19.02.2014, 07:19
O Sistema de abatidos й assim:
Quero para que ele funcione assim!:
Pois Ele Estб assim:
Код:
if(PlayerInfo[killerid][pBOPE] >= 1 || PlayerInfo[playerid][pGATE] >= 1)
{
if(PlayerInfo[playerid][pPresoLS] >= 1)
{
return 1;
}
new string[20];
GameTextForPlayer(playerid, "~r~Preso!", 2500, 3);
GameTextForPlayer(killerid, "~r~Suspeito abatido!", 2500, 3);
GivePlayerMoney(killerid, 100);
PlayerInfo[playerid][pPresoLS] = 1;
SetPlayerWantedLevel(playerid, 0);
new pName1[24];
new pName2[24];
GetPlayerName(playerid, pName1, 24);
GetPlayerName(killerid, pName2, 24);
format(string, sizeof(string), "<< O procurado da justiзa %s foi preso pelo Polнcial %s >>", pName1, pName2);
SendClientMessageToAll(COLOR_KICK,string);
if(PlayerInfo[playerid][pProcurado] == 1)
{
PlayerInfo[playerid][pTempoPreso] = 180;
SpawnPlayer(playerid);
}
if(PlayerInfo[playerid][pProcurado] == 2)
{
PlayerInfo[playerid][pTempoPreso] = 240;
SpawnPlayer(playerid);
}
if(PlayerInfo[playerid][pProcurado] == 3)
{
PlayerInfo[playerid][pTempoPreso] = 300;
SpawnPlayer(playerid);
}
if(PlayerInfo[playerid][pProcurado] == 4)
{
PlayerInfo[playerid][pTempoPreso] = 400;
SpawnPlayer(playerid);
}
if(PlayerInfo[playerid][pProcurado] == 5)
{
PlayerInfo[playerid][pTempoPreso] = 500;
SpawnPlayer(playerid);
}
if(PlayerInfo[playerid][pProcurado] >= 6)
{
PlayerInfo[playerid][pTempoPreso] = 900;
SpawnPlayer(playerid);
}
PlayerInfo[playerid][pProcurado] = 0;
}
if(PlayerInfo[killerid][pPM] >= 1 || PlayerInfo[killerid][pROTA] >= 1)
{
if(PlayerInfo[playerid][pPresoSF] >= 1)
{
return 1;
}
new string[20];
GameTextForPlayer(playerid, "~r~Preso!", 2500, 3);
GameTextForPlayer(killerid, "~r~Suspeito abatido!", 2500, 3);
GivePlayerMoney(killerid, 100);
PlayerInfo[playerid][pPresoSF] = 1;
SetPlayerWantedLevel(playerid, 0);
new pName1[24];
new pName2[24];
GetPlayerName(playerid, pName1, 24);
GetPlayerName(killerid, pName2, 24);
format(string, sizeof(string), "<< O procurado da justiзa %s foi preso pelo Polнcial %s >>", pName1, pName2);
SendClientMessageToAll(COLOR_KICK,string);
if(PlayerInfo[playerid][pProcurado] == 1)
{
PlayerInfo[playerid][pTempoPreso] = 180;
SpawnPlayer(playerid);
}
if(PlayerInfo[playerid][pProcurado] == 2)
{
PlayerInfo[playerid][pTempoPreso] = 240;
SpawnPlayer(playerid);
}
if(PlayerInfo[playerid][pProcurado] == 3)
{
PlayerInfo[playerid][pTempoPreso] = 300;
SpawnPlayer(playerid);
}
if(PlayerInfo[playerid][pProcurado] == 4)
{
PlayerInfo[playerid][pTempoPreso] = 400;
SpawnPlayer(playerid);
}
if(PlayerInfo[playerid][pProcurado] == 5)
{
PlayerInfo[playerid][pTempoPreso] = 500;
SpawnPlayer(playerid);
}
if(PlayerInfo[playerid][pProcurado] >= 6)
{
PlayerInfo[playerid][pTempoPreso] = 900;
SpawnPlayer(playerid);
}
PlayerInfo[playerid][pProcurado] = 0;
}
Код:
if(IsPlayerConnected(killerid))
{
PlayerInfo[killerid][pMatou]++;
PlayerInfo[playerid][pMorreu]++;
GetPlayerName(killerid,playername,20);
GivePlayerMoney(killerid, 100);
}
Код:
if(IsPlayerConnected(killerid))
{
Matou[killerid] ++;
Morreu[playerid] ++;
GivePlayerMoney(killerid, 100);
}

