HELP ? SQL save [STILL NOT SOLVED]
#1

my server doesnt save all the information in the database (acounts.db)
he Saves the database till the Arrest "
PHP код:
SQL_UpdateInt(index"Arrested",PlayerInfo[playerid][pArrested]); 
" Column and he stops , evry thing behind this Colmun wont save by server ..


PHP код:
stock SQL_UpdateInt(indexfield[], value)
{
    if ((
index >= && index MAX_UPDATED_QUERIES) && E_QUERY_EXISTS[index])
    {
        new 
string[24];
        
format(stringsizeof(string), "%d"value);
        return 
SQL_UpdateString(indexfieldstring);
    }
    return 
0;

PHP код:
stock SQL_UpdateFloat(indexfield[], Float:value)
{
    if ((
index >= && index MAX_UPDATED_QUERIES) && E_QUERY_EXISTS[index])
    {
        new 
string[24];
        
format(stringsizeof(string), "%.4f"value);
        return 
SQL_UpdateString(indexfieldstring);
    }
    return 
0;


PHP код:
stock OnPlayerSave(playerid)
{
    if (
IsPlayerConnected(playerid) && !IsPlayerNPC(playerid))
    {
        if (
gPlayerLogged[playerid] != && gPlayerSpawned[playerid] == 1)
        {
            new 
playername[24];
            
GetPlayerName(playeridplayernamesizeof(playername));
            if (
SQL_AccountExists(playername))
            {
                if(
gmx == 0)
                {
                    
GetPlayerHealth(playeridPlayerInfo[playerid][pHealth]);
                    
GetPlayerArmour(playeridPlayerInfo[playerid][pArmor]);
                }
                
PlayerInfo[playerid][pInt] = GetPlayerInterior(playerid);
                
PlayerInfo[playerid][pVirtualWorld] = GetPlayerVirtualWorld(playerid);
                
GetPlayerPos(playeridPlayerInfo[playerid][pSPos_x], PlayerInfo[playerid][pSPos_y], PlayerInfo[playerid][pSPos_z]);
                
GetPlayerFacingAngle(playeridPlayerInfo[playerid][pSPos_r]);
                new 
index SQL_PrepareUpdate(playername);
                if (
index != -1)
                {
                    
SQL_UpdateString(index"Username"playername);
                    
SQL_UpdateString(index"Password"PlayerInfo[playerid][pKey]);
                    
SQL_UpdateInt(index"Level",PlayerInfo[playerid][pLevel]);
                    
SQL_UpdateInt(index"AdminLevel",PlayerInfo[playerid][pAdmin]);
                    
SQL_UpdateInt(index"Band",PlayerInfo[playerid][pBand]);
                    
SQL_UpdateInt(index"PermBand",PlayerInfo[playerid][pPermBand]);
                    
SQL_UpdateInt(index"Warnings",PlayerInfo[playerid][pWarns]);
                    
SQL_UpdateInt(index"TruckerCooldown",PlayerInfo[playerid][pTruckerCooldown]);
                    
SQL_UpdateInt(index"Disabled",PlayerInfo[playerid][pDisabled]);
                    
SQL_UpdateInt(index"DonateRank",PlayerInfo[playerid][pDonateRank]);
                    
SQL_UpdateInt(index"FactionBanned",PlayerInfo[playerid][pFactionBanned]);
                    
SQL_UpdateInt(index"LaserOwner",PlayerInfo[playerid][pLaserOwner]);
                    
SQL_UpdateInt(index"FCard",PlayerInfo[playerid][pFcard]);
                    
SQL_UpdateInt(index"Inbuilding",PlayerInfo[playerid][Inbuilding]);
                    
SQL_UpdateInt(index"BanAppealer",PlayerInfo[playerid][pBanAppealer]);
                    
SQL_UpdateInt(index"GangMod",PlayerInfo[playerid][pGangMod]);
                      
SQL_UpdateInt(index"buildingInterior"PlayerInfo[playerid][buildingInterior]);
                    
SQL_UpdateInt(index"buildingExterior"PlayerInfo[playerid][buildingExterior]);
                    
SQL_UpdateFloat(index"cExtX"PlayerInfo[playerid][cExtX]);
                    
SQL_UpdateFloat(index"cExtY"PlayerInfo[playerid][cExtY]);
                    
SQL_UpdateFloat(index"cExtZ"PlayerInfo[playerid][cExtZ]);
                    
SQL_UpdateFloat(index"cIntX"PlayerInfo[playerid][cIntX]);
                    
SQL_UpdateFloat(index"cIntY"PlayerInfo[playerid][cIntY]);
                    
SQL_UpdateFloat(index"cIntZ"PlayerInfo[playerid][cIntZ]);
                       
SQL_UpdateInt(index"FactionMod",PlayerInfo[playerid][pFactionMod]);
                    
SQL_UpdateInt(index"UpgradePoints",PlayerInfo[playerid][gPupgrade]);
                    
SQL_UpdateInt(index"Inmotel",PlayerInfo[playerid][Inmotel]);
                    
SQL_UpdateInt(index"motelInterior"PlayerInfo[playerid][motelInterior]);
                    
SQL_UpdateInt(index"motelExterior"PlayerInfo[playerid][motelExterior]);
                    
SQL_UpdateFloat(index"mExtX"PlayerInfo[playerid][mExtX]);
                    
SQL_UpdateFloat(index"mExtY"PlayerInfo[playerid][mExtY]);
                    
SQL_UpdateFloat(index"mExtZ"PlayerInfo[playerid][mExtZ]);
                    
SQL_UpdateFloat(index"mIntX"PlayerInfo[playerid][mIntX]);
                    
SQL_UpdateFloat(index"mIntY"PlayerInfo[playerid][mIntY]);
                    
SQL_UpdateFloat(index"mIntZ"PlayerInfo[playerid][mIntZ]);
                    
