Sscanf Bug, PlayerID
#1

Ok,
so I have a working script, that actually works. However some commands, in fact all commands. Like /gotoid returns Invalid player Specified for some IDs. I have checked the script, its fine. Not sure what the problem is. My sscanf is updated to the latest.

Код:
CMD:gotoid(playerid, params[])
{
	new giveplayerid;
	if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_GREY, "USAGE: /gotoid [player]");

	new Float:plocx,Float:plocy,Float:plocz;
	if (IsPlayerConnected(giveplayerid))
	{
		if (PlayerInfo[playerid][pAdmin] >= 2)
		{
			if(GetPlayerState(giveplayerid) == PLAYER_STATE_SPECTATING)
			{
				SendClientMessageEx(playerid, COLOR_GRAD2, "That person is spectating someone.");
				return 1;
			}
			if(GetPlayerState(playerid) == PLAYER_STATE_SPECTATING)
			{
				SendClientMessageEx(playerid, COLOR_GRAD2, "You can not do this while spectating.");
				return 1;
			}
			if(PlayerInfo[giveplayerid][pAdmin] == 99999 && !GetPVarType(giveplayerid, "EATeleportable")) return SendClientMessageEx(playerid, COLOR_WHITE, "You cannot teleport to them");
			GetPlayerPos(giveplayerid, plocx, plocy, plocz);
			SetPlayerVirtualWorld(playerid, PlayerInfo[giveplayerid][pVW]);
			Streamer_UpdateEx(playerid, plocx, plocy, plocz);

			if (GetPlayerState(playerid) == 2)
			{
				new tmpcar = GetPlayerVehicleID(playerid);
				SetVehiclePos(tmpcar, plocx, plocy+4, plocz);
				fVehSpeed[playerid] = 0.0;
			}
			else
			{
				SetPlayerPos(playerid,plocx,plocy+2, plocz);
				SetPlayerInterior(playerid, GetPlayerInterior(giveplayerid));
				SetPlayerVirtualWorld(playerid, GetPlayerVirtualWorld(giveplayerid));
			}

			SendClientMessageEx(playerid, COLOR_GRAD1, "   You have been teleported!");
		}
		else
		{
			SendClientMessageEx(playerid, COLOR_GRAD1, "You are not authorized to use that command.");
		}

	}
	else SendClientMessageEx(playerid, COLOR_GRAD1, "Invalid player specified.");
	return 1;
}
Yes, I am using NGG edit. Before you go reporting it, know that I edited nearly 10% of 100,000+ lines. Enough to counterclaim their DMCA.

Thank you to those that will actually help and not whine over the fact that I am using a NGG edit and not something unique, because I am trying to change it around an making it unique also I have edited alot of the script, and still doing so. Also added few of my mine system, ATM working on dynamic jobs which NGG doesn't even have.

Question: Does the fixes.inc of ****** have to do anything with it? Because I am not using it.
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