05.03.2014, 16:11
Please help me, I've trouble with logging onto my server. When I put my password it won't allow me to spawn it disconnects me from the server but it do not appear on the screen. Also If i set a player 1 as admin and if another player 2 log on with same id get's the same score and admin level. Please help me to solve it. I'll reward you a +1 rep and I'll pay you some cash if possible. If you want I can give developer rank on my server (It's hosted tab with good playerbase)
Btw here are my script for OnPlayerConnect
Here's is my OnPlayerDisconnect
Please help me to solve it. I'll reward you with +1 cash and if it worked I'll pay you some cash too. If you want I'll make you server developer of my community (It's hosted tab with decent player base) have a nice day.
Btw here are my script for OnPlayerConnect
pawn Код:
SetTimerEx("PlayerStats", 1, true, "i", playerid);
IsPlayerUsingAnims[playerid] = 0;
IsPlayerAnimsPreloaded[playerid] = 0;
if(fexist(Path_2(playerid)))
{
INI_ParseFile(Path_2(playerid),"LoadPostiondata_%s", .bExtra = true, .extra = playerid);
}
else
{
new INI:file = INI_Open(Path_2(playerid));
INI_SetTag(file,"Player Car-Saver Data");
INI_WriteFloat(file,"(1)Postion-PosX",0);
INI_WriteFloat(file,"(1)Postion-PosY",0);
INI_WriteFloat(file,"(1)Postion-PosZ",0);
INI_WriteInt(file,"(1)Interior",0);
INI_WriteFloat(file,"(2)Postion-PosX",0);
INI_WriteFloat(file,"(2)Postion-PosY",0);
INI_WriteFloat(file,"(2)Postion-PosZ",0);
INI_WriteInt(file,"(2)Interior",0);
INI_WriteFloat(file,"(3)Postion-PosX",0);
INI_WriteFloat(file,"(3)Postion-PosY",0);
INI_WriteFloat(file,"(3)Postion-PosZ",0);
INI_WriteInt(file,"(3)Interior",0);
INI_WriteFloat(file,"(4)Postion-PosX",0);
INI_WriteFloat(file,"(4)Postion-PosY",0);
INI_WriteFloat(file,"(4)Postion-PosZ",0);
INI_WriteInt(file,"(4)Interior",0);
INI_WriteFloat(file,"(5)Postion-PosX",0);
INI_WriteFloat(file,"(5)Postion-PosY",0);
INI_WriteFloat(file,"(5)Postion-PosZ",0);
INI_WriteInt(file,"(5)Interior",0);
INI_Close(file);
}
new pFile[35];
format(pFile, 35, Player_File, GetName(playerid));
if(fexist(pFile))
{
new INI:UserFile = INI_Open(pFile);
INI_WriteInt(UserFile, "Admin", 0);
INI_WriteInt(UserFile, "Money", START_MONEY);
INI_WriteInt(UserFile, "Score", 0);
INI_WriteInt(UserFile, "Skin", SKIN_ID);
INI_WriteInt(UserFile, "Warn", 0);
INI_WriteInt(UserFile, "VIP", 0);
INI_Close(UserFile);
SetPVarInt(playerid, "Registered", 1);
SetPVarInt(playerid, "Logged", 1);
}
else
{
INI_ParseFile(pFile, "LoadPlayerData", .bExtra = true, .extra = playerid);
SetPVarInt(playerid, "Logged", 1);
