CreateExplosion(x,y,z, 5, 10.0);

//	MoveObject(xyobj, x, y, z, 20);//60
	return 1;
	}

	if(strcmp(cmdtext, "/invisible", true) == 0)
	{
	SendClientMessage(playerid, 0xDEEE20FF, "you are invisible for 1 minute");
	new vehicleid = GetPlayerVehicleID(playerid);
	LinkVehicleToInterior(vehicleid, 6);
	return 1;
	}
	
	if(strcmp(cmdtext, "/visible", true) == 0)
	{
	new vehicleid = GetPlayerVehicleID(playerid);
	LinkVehicleToInterior(vehicleid, 0);
	return 1;
	}

    dcmd(spic,4,cmdtext);
	return 0;
}

new icon,numb,Float:tX, Float:tY, Float:tZ , pistype;

dcmd_spic(playerid, params[])
{
	new strech[256];
	//new Float:Xi,Float:Yi,Float:Zi;
	if(sscanf(params, "d", icon)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /spic <objectid>");
    GetPlayerPos(playerid,tX,tY,tZ);
//	new File:pos = fopen("objects.txt", io_append);
 	format(strech, sizeof strech, "CreateWeaponPickup(%d,2,%f,%f,%f,-1); //\r\n",icon,numb,tX,tY,tZ,pistype);
//	fwrite(pos, strech), fclose(pos);

	//format(str, sizeof str, "Succesfully saved object: %d on the coordinates: %.2f, %.2f, %.2f!", newobj, oX, oY, oZ,xR, yR,zR);
    SendClientMessage(playerid, COLOR_YELLOW, strech);
	return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    StopAudioStreamForPlayer(playerid);
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{


	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{

	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{

	return 1;
}


public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
    new id = WepPickups[pickupid];

    if( weapons[id][eType] > 0 )
	{
        switch( weapons[id][eType] )
		{
	    	case TYPE_EMPTY:
			{
  				SendClientMessage( playerid, 0xFF55BBFF, "NOTHING HERE!" );
     			return 1;
			}
            case TYPE_MACGUN:
            {
                GameTextForPlayer(playerid,"MACHINE GUN",500,6);
                PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/4jdxxr8b9a/MacGun.mp3", 0);
                GivePlayerWeapon(playerid,32,500);
                return 1;
            }
            case TYPE_HEALTH:
            {
                GameTextForPlayer(playerid,"HEALTH",500,6);
                PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/gn4mdoio7c/Health.mp3",0);
                return 1;
            }
            case TYPE_ARMOUR:
            {
                GameTextForPlayer(playerid,"ARMOUR",500,6);
                PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/moisybq8te/Armour.mp3", 0);
                return 1;
            }
            case TYPE_PISTOL:
            {
                GameTextForPlayer(playerid,"PISTOL",500,6);
                PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/efnox9jbun/Pistolp.mp3", 0);
                GivePlayerWeapon(playerid,22,500);
                return 1;
            }
            case TYPE_ROCKET:
            {
                GameTextForPlayer(playerid,"ROCKETLAUNCHER",500,6);
                PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/l1jy34clzo/RocketL.mp3", 0);
                GivePlayerWeapon(playerid,35,5);
                return 1;
            }
            
            case TYPE_FLAMET:
            {
                GameTextForPlayer(playerid,"FLAMETHROWER",500,6);
                PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/0bei2ftooy/FlameT.mp3", 0);
                GivePlayerWeapon(playerid,37,200);
                return 1;
            }
            case TYPE_GRENAD:
            {
                GameTextForPlayer(playerid,"GRENADES",500,6);
                PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/h4ywf3i0cm/Grenades.mp3", 0);
                GivePlayerWeapon(playerid,16,5);
                return 1;
            }
          	case TYPE_MOLOTOV:
            {
                GameTextForPlayer(playerid,"MOLOTOV COCKTAIL",500,6);
                PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/kqf8r80qvb/Molotovs.mp3", 0);
                GivePlayerWeapon(playerid,18,5);
                return 1;
            }
            case TYPE_SHOTGUN:
            {
                GameTextForPlayer(playerid,"SHOTGUN",500,6);
                PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/kcg4s9vbnr/Shotgun.mp3", 0);
                GivePlayerWeapon(playerid,27,500);
                return 1;
            }
          	case TYPE_VEHBOMB:
            {
                GameTextForPlayer(playerid,"VEHICLE BOMB",500,6);
                PlayAudioStreamForPlayer(playerid,"http://k007.kiwi6.com/hotlink/j3a131hz5w/VehBomb2.mp3", 0);
	        	SendClientMessage(playerid,COLOR_BRIGHTRED,"Vehicle bomb armed");
	            SendClientMessage(playerid,COLOR_BRIGHTRED,"Press vehicle horn to activate the bom and run!");
                //SetPlayerAttachedObject(playerid,0,1654,1,-0.149956,-0.085281,0.120816,95.232246,77.050926,-124.408172,1.002076,1.000000,1.000000);
                return 1;
            }
		}
	}

