change My Sql To Other
#1

Hi alls.This Work Is Very Nice But I Cant Change My Sql To Other Idea.
Any One Can Change My Sql To Other Idea? Pls I Need This Work Whitout My Sql System Thank Very Much + Rep This Is Code :
Код:
// LumberJack Job Made By Me.
// I Hope You'll Leave Credits...
// If Not Go Fuck You're Self...
// This Is MySql =)
// I Hope You'll Like It!
#include <a_samp>
#include <a_mysql>
#define COLOR_ORANGE 0xFFA500FF
#define COLOR_SYSTEM 0xFFFFFFFF
#define COLOR_YELLOW3d 0xFFFF00FF
forward TimeDrov(playerid);
new Text3D:cutterd;
new cutt;
new bool:startjobd[MAX_PLAYERS];
new bool:woodcutter[MAX_PLAYERS];
new timecutt[MAX_PLAYERS];
new Oldskin[MAX_PLAYERS];
new kgcutt[MAX_PLAYERS];
new cuttrands;
new pickcutt;
new randomcutt[][1] = {
    {25},{27},{29},{28},{33},{30},{35},{32},{37},{41},{36},
    {42},{47},{52},{39},{40},{53},{54},{43},{44},{45}
};

public OnFilterScriptInit()
{
    mysql_connect("localhost" , "root", "src", "123321");
    new texts[56];
    CreateObject(18259,-1897.80004883,-1971.00000000,86.59999847,0.00000000,0.00000000,0.00000000); //object(logcabinn01) (2)
    CreateObject(1463,-1892.90002441,-1984.69995117,85.50000000,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile2) (1)
    CreateObject(1463,-1894.19995117,-1983.09997559,85.50000000,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile2) (2)
    CreateObject(1463,-1892.40002441,-1981.00000000,85.50000000,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile2) (3)
    CreateObject(1463,-1894.09997559,-1981.40002441,85.50000000,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile2) (4)
    CreateObject(1463,-1892.30004883,-1982.40002441,85.50000000,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile2) (5)
    CreateObject(1463,-1894.00000000,-1982.09997559,85.80000305,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile2) (6)
    CreateObject(1463,-1892.40002441,-1981.59997559,85.80000305,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile2) (7)
    CreateObject(1463,-1893.80004883,-1981.80004883,86.40000153,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile2) (8)
    CreateObject(1463,-1894.19995117,-1982.69995117,86.09999847,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile2) (9)
    CreateObject(1463,-1891.19995117,-1984.00000000,85.50000000,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile2) (10)
    CreateObject(1463,-1894.90002441,-1984.90002441,85.50000000,0.00000000,0.00000000,0.00000000); //object(dyn_woodpile2) (11)
    CreateObject(14872,-1890.09997559,-1979.19995117,85.69999695,0.00000000,0.00000000,0.00000000); //object(kylie_logs) (1)
    CreateObject(14872,-1892.09997559,-2013.30004883,78.80000305,0.00000000,0.00000000,0.00000000); //object(kylie_logs) (2)
    CreateObject(14872,-1868.80004883,-2016.80004883,77.50000000,0.00000000,0.00000000,0.00000000); //object(kylie_logs) (3)
    CreateObject(848,-1872.30004883,-2005.09997559,82.40000153,0.00000000,0.00000000,0.00000000); //object(dead_tree_20) (1)
    CreateObject(684,-1888.40002441,-1973.19995117,85.69999695,3.00000000,0.00000000,0.00000000); //object(sm_fir_log02) (1)
    CreateObject(846,-1892.00000000,-2019.80004883,77.00000000,17.50000000,0.00000000,0.00000000); //object(dead_tree_18) (1)
    CreateObject(842,-1898.30004883,-1982.00000000,85.40000153,0.00000000,0.00000000,0.00000000); //object(dead_tree_14) (1)
    CreateObject(834,-1882.90002441,-2009.50000000,81.69999695,0.00000000,0.00000000,0.00000000); //object(dead_tree_7) (1)
    CreateObject(831,-1883.59997559,-1993.90002441,83.40000153,0.00000000,0.00000000,0.00000000); //object(dead_tree_5) (1)
    CreateObject(831,-1917.90002441,-1904.50000000,86.19999695,0.00000000,0.00000000,0.00000000); //object(dead_tree_5) (2)
    CreateObject(831,-1905.50000000,-1889.30004883,86.19999695,0.00000000,0.00000000,250.00000000); //object(dead_tree_5) (3)
    pickcutt = CreatePickup(1275,23,-1904.40002441,-1979.30004883,87.80000305);
    Create3DTextLabel("Inventory is empty", 0xFFA500FF, -1889.9906,-1976.1985,86.3198, 40.0, 0, 0);
    return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(startjobd[playerid] == true)
    {
        if(newkeys == KEY_JUMP || newkeys == KEY_FIRE || KEY_CROUCH || KEY_SECONDARY_ATTACK)
        {
              DisablePlayerCheckpoint(playerid);
             RemovePlayerAttachedObject(playerid,1);
             ApplyAnimation(playerid,"PED","IDLE_tired",4.1,0,1,1,0,1);
             SendClientMessage(playerid,0xAFAFAFAA," you drop the timber");
            SetPlayerCheckpoint(playerid, -1898.4493,-2008.8124,80.6425,1.0);
        }
    }
    return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
     if(pickupid == pickcutt)
    {
        if(woodcutter[playerid] == true) ShowPlayerDialog(playerid,9999,DIALOG_STYLE_MSGBOX,"Operation Lumberjack","{EEADDF}>>{FFFFFF}You really want to finish the job?","Yes","No");
        else ShowPlayerDialog ( playerid, 999 , DIALOG_STYLE_MSGBOX, "Operation Lumberjack" , "{} >> EEADDF {FFFFFF} You want to start a woodcutter?" , "Yes" , "No" ) ;