}
SetPVarInt(playerid, "Join", 1);
IsOnDuty[playerid]=0;
pvehicleid[playerid] = GetPlayerVehicleID(playerid);
pvehicleid[playerid] = 0;
pmodelid[playerid] = 0;
SetTimerEx("StartBurn", 30000, false, "i", playerid);
SetTimerEx("StartFix", 30000, false, "i", playerid);
SetTimerEx("StartHeal", 30000, false, "i", playerid);
IsLogged[playerid]=0;
Rank[playerid]=0;
m_w1[playerid]=1;
m_w2[playerid]=1;
m_w3[playerid]=1;
m_w4[playerid]=1;
Attach3DTextLabelToPlayer(PlayerLabel[playerid], playerid, 0.0, 0.0, 0.7);
IsPlayerCapturing[playerid][SNAKE] = 0;
IsPlayerCapturing[playerid][BAY] = 0;
IsPlayerCapturing[playerid][BIG] = 0;
IsPlayerCapturing[playerid][ARMY] = 0;
IsPlayerCapturing[playerid][PETROL] = 0;
IsPlayerCapturing[playerid][OIL] = 0;
IsPlayerCapturing[playerid][DESERT] = 0;
IsPlayerCapturing[playerid][QUARRY] = 0;
IsPlayerCapturing[playerid][GUEST] = 0;
IsPlayerCapturing[playerid][EAR] = 0;
CountVar[playerid][SNAKE] = 25;
CountVar[playerid][BAY] = 25;
CountVar[playerid][BIG] = 25;
CountVar[playerid][PETROL] = 25;
CountVar[playerid][ARMY] = 25;
CountVar[playerid][DESERT] = 25;
CountVar[playerid][OIL] = 25;
CountVar[playerid][QUARRY] = 25;
CountVar[playerid][GUEST] = 25;
CountVar[playerid][EAR] = 25;
if(tCP[SNAKE] == TEAM_NONE) GangZoneShowForAll(Zone[SNAKE], -66);
else if(tCP[SNAKE] == ASIA) GangZoneShowForAll(Zone[SNAKE], ZONE_ASIA_COLOR);
else if(tCP[SNAKE] == AFRICA) GangZoneShowForAll(Zone[SNAKE], ZONE_AFRICA_COLOR);
else if(tCP[SNAKE] == EUROPE) GangZoneShowForAll(Zone[SNAKE], ZONE_EUROPE_COLOR);
else if(tCP[SNAKE] == AUSTRALIA) GangZoneShowForAll(Zone[SNAKE], ZONE_AUSTRALIA_COLOR);
else if(tCP[SNAKE] == AMERICA) GangZoneShowForAll(Zone[SNAKE], ZONE_AMERICA_COLOR);
//------
if(tCP[BAY] == TEAM_NONE) GangZoneShowForAll(Zone[BAY], -66);
else if(tCP[BAY] == ASIA) GangZoneShowForAll(Zone[BAY], ZONE_ASIA_COLOR);
else if(tCP[BAY] == AFRICA) GangZoneShowForAll(Zone[BAY], ZONE_AFRICA_COLOR);
else if(tCP[BAY] == EUROPE) GangZoneShowForAll(Zone[BAY], ZONE_EUROPE_COLOR);
else if(tCP[BAY] == AUSTRALIA) GangZoneShowForAll(Zone[BAY], ZONE_AUSTRALIA_COLOR);
else if(tCP[BAY] == AMERICA) GangZoneShowForAll(Zone[BAY], ZONE_AMERICA_COLOR);
//------
if(tCP[BIG] == TEAM_NONE) GangZoneShowForAll(Zone[BIG], -66);
else if(tCP[BIG] == ASIA) GangZoneShowForAll(Zone[BIG], ZONE_ASIA_COLOR);
else if(tCP[BIG] == AFRICA) GangZoneShowForAll(Zone[BIG], ZONE_AFRICA_COLOR);
else if(tCP[BIG] == EUROPE) GangZoneShowForAll(Zone[BIG], ZONE_EUROPE_COLOR);
else if(tCP[BIG] == AUSTRALIA) GangZoneShowForAll(Zone[BIG], ZONE_AUSTRALIA_COLOR);