SQL_UpdateInt(index"ConnectedTime",PlayerInfo[playerid][pConnectTime]);
                    
SQL_UpdateFloat(index"dExtX"PlayerInfo[playerid][dExtX]);
                    
SQL_UpdateFloat(index"dExtY"PlayerInfo[playerid][dExtY]);
                    
SQL_UpdateFloat(index"dExtZ"PlayerInfo[playerid][dExtZ]);
                    
SQL_UpdateFloat(index"dAngle"PlayerInfo[playerid][dAngle]);
                    
SQL_UpdateInt(index"Registered",PlayerInfo[playerid][pReg]);
                    
SQL_UpdateInt(index"Sex",PlayerInfo[playerid][pSex]);
                    
SQL_UpdateInt(index"Developer",PlayerInfo[playerid][pDeveloper]);
                    
SQL_UpdateInt(index"Mapper",PlayerInfo[playerid][pMapper]);
                    
SQL_UpdateInt(index"Division",PlayerInfo[playerid][pDivision]);
                    
SQL_UpdateInt(index"Tester",PlayerInfo[playerid][pTester]);
                    
SQL_UpdateInt(index"Age",PlayerInfo[playerid][pAge]);
                    
SQL_UpdateInt(index"RPBoost",PlayerInfo[playerid][pRPBoost]);
                    
SQL_UpdateInt(index"Origin",PlayerInfo[playerid][pOrigin]);
                    
SQL_UpdateInt(index"ATMcard",PlayerInfo[playerid][pATMcard]);
                    
SQL_UpdateInt(index"GreenCard",PlayerInfo[playerid][pGreenCard]);
                    
SQL_UpdateInt(index"SocialNumber",PlayerInfo[playerid][pSocialNumber]);
                    
SQL_UpdateInt(index"Muted",PlayerInfo[playerid][pMuted]);
                    
SQL_UpdateInt(index"Respect",PlayerInfo[playerid][pExp]);
                    
SQL_UpdateInt(index"Money",PlayerInfo[playerid][pCash]);
                    
SQL_UpdateInt(index"ATMExterior"PlayerInfo[playerid][ATMExterior]);
                    
SQL_UpdateInt(index"MAPBExterior"PlayerInfo[playerid][MAPBExterior]);
                    
SQL_UpdateInt(index"GSTATIONExterior"PlayerInfo[playerid][GSTATIONExterior]);
                    
SQL_UpdateInt(index"HSSignExterior"PlayerInfo[playerid][HSSignExterior]);
                    
SQL_UpdateInt(index"CasinoWinnings",PlayerInfo[playerid][pCasinoWinnings]);
                    
SQL_UpdateInt(index"Bank",PlayerInfo[playerid][pAccount]);
                    
SQL_UpdateInt(index"Crimes",PlayerInfo[playerid][pCrimes]);
                    
SQL_UpdateString(index"Accent",Accent[playerid]);
                    
SQL_UpdateInt(index"ATMID",PlayerInfo[playerid][ATMID]);
                       
SQL_UpdateInt(index"Kills",PlayerInfo[playerid][pKills]);
                    
SQL_UpdateInt(index"Deaths",PlayerInfo[playerid][pDeaths]);
                    
SQL_UpdateInt(index"TrashSkill",PlayerInfo[playerid][pTrashSkill]); // Trashman
                    
SQL_UpdateInt(index"CHits",PlayerInfo[playerid][pCHits]);
                    
SQL_UpdateInt(index"BriefCase",PlayerInfo[playerid][pBriefCase]);
                    
SQL_UpdateInt(index"BCash",PlayerInfo[playerid][pBCash]);
                    
SQL_UpdateInt(index"BCrack",PlayerInfo[playerid][pBCrack]);
                    
SQL_UpdateInt(index"BPot",PlayerInfo[playerid][pBPot]);
                    
SQL_UpdateInt(index"FHits",PlayerInfo[playerid][pFHits]);
                    
SQL_UpdateInt(index"Arrested",PlayerInfo[playerid][pArrested]);
                    
SQL_Update(index);
                    
index SQL_PrepareUpdate(playername);
                    
SQL_UpdateInt(index"PlayerVehicleModel1",PlayerInfo[playerid][PlayerVehicleModel1]);
                    
SQL_UpdateFloat(index"PlayerVehicleFacing1",PlayerInfo[playerid][PlayerVehicleFacing1]);
                    
SQL_UpdateInt(index"PlayerVehicle1Color",PlayerInfo[playerid][pPlayerVehicle1Color]);
                    
SQL_UpdateInt(index"PlayerVehicle1Color2",PlayerInfo[playerid][pPlayerVehicle1Color2]);
                    
SQL_UpdateFloat(index"PlayerVehiclePosX1",PlayerInfo[playerid][PlayerVehiclePosX1]);
                    
SQL_UpdateFloat(index"PlayerVehiclePosY1",PlayerInfo[playerid][PlayerVehiclePosY1]);
                    
SQL_UpdateFloat(index"PlayerVehiclePosZ1",PlayerInfo[playerid][PlayerVehiclePosZ1]);
                    
SQL_UpdateInt(index"PlayerVehicle1PaintJob",PlayerInfo[playerid][PlayerVehicle1PaintJob]);
                    
SQL_UpdateInt(index"PlayerVehicle1Nos",PlayerInfo[playerid][PlayerVehicle1Nos]);
                    
SQL_UpdateInt(index"PlayerVehicle1ModSlot0",PlayerInfo[playerid][PlayerVehicle1ModSlot0]);
                    
SQL_UpdateInt(index"PlayerVehicle1ModSlot1",PlayerInfo[playerid][PlayerVehicle1ModSlot1]);
                    
SQL_UpdateInt(index"PlayerVehicle1ModSlot2",PlayerInfo[playerid][PlayerVehicle1ModSlot2]);
                    
