16.03.2014, 10:09
I made an auto weapon hack detector, that see the reason of death and compare it with vip levels and duty. I have set on vip levels : molotovs for VIP lvl 1 and flamethrower on VIP lvl 2, the problem is when a player vip 1 uses molotov to kill someone OnPlayerDeath() return as reason flamethrower id.
I' searching for a solution without using GetPlayerWeapon() function because i used it and it bans 50 players, it return a false weapon id.
Could you help me ?
I' searching for a solution without using GetPlayerWeapon() function because i used it and it bans 50 players, it return a false weapon id.
Could you help me ?