else if(tCP[BIG] == AMERICA) GangZoneShowForAll(Zone[BIG], ZONE_AMERICA_COLOR);
//------
if(tCP[ARMY] == TEAM_NONE) GangZoneShowForAll(Zone[ARMY], -66);
else if(tCP[ARMY] == ASIA) GangZoneShowForAll(Zone[ARMY], ZONE_ASIA_COLOR);
else if(tCP[ARMY] == AFRICA) GangZoneShowForAll(Zone[ARMY], ZONE_AFRICA_COLOR);
else if(tCP[ARMY] == EUROPE) GangZoneShowForAll(Zone[ARMY], ZONE_EUROPE_COLOR);
else if(tCP[ARMY] == AUSTRALIA) GangZoneShowForAll(Zone[ARMY], ZONE_AUSTRALIA_COLOR);
else if(tCP[ARMY] == AMERICA) GangZoneShowForAll(Zone[ARMY], ZONE_AMERICA_COLOR);
//------
if(tCP[PETROL] == TEAM_NONE) GangZoneShowForAll(Zone[PETROL], -66);
else if(tCP[PETROL] == ASIA) GangZoneShowForAll(Zone[PETROL], ZONE_ASIA_COLOR);
else if(tCP[PETROL] == AFRICA) GangZoneShowForAll(Zone[PETROL], ZONE_AFRICA_COLOR);
else if(tCP[PETROL] == EUROPE) GangZoneShowForAll(Zone[PETROL], ZONE_EUROPE_COLOR);
else if(tCP[PETROL] == AUSTRALIA) GangZoneShowForAll(Zone[PETROL], ZONE_AUSTRALIA_COLOR);
else if(tCP[PETROL] == AMERICA) GangZoneShowForAll(Zone[PETROL], ZONE_AMERICA_COLOR);
//------
if(tCP[OIL] == TEAM_NONE) GangZoneShowForAll(Zone[OIL], -66);
else if(tCP[OIL] == ASIA) GangZoneShowForAll(Zone[OIL], ZONE_ASIA_COLOR);
else if(tCP[OIL] == AFRICA) GangZoneShowForAll(Zone[OIL], ZONE_AFRICA_COLOR);
else if(tCP[OIL] == EUROPE) GangZoneShowForAll(Zone[OIL], ZONE_EUROPE_COLOR);
else if(tCP[OIL] == AUSTRALIA) GangZoneShowForAll(Zone[OIL], ZONE_AUSTRALIA_COLOR);
else if(tCP[OIL] == AMERICA) GangZoneShowForAll(Zone[OIL], ZONE_AMERICA_COLOR);
//------
if(tCP[DESERT] == TEAM_NONE) GangZoneShowForAll(Zone[DESERT], -66);
else if(tCP[DESERT] == ASIA) GangZoneShowForAll(Zone[DESERT], ZONE_ASIA_COLOR);
else if(tCP[DESERT] == AFRICA) GangZoneShowForAll(Zone[DESERT], ZONE_AFRICA_COLOR);
else if(tCP[DESERT] == EUROPE) GangZoneShowForAll(Zone[DESERT], ZONE_EUROPE_COLOR);
else if(tCP[DESERT] == AUSTRALIA) GangZoneShowForAll(Zone[DESERT], ZONE_AUSTRALIA_COLOR);
else if(tCP[DESERT] == AMERICA) GangZoneShowForAll(Zone[DESERT], ZONE_AMERICA_COLOR);
//------
if(tCP[QUARRY] == TEAM_NONE) GangZoneShowForAll(Zone[QUARRY], -66);
else if(tCP[QUARRY] == ASIA) GangZoneShowForAll(Zone[QUARRY], ZONE_ASIA_COLOR);
else if(tCP[QUARRY] == AFRICA) GangZoneShowForAll(Zone[QUARRY], ZONE_AFRICA_COLOR);
else if(tCP[QUARRY] == EUROPE) GangZoneShowForAll(Zone[QUARRY], ZONE_EUROPE_COLOR);
else if(tCP[QUARRY] == AUSTRALIA) GangZoneShowForAll(Zone[QUARRY], ZONE_AUSTRALIA_COLOR);
else if(tCP[QUARRY] == AMERICA) GangZoneShowForAll(Zone[QUARRY], ZONE_AMERICA_COLOR);
//------