SQL_UpdateInt(index"PlayerVehicle1ModSlot3",PlayerInfo[playerid][PlayerVehicle1ModSlot3]);
                    
SQL_UpdateInt(index"PlayerVehicle1ModSlot4",PlayerInfo[playerid][PlayerVehicle1ModSlot4]);
                    
SQL_UpdateInt(index"PlayerVehicle1ModSlot5",PlayerInfo[playerid][PlayerVehicle1ModSlot5]);
                    
SQL_UpdateInt(index"PlayerVehicle1ModSlot6",PlayerInfo[playerid][PlayerVehicle1ModSlot6]);
                    
SQL_UpdateInt(index"PlayerVehicle1ModSlot7",PlayerInfo[playerid][PlayerVehicle1ModSlot7]);
                    
SQL_UpdateInt(index"PlayerVehicle1ModSlot8",PlayerInfo[playerid][PlayerVehicle1ModSlot8]);
                    
SQL_UpdateInt(index"PlayerVehicle1ModSlot9",PlayerInfo[playerid][PlayerVehicle1ModSlot9]);
                    
SQL_UpdateInt(index"PlayerVehicle1ModSlot10",PlayerInfo[playerid][PlayerVehicle1ModSlot10]);
                    
SQL_UpdateInt(index"PlayerVehicle1ModSlot11",PlayerInfo[playerid][PlayerVehicle1ModSlot11]);
                    
SQL_UpdateInt(index"PlayerVehicle1ModSlot12",PlayerInfo[playerid][PlayerVehicle1ModSlot12]);
                    
SQL_UpdateInt(index"PlayerVehicle1ModSlot13",PlayerInfo[playerid][PlayerVehicle1ModSlot13]);
                    
SQL_UpdateInt(index"VehLock1",PlayerInfo[playerid][pVehLock1]);
                    
SQL_UpdateInt(index"VehLocked1",PlayerInfo[playerid][pVehLocked1]);
                    
SQL_UpdateInt(index"PlayerVehicle1Interior",PlayerInfo[playerid][PlayerVehicle1Interior]);
                    
SQL_UpdateInt(index"PlayerVehicle1VirWorld",PlayerInfo[playerid][PlayerVehicle1VirWorld]);
                    
SQL_UpdateInt(index"PlayerVehicleModel2",PlayerInfo[playerid][PlayerVehicleModel2]);
                    
SQL_UpdateFloat(index"PlayerVehicleFacing2",PlayerInfo[playerid][PlayerVehicleFacing2]);
                    
SQL_UpdateInt(index"PlayerVehicle2Color",PlayerInfo[playerid][pPlayerVehicle2Color]);
                    
SQL_UpdateInt(index"PlayerVehicle2Color2",PlayerInfo[playerid][pPlayerVehicle2Color2]);
                    
SQL_UpdateFloat(index"PlayerVehiclePosX2",PlayerInfo[playerid][PlayerVehiclePosX2]);
                    
SQL_UpdateFloat(index"PlayerVehiclePosY2",PlayerInfo[playerid][PlayerVehiclePosY2]);
                    
SQL_UpdateFloat(index"PlayerVehiclePosZ2",PlayerInfo[playerid][PlayerVehiclePosZ2]);
                    
SQL_UpdateInt(index"PlayerVehicle2PaintJob",PlayerInfo[playerid][PlayerVehicle2PaintJob]);
                    
SQL_UpdateInt(index"PlayerVehicle2Nos",PlayerInfo[playerid][PlayerVehicle2Nos]);
                    
SQL_UpdateInt(index"PlayerVehicle2ModSlot0",PlayerInfo[playerid][PlayerVehicle2ModSlot0]);
                    
SQL_UpdateInt(index"PlayerVehicle2ModSlot1",PlayerInfo[playerid][PlayerVehicle2ModSlot1]);
                    
SQL_UpdateInt(index"PlayerVehicle2ModSlot2",PlayerInfo[playerid][PlayerVehicle2ModSlot2]);
                    
SQL_UpdateInt(index"PlayerVehicle2ModSlot3",PlayerInfo[playerid][PlayerVehicle2ModSlot3]);
                    
SQL_UpdateInt(index"PlayerVehicle2ModSlot4",PlayerInfo[playerid][PlayerVehicle2ModSlot4]);
                    
SQL_UpdateInt(index"PlayerVehicle2ModSlot5",PlayerInfo[playerid][PlayerVehicle2ModSlot5]);
                    
SQL_UpdateInt(index"PlayerVehicle2ModSlot6",PlayerInfo[playerid][PlayerVehicle2ModSlot6]);
                    
SQL_UpdateInt(index"PlayerVehicle2ModSlot7",PlayerInfo[playerid][PlayerVehicle2ModSlot7]);
                    
SQL_UpdateInt(index"PlayerVehicle2ModSlot8",PlayerInfo[playerid][PlayerVehicle2ModSlot8]);
                    
SQL_UpdateInt(index"PlayerVehicle2ModSlot9",PlayerInfo[playerid][PlayerVehicle2ModSlot9]);
                    
SQL_UpdateInt(index"PlayerVehicle2ModSlot10",PlayerInfo[playerid][PlayerVehicle2ModSlot10]);
                    
SQL_UpdateInt(index"PlayerVehicle2ModSlot11",PlayerInfo[playerid][PlayerVehicle2ModSlot11]);
                    
SQL_UpdateInt(index"PlayerVehicle2ModSlot12",PlayerInfo[playerid][PlayerVehicle2ModSlot12]);
                    
SQL_UpdateInt(index"PlayerVehicle2ModSlot13",PlayerInfo[playerid][PlayerVehicle2ModSlot13]);
                    
SQL_UpdateInt(index"VehLock2",PlayerInfo[playerid][pVehLock2]);
                    
SQL_UpdateInt(index"VehLocked2",PlayerInfo[playerid][pVehLocked2]);
                    
