14.04.2014, 05:11
How do i make when you go on duty then you set your money to 78273817 then if you go off duty your money should not be saved it should be set your money when you do on duty before. and if you buy or your money is get decreased/increase it should not be saved
Код:
CMD:aduty(playerid, params[]) { if(PlayerInfo[playerid][pAdmin] >= 2) { if(strlen(PlayerInfo[playerid][pAdminName]) > 2 && strlen(PlayerInfo[playerid][pAdminName]) < 20) { new string[128]; if(PlayerInfo[playerid][pAdminDuty] != 0) { if(!doesAccountExist(PlayerInfo[playerid][pAdminName])) { if(Spectating[playerid] > 0 && PlayerInfo[playerid][pAdmin] >= 2) { GettingSpectated[Spectate[playerid]] = 999; Spectating[playerid] = 0; Spectate[playerid] = 999; SetPVarInt(playerid, "SpecOff", 1); TogglePlayerSpectating(playerid, false); SetCameraBehindPlayer(playerid); } new pState = GetPlayerState(playerid); if(pState == PLAYER_STATE_WASTED) { SendClientMessage(playerid, COLOR_GRAD2, "You can't do this while wasted."); return 1; } DeletePVar(playerid, "MedicBill"); DeletePVar(playerid, "HospitalTimer"); DeletePVar(playerid, "Hospital"); DeletePVar(playerid, "Injured"); DeletePVar(playerid, "EMSAttempt"); DeletePVar(playerid, "MedicCall"); TogglePlayerControllable(playerid, 1); ClearAnimations(playerid); PlayerCuffed[playerid] = 0; PlayerCuffedTime[playerid] = 0; DeletePVar(playerid, "PlayerCuffed"); HouseOffer[playerid] = 999; House[playerid] = 0; HousePrice[playerid] = 0; SexOffer[playerid] = 999; SexPrice[playerid] = 0; InviteOffer[playerid]=999; InviteFaction[playerid]=0; InviteFamily[playerid]=255; PotOffer[playerid] = 999; CrackOffer[playerid] = 999; PotPrice[playerid]=0; CrackPrice[playerid]=0; PotGram[playerid]=0; CrackGram[playerid]=0; JailPrice[playerid]=0; DefendOffer[playerid] = 999; DefendPrice[playerid] = 0; GuardOffer[playerid] = 999; GuardPrice[playerid]=0; GunOffer[playerid] = 999; GunId[playerid] = 0; GunMats[playerid] = 0; MatsOffer[playerid] = 999; MatsPrice[playerid] = 0; MatsAmount[playerid] = 0; CraftOffer[playerid] = 999; CraftId[playerid]=0; CraftMats[playerid]=0; VehicleOffer[playerid] = 999; VehiclePrice[playerid] = 0; VehicleId[playerid] = -1; RepairCar[playerid]=0; OnDuty[playerid]=0; TicketOffer[playerid] = 999; TicketMoney[playerid] = 0; arr_Towing[playerid] = INVALID_VEHICLE_ID; GotHit[playerid]=0; GoChase[playerid]=999; GetChased[playerid]=999; DivorceOffer[playerid] = 999; MarryWitness[playerid] = 999; MarryWitnessOffer[playerid] = 999; MarriageCeremoney[playerid] = 0; ProposeOffer[playerid] = 999; ProposedTo[playerid] = 999; GotProposedBy[playerid] = 999; DeletePVar(playerid, "AdminUndercover"); new username[MAX_PLAYER_NAME]; GetPVarString(playerid, "TempNameName", username, sizeof(username)); SetPVarInt(playerid, "TempName", 0); SetPlayerName(playerid, username); PlayerInfo[playerid][pAdminDuty] = 0; format(string, sizeof(string), "%s (ID %d - %s) is now off-duty as a Level %d Admin.", PlayerInfo[playerid][pAdminName], playerid, GetPlayerNameEx(playerid), PlayerInfo[playerid][pAdmin]); ABroadCast(COLOR_WHITE, string, 1); if(PlayerInfo[playerid][pAdmin] > 2 && PlayerInfo[playerid][pAdmin] < 99999) { SendClientMessage(playerid, COLOR_YELLOW, "You're now off-duty as admin, and only have access to /admins /check /jail /ban /sban /kick /skick /showflags /reports /nrn"); } if(PlayerInfo[playerid][pAdmin] == 99999) { SendClientMessage(playerid, COLOR_YELLOW, "You're now off-duty as admin, but still have access to all of your commands since you're a Server Owner"); } //SetPVarInt(playerid, "F12Timer", SetTimerEx("F12Warning", 1000, true, "d", playerid)); //OnPlayerLogin(playerid, AdminRelogPassword[playerid]); SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]); SetPlayerArmourEx(playerid, PlayerInfo[playerid][pArmor]); } else { SendClientMessage(playerid, COLOR_WHITE, "This name is already registered."); } } else { PlayerInfo[playerid][pInt] = GetPlayerInterior(playerid); PlayerInfo[playerid][pVW] = GetPlayerVirtualWorld(playerid); GetPlayerIp(playerid, PlayerInfo[playerid][pIP], 32); GetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z]); GetPlayerFacingAngle(playerid, PlayerInfo[playerid][pPos_r]); OnPlayerStatsUpdate(playerid); PhoneOnline[playerid] = 1; for(new i = 0; i < MAX_REPORTS; i++) { if(Reports[i][ReportFrom] == playerid) { Reports[i][ReportFrom] = 999; Reports[i][BeingUsed] = 0; Reports[i][TimeToExpire] = 0; } } if(GotHit[playerid] > 0) { if(GetChased[playerid] < 999) { if(IsPlayerConnected(GetChased[playerid])) { SendClientMessage(GetChased[playerid], COLOR_YELLOW, "Your hit has left the server."); GoChase[GetChased[playerid]] = 999; } } } if(GoChase[playerid] < 999) { GetChased[GoChase[playerid]] = 999; GotHit[GoChase[playerid]] = 999; } SetPVarInt(playerid, "TempName", 1); new username[MAX_PLAYER_NAME]; GetPlayerName(playerid, username, sizeof(username)); SetPVarString(playerid, "TempNameName", username); PlayerInfo[playerid][pAdminDuty] = 1; format(string, sizeof(string), "%s (ID %d - %s) is now on-duty as a Level %d Admin.",PlayerInfo[playerid][pAdminName], playerid, GetPlayerNameEx(playerid), PlayerInfo[playerid][pAdmin]); ABroadCast(COLOR_WHITE, string, 1); SendClientMessage(playerid, COLOR_YELLOW, "You're now on-duty as admin and have access to all your commands, see /ah."); SetPlayerName(playerid, PlayerInfo[playerid][pAdminName]); SendClientMessage(playerid, COLOR_REALRED, "NOTE: {FFFFFF}Before you do anything shit in server please be remember to read the admin rules(/arules)"); SendClientMessage(playerid, COLOR_LIGHTBLUE, "Your health is automatically set to god mode"); SetPlayerName(playerid, PlayerInfo[playerid][pAdminName]); return 1; } } else SendClientMessage(playerid, COLOR_WHITE, "You need an admin name to go on-duty. Contact a Server Owner to have your admin name set."); } else SendClientMessage(playerid, COLOR_GRAD1, "You're not authorized to use that command!"); return 1; }