if(tCP[GUEST] == TEAM_NONE) GangZoneShowForAll(Zone[GUEST], -66);
else if(tCP[GUEST] == ASIA) GangZoneShowForAll(Zone[GUEST], ZONE_ASIA_COLOR);
else if(tCP[GUEST] == AFRICA) GangZoneShowForAll(Zone[GUEST], ZONE_AFRICA_COLOR);
else if(tCP[GUEST] == EUROPE) GangZoneShowForAll(Zone[GUEST], ZONE_EUROPE_COLOR);
else if(tCP[GUEST] == AUSTRALIA) GangZoneShowForAll(Zone[GUEST], ZONE_AUSTRALIA_COLOR);
else if(tCP[GUEST] == AMERICA) GangZoneShowForAll(Zone[GUEST], ZONE_AMERICA_COLOR);
//------
if(tCP[EAR] == TEAM_NONE) GangZoneShowForAll(Zone[EAR], -66);
else if(tCP[EAR] == ASIA) GangZoneShowForAll(Zone[EAR], ZONE_ASIA_COLOR);
else if(tCP[EAR] == AFRICA) GangZoneShowForAll(Zone[EAR], ZONE_AFRICA_COLOR);
else if(tCP[EAR] == EUROPE) GangZoneShowForAll(Zone[EAR], ZONE_EUROPE_COLOR);
else if(tCP[EAR] == AUSTRALIA) GangZoneShowForAll(Zone[EAR], ZONE_AUSTRALIA_COLOR);
else if(tCP[EAR] == AMERICA) GangZoneShowForAll(Zone[EAR], ZONE_AMERICA_COLOR);
//-----
SendClientMessage(playerid, -1, ""COL_WHITE"Stream audio from server MP3 player, Type "COL_GREEN"/Mp3 "COL_WHITE"for music.");
UpdateTimer[playerid] = KillTimer(UpdateTimer[playerid]);
if(Captured[playerid][SNAKE] == 0 && IsPlayerCapturing[playerid][SNAKE] == 1)
{ LeavingSnakeFarm(playerid); }
if(Captured[playerid][BAY] == 0 && IsPlayerCapturing[playerid][BAY] == 1)
{ LeavingBay(playerid); }
if(Captured[playerid][BIG] == 0 && IsPlayerCapturing[playerid][BIG] == 1)
{ LeavingEar(playerid); }
if(Captured[playerid][ARMY] == 0 && IsPlayerCapturing[playerid][ARMY] == 1)
{ LeavingArmy(playerid); }
if(Captured[playerid][PETROL] == 0 && IsPlayerCapturing[playerid][PETROL] == 1)
{ LeavingPetrol(playerid); }
if(Captured[playerid][OIL] == 0 && IsPlayerCapturing[playerid][OIL] == 1)
{ LeavingOil(playerid); }
if(Captured[playerid][DESERT] == 0 && IsPlayerCapturing[playerid][DESERT] == 1)
{ LeavingDesert(playerid); }
if(Captured[playerid][QUARRY] == 0 && IsPlayerCapturing[playerid][QUARRY] == 1)
{ LeavingQuarry(playerid);}
if(Captured[playerid][GUEST] == 0 && IsPlayerCapturing[playerid][GUEST] == 1)
{ LeavingGuest(playerid);}
if(Captured[playerid][EAR] == 0 && IsPlayerCapturing[playerid][EAR] == 1)
{ LeavingEar(playerid); }
first_connect[playerid]=1;
return 1;
}
pawn Код:
public OnPlayerDisconnect(playerid, reason)
{
RemovePlayerAttachedObject(playerid, 0);
if(fexist(Path(playerid)))
{
new INI:file = INI_Open(Path(playerid));
INI_SetTag(file,"Player's Data");
INI_WriteInt(file,"AdminLevel",pInfo[playerid][Adminlevel]);
INI_WriteInt(file,"VIPLevel",pInfo[playerid][VIPlevel]);
INI_WriteInt(file,"Money",GetPlayerMoney(playerid));