	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}
/*
public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat)
{
	new Float:damaged;
	GetVehicleHealth(vehicleid,damaged);
	//if(damaged < 10)
	//{
 	SendClientMessage(playerid,COLOR_YELLOW,"this vehicle is damaged");
  	return;
	//}
	
}
*/
//------------------include unoccupied vehicle damager
/*
public OnPlayerShootVehiclePart(playerid, weaponid, vehicleid,hittype)
{
	new Float:health;
 	GetVehicleHealth(vehicleid, health);
    if(hittype==BULLET_HIT_PETROL_TANK)//When player shoots on the petrol cap of a vehicle
    {
        new Float:vPosx,Float:vPosy,Float:vPosz;
        GetVehiclePos(vehicleid, vPosx,vPosy,vPosz);
        //CreateExplosion(vPosx,vPosy,vPosz, 6, 30.0);
        if(GetVehicleModel(vehicleid) == 423) //shooting ice cream van petrol cap
        {
		//	DestroyVehicle(vehicleid);
			SetPlayerScore(playerid,2);

            SetVehicleHealth(vehicleid, health -40);
        }
        SetVehicleHealth(vehicleid, health -40);
   
        return 1;
    }
    if(hittype==BULLET_HIT_LEFT_FRONT_WHEEL)//When player shoots on the left front wheel of a vehicle
    {
        if(GetVehicleTireStatus(vehicleid,VEHICLE_LEFT_FRONT_WHEEL)==0)
        {
            SetVehicleTireStatus(vehicleid,VEHICLE_LEFT_FRONT_WHEEL);//will pop the left front wheel tire
     //       SendClientMessage(playerid,-1,"You have hit the LEFT FRONT WHEEL!");
            return 1;
        }
    //   else SendClientMessage(playerid,-1,"The LEFT FRONT WHEEL TIRE is already popped!");
    }
    if(hittype==BULLET_HIT_RIGHT_FRONT_WHEEL)//When player shoots on the right front wheel of a vehicle
    {
        if(GetVehicleTireStatus(vehicleid,VEHICLE_RIGHT_FRONT_WHEEL)==0)
        {
            SetVehicleTireStatus(vehicleid,VEHICLE_RIGHT_FRONT_WHEEL);//will pop the right front wheel tire
    //        SendClientMessage(playerid,-1,"You have hit the RIGHT FRONT WHEEL!");
            return 1;
        }

    }
    if(hittype==BULLET_HIT_LEFT_BACK_WHEEL)//When player shoots on the left back wheel of a vehicle
    {
        if(GetVehicleTireStatus(vehicleid,VEHICLE_LEFT_BACK_WHEEL)==0)
        {
            SetVehicleTireStatus(vehicleid,VEHICLE_LEFT_BACK_WHEEL);//will pop the left back wheel tire
      //      SendClientMessage(playerid,-1,"You have hit the LEFT BACK WHEEL!");
            return 1;
        }

    }
    if(hittype==BULLET_HIT_RIGHT_BACK_WHEEL)//When player shoots on the right back wheel of a vehicle
    {
        if(GetVehicleTireStatus(vehicleid,VEHICLE_RIGHT_BACK_WHEEL)==0)
        {
            SetVehicleTireStatus(vehicleid,VEHICLE_RIGHT_BACK_WHEEL);//will pop the right back wheel tire
     //       SendClientMessage(playerid,-1,"You have hit the RIGHT BACK WHEEL!");
            return 1;
        }

    }
    if(hittype==BULLET_HIT_BODY)//When player shoots on a vehicle
    {
        //if(GetVehicleModel(vehicleid) == 423)
		SetVehicleHealth(vehicleid, health -10);
        return 1;
    }
    return 1;
}
*/
//-------------------------