SQL_UpdateInt(index"PlayerVehicle2Interior",PlayerInfo[playerid][PlayerVehicle2Interior]);
                    
SQL_UpdateInt(index"PlayerVehicle2VirWorld",PlayerInfo[playerid][PlayerVehicle2VirWorld]);
                    
SQL_UpdateInt(index"PlayerVehicleModel3",PlayerInfo[playerid][PlayerVehicleModel3]);
                    
SQL_UpdateFloat(index"PlayerVehicleFacing3",PlayerInfo[playerid][PlayerVehicleFacing3]);
                    
SQL_UpdateInt(index"PlayerVehicle3Color",PlayerInfo[playerid][pPlayerVehicle3Color]);
                    
SQL_UpdateInt(index"PlayerVehicle3Color2",PlayerInfo[playerid][pPlayerVehicle3Color2]);
                    
SQL_UpdateFloat(index"PlayerVehiclePosX3",PlayerInfo[playerid][PlayerVehiclePosX3]);
                    
SQL_UpdateFloat(index"PlayerVehiclePosY3",PlayerInfo[playerid][PlayerVehiclePosY3]);
                    
SQL_UpdateFloat(index"PlayerVehiclePosZ3",PlayerInfo[playerid][PlayerVehiclePosZ3]);
                    
SQL_UpdateInt(index"PlayerVehicle3PaintJob",PlayerInfo[playerid][PlayerVehicle3PaintJob]);
                    
SQL_UpdateInt(index"PlayerVehicle3Nos",PlayerInfo[playerid][PlayerVehicle3Nos]);
                    
SQL_UpdateInt(index"PlayerVehicle3ModSlot0",PlayerInfo[playerid][PlayerVehicle3ModSlot0]);
                    
SQL_UpdateInt(index"PlayerVehicle3ModSlot1",PlayerInfo[playerid][PlayerVehicle3ModSlot1]);
                    
SQL_UpdateInt(index"PlayerVehicle3ModSlot2",PlayerInfo[playerid][PlayerVehicle3ModSlot2]);
                    
SQL_UpdateInt(index"PlayerVehicle3ModSlot3",PlayerInfo[playerid][PlayerVehicle3ModSlot3]);
                    
SQL_UpdateInt(index"PlayerVehicle3ModSlot4",PlayerInfo[playerid][PlayerVehicle3ModSlot4]);
                    
SQL_UpdateInt(index"PlayerVehicle3ModSlot5",PlayerInfo[playerid][PlayerVehicle3ModSlot5]);
                    
SQL_UpdateInt(index"PlayerVehicle3ModSlot6",PlayerInfo[playerid][PlayerVehicle3ModSlot6]);
                    
SQL_UpdateInt(index"PlayerVehicle3ModSlot7",PlayerInfo[playerid][PlayerVehicle3ModSlot7]);
                    
SQL_UpdateInt(index"PlayerVehicle3ModSlot8",PlayerInfo[playerid][PlayerVehicle3ModSlot8]);
                    
SQL_UpdateInt(index"PlayerVehicle3ModSlot9",PlayerInfo[playerid][PlayerVehicle3ModSlot9]);
                    
SQL_UpdateInt(index"PlayerVehicle3ModSlot10",PlayerInfo[playerid][PlayerVehicle3ModSlot10]);
                    
SQL_UpdateInt(index"PlayerVehicle3ModSlot11",PlayerInfo[playerid][PlayerVehicle3ModSlot11]);
                    
SQL_UpdateInt(index"PlayerVehicle3ModSlot12",PlayerInfo[playerid][PlayerVehicle3ModSlot12]);
                    
SQL_UpdateInt(index"PlayerVehicle3ModSlot13",PlayerInfo[playerid][PlayerVehicle3ModSlot13]);
                    
SQL_UpdateInt(index"VehLock3",PlayerInfo[playerid][pVehLock3]);
                    
SQL_UpdateInt(index"VehLocked3",PlayerInfo[playerid][pVehLocked3]);
                    
SQL_UpdateInt(index"PlayerVehicle3Interior",PlayerInfo[playerid][PlayerVehicle3Interior]);
                    
SQL_UpdateInt(index"PlayerVehicle3VirWorld",PlayerInfo[playerid][PlayerVehicle3VirWorld]);
                    
SQL_UpdateInt(index"PlayerVehicleModel4",PlayerInfo[playerid][PlayerVehicleModel4]);
                    
SQL_UpdateFloat(index"PlayerVehicleFacing4",PlayerInfo[playerid][PlayerVehicleFacing4]);
                    
SQL_UpdateInt(index"PlayerVehicle4Color",PlayerInfo[playerid][pPlayerVehicle4Color]);
                    
SQL_UpdateInt(index"PlayerVehicle4Color2",PlayerInfo[playerid][pPlayerVehicle4Color2]);
                    
SQL_UpdateFloat(index"PlayerVehiclePosX4",PlayerInfo[playerid][PlayerVehiclePosX4]);
                    
SQL_UpdateFloat(index"PlayerVehiclePosY4",PlayerInfo[playerid][PlayerVehiclePosY4]);
                    
SQL_UpdateFloat(index"PlayerVehiclePosZ4",PlayerInfo[playerid][PlayerVehiclePosZ4]);
                    
SQL_UpdateInt(index"PlayerVehicle4PaintJob",PlayerInfo[playerid][PlayerVehicle4PaintJob]);
                    
SQL_UpdateInt(index"PlayerVehicle4Nos",PlayerInfo[playerid][PlayerVehicle4Nos]);
                    
SQL_UpdateInt(index"PlayerVehicle4ModSlot0",PlayerInfo[playerid][PlayerVehicle4ModSlot0]);
                    
SQL_UpdateInt(index"PlayerVehicle4ModSlot1",PlayerInfo[playerid][PlayerVehicle4ModSlot1]);
                    