    }
    return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
     new string[256];
     switch(dialogid)
     {
         case 999:
         {
             if(response)
             {
                if ( IsPlayerAttachedObjectSlotUsed ( playerid, 1 ) ) RemovePlayerAttachedObject ( playerid, 1 ) , // pick pickaxe
                woodcutter[playerid] = true;// work started
                Oldskin[playerid] = GetPlayerSkin(playerid);// grean triangle for the skin
                SetPlayerSkin(playerid, 133);//put the skin on hard workers
                SetPlayerCheckpoint(playerid,-1898.4493,-2008.8124,80.6425,1.0);// Put the checkpoint
                SendClientMessage(playerid, COLOR_SYSTEM, "{EEADDF}>>{FFFFFF}You Started WoodMan!");
                SendClientMessage(playerid, COLOR_SYSTEM, "{EEADDF}>>{FFFFFF}on your map marked checkpoint");
                SendClientMessage(playerid, COLOR_SYSTEM, "{EEADDF}>>{FFFFFF}Go to him to start logging");
                ApplyAnimation(playerid,"CHAINSAW","WEAPON_csaw",4.1,1,0,0,0,1);
                ClearAnimations(playerid);
            }
        }
        case 9999:
        {
            if(response)
            {
                woodcutter[playerid] = false;// player is not woodcutter
                SetPlayerSkin(playerid,Oldskin[playerid]);// Put the old skin
                DisablePlayerCheckpoint(playerid);// Harvesting emergency.
                GivePlayerMoney(playerid, kgcutt[playerid]/2);
                format(string, sizeof(string), "{EEADDF}>>{FFFFFF}You earned% d $% d for cutting hardwood",kgcutt[playerid]/2,kgcutt[playerid]);
                SendClientMessage(playerid, COLOR_SYSTEM, string);
                kgcutt[playerid] = 0;
                if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1);
                if(IsPlayerAttachedObjectSlotUsed(playerid,2)) RemovePlayerAttachedObject(playerid,2);// took a wheelballer
                if(IsPlayerAttachedObjectSlotUsed(playerid,3)) RemovePlayerAttachedObject(playerid,3);// ^^
            }
        }
    }
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    new string[128];
    ClearAnimations(playerid);
    ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,1,0,0,1,1,1);
    if(IsPlayerInRangeOfPoint(playerid, 6.0, -1898.4493,-2008.8124,80.6425))
    {
        startjobd[playerid] = true;
        ApplyAnimation(playerid,"CHAINSAW","WEAPON_csaw",4.1,1,0,0,0,11000);
        GivePlayerWeapon(playerid, 9, 1);
        DisablePlayerCheckpoint(playerid);
        timecutt[playerid] = SetTimerEx("TimeDrov",9800,false,"i", playerid);
        return 1;
    }
    else if(IsPlayerInRangeOfPoint(playerid, 3.0, -1896.6873,-1984.3062,86.1669) && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
    {
        startjobd[playerid] = false;
        cuttrands = random(sizeof(randomcutt));
        kgcutt[playerid] += randomcutt[cuttrands][0];
        if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1);//
        if(IsPlayerAttachedObjectSlotUsed(playerid,3)) RemovePlayerAttachedObject(playerid,3);//
        format(string, sizeof(string), "The total number of hardwood %d",kgcutt[playerid]);
        SendClientMessage(playerid, -1, string);
        format(string, sizeof(string), "You cut down hardwood %d ",randomcutt[cuttrands][0]);
        SendClientMessage(playerid, -1, string);
         // cutter+=randomcutt[cuttrands][0];
        cutt+=randomcutt[cuttrands][0];
        cutt ++;
        ApplyAnimation(playerid,"PED","IDLE_tired",4.1,1,0,0,0,2500);
        SetPlayerCheckpoint(playerid, -1898.4493,-2008.8124,80.6425,1.0);
        UpdateMine();
        return 1;
    }
    return 1;
}
public TimeDrov(playerid)
{
    if(startjobd[playerid] == true)
    {
        ResetPlayerWeapons(playerid);
        SetPlayerAttachedObject(playerid, 1, 1463, 1,0.20,0.36,0.0,0.0,90.0, 0.0, 0.4, 0.3, 0.6);
        ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,1,0,0,1,1,1);
        SetPlayerCheckpoint(playerid,-1896.6873,-1984.3062,86.1669,1.0);
    }
    return 1;
}
public OnPlayerDisconnect(playerid)
{
    woodcutter[playerid] = false;//
    return 1;
}
UpdateMine()
{
    new string[56];
    format(string,sizeof(string),"In Stock:\n %d Wood",cutt);
    Update3DTextLabelText(cutterd, COLOR_YELLOW3d, string);
    SaveMine();
    return 1;
}
stock SaveMine()
{
    new ok[200];
     format(ok,sizeof(ok),"INSERT INTO mine (cutt) VALUES (%d)", cutt);
     mysql_query(ok);
    return 1;
}
And This IS Link Of Work
https://sampforum.blast.hk/showthread.php?tid=388307
Reply
#2

Pls Help Me I Need This + Rep I Realy Need This TnX
Reply
#3

First of all - typing "Like This Is A Pain." Seriously, stop it!

Secondly, it is not easy (well, it is, but it's time consuming) so I suggest you read this topic before you decide your future course of action.

https://sampforum.blast.hk/showthread.php?tid=355741
Reply
#4

Can U Make This For Me I Need + Rep I Realy Nieed This Ty
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)