INI_WriteInt(file,"Scores",GetPlayerScore(playerid));
INI_WriteInt(file,"Kills",pInfo[playerid][Kills]);
INI_WriteInt(file,"Deaths",pInfo[playerid][Deaths]);
INI_WriteInt(file,"Time-Seconds",pInfo[playerid][Seconds]);
INI_WriteInt(file,"Time-Minutes",pInfo[playerid][Minutes]);
INI_WriteInt(file,"Time-Hours",pInfo[playerid][Hours]);
INI_WriteInt(file,"Banned",pInfo[playerid][Banned]);
INI_WriteInt(file,"Warlord-I",pInfo[playerid][Warlord1]);
INI_WriteInt(file,"Warlord-II",pInfo[playerid][Warlord2]);
INI_WriteInt(file,"Warlord-III",pInfo[playerid][Warlord3]);
INI_Close(file);
}
new pFile[35];
format(pFile, 35, Player_File, GetName(playerid));
new
INI:UserFile = INI_Open(pFile);
INI_WriteInt(UserFile, "Admin", P_Data[playerid][pAdmin]);
INI_WriteInt(UserFile, "Money", GetPlayerMoney(playerid));
INI_WriteInt(UserFile, "Score", GetPlayerScore(playerid));
INI_WriteInt(UserFile, "Skin", P_Data[playerid][pSkin]);
INI_WriteInt(UserFile, "Warn", P_Data[playerid][pWarn]);
INI_Close(UserFile);
if(fexist(Path_2(playerid)))
{
new INI:file = INI_Open(Path_2(playerid));
INI_SetTag(file,"Player Car-Saver Data");
INI_WriteFloat(file,"(1)Postion-PosX",PositionSaver[playerid][PosX1]);
INI_WriteFloat(file,"(1)Postion-PosY",PositionSaver[playerid][PosY1]);
INI_WriteFloat(file,"(1)Postion-PosZ",PositionSaver[playerid][PosZ1]);
INI_WriteInt(file,"(1)Interior",PositionSaver[playerid][Interior1]);
INI_WriteFloat(file,"(2)Postion-PosX",PositionSaver[playerid][PosX2]);
INI_WriteFloat(file,"(2)Postion-PosY",PositionSaver[playerid][PosY2]);
INI_WriteFloat(file,"(2)Postion-PosZ",PositionSaver[playerid][PosZ2]);
INI_WriteInt(file,"(2)Interior",PositionSaver[playerid][Interior2]);
INI_WriteFloat(file,"(3)Postion-PosX",PositionSaver[playerid][PosX3]);
INI_WriteFloat(file,"(3)Postion-PosY",PositionSaver[playerid][PosY3]);
INI_WriteFloat(file,"(3)Postion-PosZ",PositionSaver[playerid][PosZ3]);
INI_WriteInt(file,"(3)Interior",PositionSaver[playerid][Interior3]);
INI_WriteFloat(file,"(4)Postion-PosX",PositionSaver[playerid][PosX4]);
INI_WriteFloat(file,"(4)Postion-PosY",PositionSaver[playerid][PosY4]);
INI_WriteFloat(file,"(4)Postion-PosZ",PositionSaver[playerid][PosZ4]);
INI_WriteInt(file,"(4)Interior",PositionSaver[playerid][Interior4]);
INI_WriteFloat(file,"(5)Postion-PosX",PositionSaver[playerid][PosX5]);
INI_WriteFloat(file,"(5)Postion-PosY",PositionSaver[playerid][PosY5]);
INI_WriteFloat(file,"(5)Postion-PosZ",PositionSaver[playerid][PosZ5]);
INI_WriteInt(file,"(5)Interior",PositionSaver[playerid][Interior5]);
INI_Close(file);
}
return 1;
}