SQL_UpdateInt(index"PlayerVehicle4ModSlot2",PlayerInfo[playerid][PlayerVehicle4ModSlot2]);
                    
SQL_UpdateInt(index"PlayerVehicle4ModSlot3",PlayerInfo[playerid][PlayerVehicle4ModSlot3]);
                    
SQL_UpdateInt(index"PlayerVehicle4ModSlot4",PlayerInfo[playerid][PlayerVehicle4ModSlot4]);
                    
SQL_UpdateInt(index"PlayerVehicle4ModSlot5",PlayerInfo[playerid][PlayerVehicle4ModSlot5]);
                    
SQL_UpdateInt(index"PlayerVehicle4ModSlot6",PlayerInfo[playerid][PlayerVehicle4ModSlot6]);
                    
SQL_UpdateInt(index"PlayerVehicle4ModSlot7",PlayerInfo[playerid][PlayerVehicle4ModSlot7]);
                    
SQL_UpdateInt(index"PlayerVehicle4ModSlot8",PlayerInfo[playerid][PlayerVehicle4ModSlot8]);
                    
SQL_UpdateInt(index"PlayerVehicle4ModSlot9",PlayerInfo[playerid][PlayerVehicle4ModSlot9]);
                    
SQL_UpdateInt(index"PlayerVehicle4ModSlot10",PlayerInfo[playerid][PlayerVehicle4ModSlot10]);
                    
SQL_UpdateInt(index"PlayerVehicle4ModSlot11",PlayerInfo[playerid][PlayerVehicle4ModSlot11]);
                    
SQL_UpdateInt(index"PlayerVehicle4ModSlot12",PlayerInfo[playerid][PlayerVehicle4ModSlot12]);
                    
SQL_UpdateInt(index"PlayerVehicle4ModSlot13",PlayerInfo[playerid][PlayerVehicle4ModSlot13]);
                    
SQL_UpdateInt(index"VehLock4",PlayerInfo[playerid][pVehLock4]);
                    
SQL_UpdateInt(index"VehLocked4",PlayerInfo[playerid][pVehLocked4]);
                    
SQL_UpdateInt(index"PlayerVehicle4Interior",PlayerInfo[playerid][PlayerVehicle4Interior]);
                    
SQL_UpdateInt(index"PlayerVehicle4VirWorld",PlayerInfo[playerid][PlayerVehicle4VirWorld]);
                    
SQL_UpdateInt(index"PlayerVehicleModel5",PlayerInfo[playerid][PlayerVehicleModel5]);
                    
SQL_UpdateFloat(index"PlayerVehicleFacing5",PlayerInfo[playerid][PlayerVehicleFacing5]);
                    
SQL_UpdateInt(index"PlayerVehicle5Color",PlayerInfo[playerid][pPlayerVehicle5Color]);
                    
SQL_UpdateInt(index"PlayerVehicle5Color2",PlayerInfo[playerid][pPlayerVehicle5Color2]);
                    
SQL_UpdateFloat(index"PlayerVehiclePosX5",PlayerInfo[playerid][PlayerVehiclePosX5]);
                    
SQL_UpdateFloat(index"PlayerVehiclePosY5",PlayerInfo[playerid][PlayerVehiclePosY5]);
                    
SQL_UpdateFloat(index"PlayerVehiclePosZ5",PlayerInfo[playerid][PlayerVehiclePosZ5]);
                    
SQL_UpdateInt(index"PlayerVehicle5PaintJob",PlayerInfo[playerid][PlayerVehicle5PaintJob]);
                    
SQL_UpdateInt(index"PlayerVehicle5Nos",PlayerInfo[playerid][PlayerVehicle5Nos]);
                    
SQL_UpdateInt(index"PlayerVehicle5ModSlot0",PlayerInfo[playerid][PlayerVehicle5ModSlot0]);
                    
SQL_UpdateInt(index"PlayerVehicle5ModSlot1",PlayerInfo[playerid][PlayerVehicle5ModSlot1]);
                    
SQL_UpdateInt(index"PlayerVehicle5ModSlot2",PlayerInfo[playerid][PlayerVehicle5ModSlot2]);
                    
SQL_UpdateInt(index"PlayerVehicle5ModSlot3",PlayerInfo[playerid][PlayerVehicle5ModSlot3]);
                    
SQL_UpdateInt(index"PlayerVehicle5ModSlot4",PlayerInfo[playerid][PlayerVehicle5ModSlot4]);
                    
SQL_UpdateInt(index"PlayerVehicle5ModSlot5",PlayerInfo[playerid][PlayerVehicle5ModSlot5]);
                    
SQL_UpdateInt(index"PlayerVehicle5ModSlot6",PlayerInfo[playerid][PlayerVehicle5ModSlot6]);
                    
SQL_UpdateInt(index"PlayerVehicle5ModSlot7",PlayerInfo[playerid][PlayerVehicle5ModSlot7]);
                    
SQL_UpdateInt(index"PlayerVehicle5ModSlot8",PlayerInfo[playerid][PlayerVehicle5ModSlot8]);
                    
SQL_UpdateInt(index"PlayerVehicle5ModSlot9",PlayerInfo[playerid][PlayerVehicle5ModSlot9]);
                    
SQL_UpdateInt(index"PlayerVehicle5ModSlot10",PlayerInfo[playerid][PlayerVehicle5ModSlot10]);
                    
SQL_UpdateInt(index"PlayerVehicle5ModSlot11",PlayerInfo[playerid][PlayerVehicle5ModSlot11]);
                    
SQL_UpdateInt(index"PlayerVehicle5ModSlot12",PlayerInfo[playerid][PlayerVehicle5ModSlot12]);
                    
SQL_UpdateInt(index"PlayerVehicle5ModSlot13",PlayerInfo[playerid][PlayerVehicle5ModSlot13]);
                    
SQL_UpdateInt(index"VehLock5",PlayerInfo[playerid][pVehLock5]);
                    
