14.04.2014, 03:48
Ok,
so I have a working script, that actually works. However some commands, in fact all commands. Like /gotoid returns Invalid player Specified for some IDs. I have checked the script, its fine. Not sure what the problem is. My sscanf is updated to the latest.
Yes, I am using NGG edit. Before you go reporting it, know that I edited nearly 10% of 100,000+ lines. Enough to counterclaim their DMCA.
Thank you to those that will actually help and not whine over the fact that I am using a NGG edit and not something unique, because I am trying to change it around an making it unique also I have edited alot of the script, and still doing so. Also added few of my mine system, ATM working on dynamic jobs which NGG doesn't even have.
Question: Does the fixes.inc of ****** have to do anything with it? Because I am not using it.
so I have a working script, that actually works. However some commands, in fact all commands. Like /gotoid returns Invalid player Specified for some IDs. I have checked the script, its fine. Not sure what the problem is. My sscanf is updated to the latest.
Код:
CMD:gotoid(playerid, params[]) { new giveplayerid; if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_GREY, "USAGE: /gotoid [player]"); new Float:plocx,Float:plocy,Float:plocz; if (IsPlayerConnected(giveplayerid)) { if (PlayerInfo[playerid][pAdmin] >= 2) { if(GetPlayerState(giveplayerid) == PLAYER_STATE_SPECTATING) { SendClientMessageEx(playerid, COLOR_GRAD2, "That person is spectating someone."); return 1; } if(GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not do this while spectating."); return 1; } if(PlayerInfo[giveplayerid][pAdmin] == 99999 && !GetPVarType(giveplayerid, "EATeleportable")) return SendClientMessageEx(playerid, COLOR_WHITE, "You cannot teleport to them"); GetPlayerPos(giveplayerid, plocx, plocy, plocz); SetPlayerVirtualWorld(playerid, PlayerInfo[giveplayerid][pVW]); Streamer_UpdateEx(playerid, plocx, plocy, plocz); if (GetPlayerState(playerid) == 2) { new tmpcar = GetPlayerVehicleID(playerid); SetVehiclePos(tmpcar, plocx, plocy+4, plocz); fVehSpeed[playerid] = 0.0; } else { SetPlayerPos(playerid,plocx,plocy+2, plocz); SetPlayerInterior(playerid, GetPlayerInterior(giveplayerid)); SetPlayerVirtualWorld(playerid, GetPlayerVirtualWorld(giveplayerid)); } SendClientMessageEx(playerid, COLOR_GRAD1, " You have been teleported!"); } else { SendClientMessageEx(playerid, COLOR_GRAD1, "You are not authorized to use that command."); } } else SendClientMessageEx(playerid, COLOR_GRAD1, "Invalid player specified."); return 1; }
Thank you to those that will actually help and not whine over the fact that I am using a NGG edit and not something unique, because I am trying to change it around an making it unique also I have edited alot of the script, and still doing so. Also added few of my mine system, ATM working on dynamic jobs which NGG doesn't even have.
Question: Does the fixes.inc of ****** have to do anything with it? Because I am not using it.