dynamic pickups
#1

I got an array with enter/exit etc.


To the point, I can only create one pickup and it will work , if I decide to create another one it simply fucks up and my msg that I added upon entering the checkpoint seem to not be working.
Anyhow here's the code:

I simply don't know how to make them individual or whatever, every store in the array has it's seperate ID.
ALocations[i][ID]
Код:
new Enter;
new Exit;
new Shop;
stock Pickups()
{
	for(new i; i < sizeof(ALocations); i++)
	{
    	Enter = CreateDynamicPickup(19198, 1, ALocations[i][EntX], ALocations[i][EntY], ALocations[i][EntZ], 0, 0, -1, 200.0);
    	Exit = CreateDynamicPickup(19198, 1, ALocations[i][ExiX], ALocations[i][ExiY], ALocations[i][ExiZ], ALocations[i][Vw], ALocations[i][Interior], -1, 200.0);
	}
	return 1;
}

stock Checkpoints()
{
    for(new i; i < sizeof(ALocations); i++)
	{
	    Shop = CreateDynamicCP(ALocations[i][robX], ALocations[i][robY], ALocations[i][robZ], 2, ALocations[i][Vw], ALocations[i][Interior], -1, 100.0);
	}
	return 1;
}

public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
    for(new i; i < sizeof(ALocations); i++)
	{
	    if(pickupid == Enter)
		{
	    	SetPlayerPos(playerid, ALocations[i][ExiX], ALocations[i][ExiY], ALocations[i][ExiZ]);
	    	SetPlayerFacingAngle(playerid, ALocations[i][ExiF]);
			SetPlayerInterior(playerid, ALocations[i][Interior]);
			SetPlayerVirtualWorld(playerid, ALocations[i][Vw]);
			return 1;
		}
		if(pickupid == Exit)
		{
		    SetPlayerPos(playerid, ALocations[i][EntX], ALocations[i][EntY], ALocations[i][EntZ]);
	    	SetPlayerFacingAngle(playerid, ALocations[i][EntF]);
			SetPlayerInterior(playerid, 0);
			SetPlayerVirtualWorld(playerid, 0);
			return 1;
		}
		if(pickupid == Shop)
		{
		    ShopDialog(playerid);
		}
	}
	return 1;
}
EDIT: stupid mistake regarding the checkpoint, only question now is how to make 2 or more pickups work without mixing up, I got ID's assigned to each store in the array, any clue?
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#2

define MAX_PICKUPS and then use "for()" for that

Exit[i]
Enter[i]
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