SQL_UpdateInt(index"VehLocked5",PlayerInfo[playerid][pVehLocked5]);
                    
SQL_UpdateInt(index"PlayerVehicle5Interior",PlayerInfo[playerid][PlayerVehicle5Interior]);
                    
SQL_UpdateInt(index"PlayerVehicle5VirWorld",PlayerInfo[playerid][PlayerVehicle5VirWorld]);
                    
SQL_UpdateInt(index"CarTime",PlayerInfo[playerid][pCarTime]);
                    
SQL_UpdateInt(index"Phonebook",PlayerInfo[playerid][pPhoneBook]);
                    
SQL_UpdateInt(index"HouseTicket",PlayerInfo[playerid][pHouseTicket]);
                    
SQL_UpdateInt(index"BusinessTicket",PlayerInfo[playerid][pBusinessTicket]);
                    
SQL_UpdateInt(index"VehicleTicket",PlayerInfo[playerid][pVehicleTicket]);
                    
SQL_UpdateInt(index"GateTicket",PlayerInfo[playerid][pGateTicket]);
                    
SQL_UpdateInt(index"GarageTicket",PlayerInfo[playerid][pGarageTicket]);
                    
SQL_UpdateInt(index"BoomBox",PlayerInfo[playerid][pBoomBox]);
                    
SQL_UpdateInt(index"LottoNr",PlayerInfo[playerid][pLottoNr]);
                    
SQL_UpdateInt(index"Fishes",PlayerInfo[playerid][pFishes]);
                    
SQL_UpdateInt(index"BiggestFish",PlayerInfo[playerid][pBiggestFish]);
                    
SQL_UpdateInt(index"Job",PlayerInfo[playerid][pJob]);
                    
SQL_UpdateInt(index"Job2",PlayerInfo[playerid][pJob2]);
                    
SQL_UpdateInt(index"Paycheck",PlayerInfo[playerid][pPayCheck]);
                    
SQL_UpdateInt(index"HeadValue",PlayerInfo[playerid][pHeadValue]);
                      
SQL_UpdateInt(index"BHHeadValue",PlayerInfo[playerid][pBHHeadValue]);
                    
SQL_UpdateInt(index"Jailed",PlayerInfo[playerid][pJailed]);
                    
SQL_Update(index);
                    
index SQL_PrepareUpdate(playername);
                     
SQL_UpdateString(index"JailedReason",PlayerInfo[playerid][pJailedReason]);
                    
SQL_UpdateInt(index"JailTime",PlayerInfo[playerid][pJailTime]);
                    
SQL_UpdateInt(index"Gun parts",PlayerInfo[playerid][pMats]);
                    
SQL_UpdateInt(index"Pot",PlayerInfo[playerid][pPot]);
                    
SQL_UpdateInt(index"Bong",PlayerInfo[playerid][pBong]);
                    
SQL_UpdateInt(index"Pipe",PlayerInfo[playerid][pPipe]);
                    
SQL_UpdateInt(index"Paper",PlayerInfo[playerid][pPaper]);
                    
SQL_UpdateInt(index"Crack",PlayerInfo[playerid][pCrack]);
                    
SQL_UpdateInt(index"Leader",PlayerInfo[playerid][pLeader]);
                    
SQL_UpdateInt(index"Member",PlayerInfo[playerid][pMember]);
                    
SQL_UpdateInt(index"FMember",PlayerInfo[playerid][pFMember]);
                    
SQL_UpdateInt(index"Rank",PlayerInfo[playerid][pRank]);
                    
SQL_UpdateInt(index"DetSkill",PlayerInfo[playerid][pDetSkill]);
                    
SQL_UpdateInt(index"SexSkill",PlayerInfo[playerid][pSexSkill]);
                    
SQL_UpdateInt(index"BoxSkill",PlayerInfo[playerid][pBoxSkill]);
                    
SQL_UpdateInt(index"LawSkill",PlayerInfo[playerid][pLawSkill]);
                    
SQL_UpdateInt(index"MechSkill",PlayerInfo[playerid][pMechSkill]);
                    
SQL_UpdateInt(index"JackSkill",PlayerInfo[playerid][pJackSkill]);
                    
SQL_UpdateInt(index"CarSkill",PlayerInfo[playerid][pCarSkill]);
                    
SQL_UpdateInt(index"NewsSkill",PlayerInfo[playerid][pNewsSkill]);
                    
SQL_UpdateInt(index"DrugsSkill",PlayerInfo[playerid][pDrugsSkill]);
                    
SQL_UpdateInt(index"ArmsSkill",PlayerInfo[playerid][pArmsSkill]);
                    
SQL_UpdateInt(index"House",PlayerInfo[playerid][pPhousekey]);
                        
SQL_UpdateInt(index"InGarage",PlayerInfo[playerid][InGarage]);
                        
SQL_UpdateInt(index"HouseExterior"PlayerInfo[playerid][HouseInterior]);
                    
SQL_UpdateInt(index"HouseInterior"PlayerInfo[playerid][HouseInterior]);
                      
SQL_UpdateFloat(index"hExtX"PlayerInfo[playerid][hExtX]);
                    
SQL_UpdateFloat(index"hExtY"PlayerInfo[playerid][hExtY]);
                    
SQL_UpdateFloat(index"hExtZ"PlayerInfo[playerid][hExtZ]);
                    
SQL_UpdateFloat(index"hIntX"PlayerInfo[playerid][hIntX]);
                    
SQL_UpdateFloat(index"hIntY"PlayerInfo[playerid][hIntY]);
                    
SQL_UpdateFloat(index"hIntZ"PlayerInfo[playerid][hIntZ]);
                    
SQL_UpdateInt(index"SmugglerSkill",PlayerInfo[playerid][pSmugglerSkill]);
                    
SQL_UpdateInt(index"FishSkill",PlayerInfo[playerid][pFishSkill]);
                    