forward CountDown(playerid);
public CountDown(playerid)
{
 	new str[128];
 	CountDownVar--;
//------------------------------------------------------------------------------
	if(CountDownVar == 0)
	{
 		KillTimer(CountDownTimer);
        CountDownVar = COUNTDOWN_TIME;
		TextDrawSetString(Textdraw0,"00:00");
		if(KillFrenzy[playerid][ICvan]>0)// in this case 0 = the start value  and -1 means the icvangame isnt active
		{
			DestroyICvans();
			GameTextForAll("Frenzy Stopped",7500,3);
			KillFrenzy[playerid][ICvan]=-1;
		}
		TextDrawHideForPlayer(playerid,Textdraw0);
		TextDrawHideForPlayer(playerid,Textdraw1);
  	}
   	else// manage the counting so the numbers 00:00 wont turn into 00:0  under 00:10
    {
        //if(CountDownVar > 90)
     	if(CountDownVar > 9)
     	{
      		format(str, sizeof(str), "00:%d", CountDownVar);
         	TextDrawSetString(Textdraw0,str);
		}
		else
		{
			format(str, sizeof(str), "00:0%d", CountDownVar);
           	TextDrawSetString(Textdraw0, str);
		}
	}
	return 1;
}
//------------------------- special timer--------------------------------------
forward SpecialTime(playerid);
public SpecialTime(playerid)
{
 	SpecialCountdown--;
 	if(SpecialCountdown == 0)
	{
 		KillTimer(SpecialTimer);
        SpecialCountdown = SPECIAL_TIME;
        GetVehiclePos(VehicleBom[playerid][Vrigged] ,VehicleBom[playerid][xR],VehicleBom[playerid][yR],VehicleBom[playerid][zR]);
		CreateExplosion(VehicleBom[playerid][xR],VehicleBom[playerid][yR],VehicleBom[playerid][zR],2,10.0);
		CreateExplosion(VehicleBom[playerid][xR],VehicleBom[playerid][yR],VehicleBom[playerid][zR],3,10.0);
		CreateExplosion(VehicleBom[playerid][xR],VehicleBom[playerid][yR],VehicleBom[playerid][zR],3,10.0);
		CreateExplosion(VehicleBom[playerid][xR],VehicleBom[playerid][yR],VehicleBom[playerid][zR],2,10.0);
        /*
        GetVehiclePos(Vrigged[playerid],xR,yR,zR);
		CreateExplosion(xR,yR,zR,2,10.0);
        CreateExplosion(xR,yR,zR,3,5.0);
        CreateExplosion(xR,yR,zR,2,5.0);
        */
	}
	if(SpecialCountdown == 5)
	{
	    //if(IsPlayerInVehicle(playerid,bombdveh)))
		GameTextForPlayer(playerid,"Take Coveer!",5000,6);
	}
	return 1;
}
//----------------------------------------

CreateWeaponPickup(iconId,type,Float:entX, Float:entY, Float:entZ , p_type)
{
    if( (unweapon+1) < MAX_WEAPONS )
	{
	    new Id = CreateDynamicPickup(iconId,type,entX, entY, entZ,0,0,-1,50);
	    WepPickups[Id] = unweapon;
	    weapons[unweapon][eType] = p_type;
		return unweapon++;
			
	}
	else print( "Weapon Pickup Limit Reached" );
	return -1;
}

stock DestroyICvans()
{
	DestroyVehicle(icecream[0]);
	DestroyVehicle(icecream[1]);
	DestroyVehicle(icecream[2]);
	DestroyVehicle(icecream[3]);
	DestroyVehicle(icecream[4]);
}

stock ShowClassModel(playerid,skinid,Float:Xm,Float:Ym,Float:Zm)
{
	SetPlayerPos(playerid,Xm,Ym,Zm);
	SetPlayerCameraPos(playerid,Xm,Ym,Zm +30.0);
	SetPlayerCameraLookAt(playerid,Xm,Ym,Zm,CAMERA_MOVE);
	PlayerTextDrawSetPreviewModel(playerid,txtInit[playerid], skinid);
	PlayerTextDrawShow(playerid,txtInit[playerid]);
	return 1;
}
Reply
#2

Please provide the lines 333 , 408 , 490
Reply
#3

You never set COLOR_INVISIBLE to anything, so basically, the line
Код:
333: PlayerTextDrawBackgroundColor(playerid,txtInit[playerid], COLOR_INVISIBLE);
is the same as doing
Код:
333: PlayerTextDrawBackgroundColor(playerid,txtInit[playerid], );
As far as the error on line 408, try fixing the spacing too look like it does here.
Again, errors on 490 miight be due to spacing and stuff, try this
Код:
			if(VehicleBom[playerid][Vrigged]==GetPlayerVehicleID(playerid)){
				return SendClientMessage(playerid,COLOR_BRIGHTRED,"Vehicle already rigged GET OUT!");
				} else {
					VehicleBom[playerid][Vrigged]=GetPlayerVehicleID(playerid);
					SpecialTimer = SetTimerEx("SpecialTime",800,true,"i",playerid);
					SendClientMessage(playerid,COLOR_BRIGHTRED,"Vehicle bomb explodes in 10 seconds...");
			    }
If that doesn't fix them then I must not be advanced enough to help :P
Reply


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