SQL_UpdateInt(index"FightingStyle",PlayerInfo[playerid][pFightingStyle]);
                    
SQL_UpdateFloat(index"pHealth",PlayerInfo[playerid][pHealth]);
                    
SQL_UpdateFloat(index"pArmor",PlayerInfo[playerid][pArmor]);
                    
SQL_UpdateInt(index"pSHealth",PlayerInfo[playerid][pSHealth]);
                    
SQL_UpdateInt(index"Int",PlayerInfo[playerid][pInt]);
                    
SQL_UpdateInt(index"Local",PlayerInfo[playerid][pLocal]);
                    
SQL_UpdateInt(index"VirtualWorld",PlayerInfo[playerid][pVirtualWorld]);
                    
SQL_UpdateInt(index"Model",PlayerInfo[playerid][pModel]);
                    
SQL_UpdateInt(index"Tikis",PlayerInfo[playerid][pTikis]);
                    
SQL_UpdateInt(index"Clothes",PlayerInfo[playerid][pClothes]);
                    
SQL_UpdateInt(index"PhoneNr",PlayerInfo[playerid][pPnumber]);
                    
SQL_UpdateInt(index"Apartment",PlayerInfo[playerid][pPaptkey]);
                    
SQL_UpdateInt(index"CarLic",PlayerInfo[playerid][pCarLic]);
                    
SQL_UpdateInt(index"FlyLic",PlayerInfo[playerid][pFlyLic]);
                    
SQL_UpdateInt(index"BoatLic",PlayerInfo[playerid][pBoatLic]);
                    
SQL_UpdateInt(index"FishLic",PlayerInfo[playerid][pFishLic]);
                    
SQL_UpdateInt(index"GunLic",PlayerInfo[playerid][pGunLic]);
                    
SQL_UpdateInt(index"Gun0",PlayerInfo[playerid][pGun0]);
                    
SQL_UpdateInt(index"Gun1",PlayerInfo[playerid][pGun1]);
                    
SQL_UpdateInt(index"Gun2",PlayerInfo[playerid][pGun2]);
                    
SQL_UpdateInt(index"Gun3",PlayerInfo[playerid][pGun3]);
                       
SQL_UpdateInt(index"InBusiness",PlayerInfo[playerid][InBusiness]);
                        
SQL_UpdateInt(index"BusinessInterior"PlayerInfo[playerid][BusinessInterior]);
                    
SQL_UpdateInt(index"BusinessExterior"PlayerInfo[playerid][BusinessExterior]);
                    
SQL_UpdateInt(index"Bizz",PlayerInfo[playerid][pPbiskey]);
                    
SQL_UpdateInt(index"Garage",PlayerInfo[playerid][pGarageKey]);
                    
SQL_UpdateInt(index"GarageII",PlayerInfo[playerid][pGarageKey2]);
                       
SQL_UpdateInt(index"House",PlayerInfo[playerid][pHouseKey]);
                    
SQL_UpdateInt(index"HouseII",PlayerInfo[playerid][pHouseKey2]);
                    
SQL_UpdateInt(index"HouseIII",PlayerInfo[playerid][pHouseKey3]);
                    
SQL_UpdateInt(index"HouseIIII",PlayerInfo[playerid][pHouseKey4]);
                    
SQL_UpdateInt(index"GateKey",PlayerInfo[playerid][pGateKey]);
                    
SQL_UpdateInt(index"GateKeyIA",PlayerInfo[playerid][pGateKey2]);
                    
SQL_UpdateInt(index"GateKeyIB",PlayerInfo[playerid][pGateKey3]);
                    
SQL_UpdateInt(index"GateKeyIC",PlayerInfo[playerid][pGateKey4]);
                    
SQL_UpdateInt(index"GateKeyID",PlayerInfo[playerid][pGateKey5]);
                    
SQL_UpdateInt(index"GateKeyIE",PlayerInfo[playerid][pGateKey6]);
                    
SQL_UpdateInt(index"GateKeyIF",PlayerInfo[playerid][pGateKey7]);
                    
SQL_UpdateInt(index"GateKeyIG",PlayerInfo[playerid][pGateKey8]);
                    
SQL_UpdateInt(index"GateKeyIH",PlayerInfo[playerid][pGateKey9]);
                    
SQL_UpdateInt(index"GateKeyII",PlayerInfo[playerid][pGateKey10]);
                     
SQL_UpdateFloat(index"bExtX"PlayerInfo[playerid][bExtX]);
                    
SQL_UpdateFloat(index"bExtY"PlayerInfo[playerid][bExtY]);
                    
SQL_UpdateFloat(index"bExtZ"PlayerInfo[playerid][bExtZ]);
                    
SQL_UpdateFloat(index"bIntX"PlayerInfo[playerid][bIntX]);
                    
SQL_UpdateFloat(index"bIntY"PlayerInfo[playerid][bIntY]);
                    
SQL_UpdateFloat(index"bIntZ"PlayerInfo[playerid][bIntZ]);
                    
SQL_UpdateInt(index"Gun4",PlayerInfo[playerid][pGun4]);
                    
SQL_UpdateInt(index"Gun5",PlayerInfo[playerid][pGun5]);
                    
SQL_UpdateInt(index"Gun6",PlayerInfo[playerid][pGun6]);
                    
SQL_UpdateInt(index"Gun7",PlayerInfo[playerid][pGun7]);
                    
SQL_UpdateInt(index"Gun8",PlayerInfo[playerid][pGun8]);
                    
SQL_UpdateInt(index"Gun9",PlayerInfo[playerid][pGun9]);
                    
SQL_UpdateInt(index"Gun10",PlayerInfo[playerid][pGun10]);
                    
SQL_UpdateInt(index"Gun11",PlayerInfo[playerid][pGun11]);
                    
SQL_UpdateInt(index"Gun12",PlayerInfo[playerid][pGun12]);
                    
SQL_UpdateInt(index"CarTime",PlayerInfo[playerid][pCarTime]);
                    
SQL_UpdateInt(index"DrugsTime",PlayerInfo[playerid][pDrugsTime]);
                    
SQL_UpdateInt(index"LawyerTime",PlayerInfo[playerid][pLawyerTime]);
                    
SQL_UpdateInt(index"LawyerFreeTime",PlayerInfo[playerid][pLawyerFreeTime]);
                    
SQL_UpdateInt(index"MechTime",PlayerInfo[playerid][pMechTime]);
                    
SQL_UpdateInt(index"SexTime",PlayerInfo[playerid][pSexTime]);
                    
SQL_UpdateInt(index"PayDay",PlayerInfo[playerid][pPayDay]);
                    
SQL_UpdateInt(index"PayDayHad",PlayerInfo[playerid][pPayDayHad]);
                    
SQL_UpdateInt(index"CDPlayer",PlayerInfo[playerid][pCDPlayer]);
                    
SQL_UpdateInt(index"Dice",PlayerInfo[playerid][pDice]);
                    
SQL_UpdateInt(index"Screw",PlayerInfo[playerid][pScrew]);
                    
SQL_UpdateInt(index"Rope",PlayerInfo[playerid][pRope]);
                    
SQL_UpdateInt(index"AKmagazine",PlayerInfo[playerid][pAKmagazine]);
                    
SQL_UpdateInt(index"CSGmagazine",PlayerInfo[playerid][pCSGmagazine]);
                    
SQL_UpdateInt(index"Demagazine",PlayerInfo[playerid][pDemagazine]);
                    
SQL_UpdateInt(index"Cigars",PlayerInfo[playerid][pCigars]);
                    
SQL_UpdateInt(index"GoldBars",PlayerInfo[playerid][pGoldBars]);
                    
SQL_UpdateInt(index"Sprunk",PlayerInfo[playerid][pSprunk]);
                    
SQL_UpdateInt(index"WT",PlayerInfo[playerid][pWT]);
                    
SQL_UpdateInt(index"WTc",PlayerInfo[playerid][pWTc]);
                    
SQL_UpdateInt(index"Bombs",PlayerInfo[playerid][pBombs]);
                    
SQL_UpdateInt(index"Scope",PlayerInfo[playerid][pScope]);
                    
SQL_UpdateInt(index"OwnsMask",PlayerInfo[playerid][pOwnsMask]);
                    
SQL_UpdateInt(index"Wins",PlayerInfo[playerid][pWins]);
                    
SQL_UpdateInt(index"Loses",PlayerInfo[playerid][pLoses]);
                    
SQL_UpdateInt(index"Tutorial",PlayerInfo[playerid][pTut]);
                    
SQL_UpdateInt(index"OnDuty",PlayerInfo[playerid][pOnDuty]);
                    
SQL_UpdateInt(index"Hospital",PlayerInfo[playerid][pHospital]);
                    
SQL_UpdateInt(index"Adjustable",PlayerInfo[playerid][pAdjustable]);
                    
SQL_UpdateInt(index"Married",PlayerInfo[playerid][pMarried]);
                    
SQL_UpdateString(index"MarriedTo",PlayerInfo[playerid][pMarriedTo]);
                    
SQL_UpdateString(index"NormalName",PlayerInfo[playerid][pNormalName]);
                    
SQL_UpdateString(index"AdminName",PlayerInfo[playerid][pAdminName]);
                    
SQL_UpdateString(index"HelperName",PlayerInfo[playerid][pHelperName]);
                    
SQL_UpdateInt(index"AdminDuty",PlayerInfo[playerid][pAdminDuty]);
                    
SQL_UpdateString(index"ContractBy",PlayerInfo[playerid][pContractBy]);
                    
SQL_UpdateString(index"IP",PlayerInfo[playerid][pIP]);
                    
SQL_UpdateInt(index"WantedLevel",PlayerInfo[playerid][pWantedLevel]);
                    
SQL_UpdateInt(index"NewbieMuted",PlayerInfo[playerid][pNewbieMuted]);
                    
SQL_UpdateInt(index"RHmuted",PlayerInfo[playerid][prhmuted]);
                    
SQL_UpdateInt(index"ReportMuted",PlayerInfo[playerid][pReportMuted]);
                    
SQL_UpdateInt(index"AdvertiseMuted",PlayerInfo[playerid][pAdvertiseMuted]);
                    
SQL_UpdateInt(index"SafeSpawn",PlayerInfo[playerid][pSafeSpawn]);
                    
SQL_UpdateFloat(index"SPos_x",PlayerInfo[playerid][pSPos_x]);
                    
SQL_UpdateFloat(index"SPos_y",PlayerInfo[playerid][pSPos_y]);
                    
SQL_UpdateFloat(index"SPos_z",PlayerInfo[playerid][pSPos_z]);
                    
SQL_UpdateFloat(index"SPos_r",PlayerInfo[playerid][pSPos_r]);
                    
SQL_UpdateInt(index"AidKit",PlayerInfo[playerid][pAidKit]);
                    
SQL_UpdateInt(index"HelperLevel",PlayerInfo[playerid][pHelper]);
                    
SQL_UpdateInt(index"Mask",HasBoughtMask[playerid]);
                    
SQL_UpdateInt(index"Blindfolds",PlayerInfo[playerid][pBlindfolds]);
                    
SQL_UpdateInt(index"Speedo",gSpeedo[playerid]);
                    
SQL_UpdateInt(index"Seeds",PlayerInfo[playerid][pSeeds]);
                    
SQL_UpdateInt(index"Famed"PlayerInfo[playerid][pFamed]);
                    
SQL_Update(index);
                }
                else 
printf("Warning: Could not update '%s'."PlayerName(playerid));
            }
            
SavePlayerClothing(playerid);
        }
    }
    return 
1;

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