[FilterScript] ULTRA DM/DERBY!!!!IN MAP+CMDS FS
#1

i have created a ultra dm/derby with maps plus cmds......i have also used my gunpack fs in this i know that u will like it ....have fun smashing people to their death

cmds:/ultradm ,,/gunpack1,,,/gunpack2

+REP IF U LIKE IT

Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT

/////from here the maps start :)////
AddStaticVehicleEx(557,2182.8999000,-3216.1001000,31.2000000,0.0000000,245,245,15); //Monster B
AddStaticVehicleEx(557,2177.1999500,-3216.6001000,31.4000000,0.0000000,245,245,15); //Monster B
AddStaticVehicleEx(557,2172.5000000,-3216.8999000,31.4000000,0.0000000,245,245,15); //Monster B
AddStaticVehicleEx(557,2167.3999000,-3217.1999500,31.2000000,0.0000000,245,245,15); //Monster B
AddStaticVehicleEx(506,2180.8000500,-3189.3999000,30.9000000,0.0000000,132,4,15); //Super GT
AddStaticVehicleEx(506,2175.8999000,-3189.3999000,30.9000000,0.0000000,132,4,15); //Super GT
AddStaticVehicleEx(506,2178.6999500,-3191.1999500,30.9000000,0.0000000,132,4,15); //Super GT
AddStaticVehicleEx(506,2173.1999500,-3189.0000000,30.9000000,0.0000000,132,4,15); //Super GT
AddStaticVehicleEx(506,2170.3000500,-3189.0000000,30.9000000,0.0000000,132,4,15); //Super GT
AddStaticVehicleEx(495,1891.8000500,-3201.6001000,32.1000000,330.0000000,134,68,15); //Sandking
AddStaticVehicleEx(495,1892.3000500,-3208.8000500,31.6000000,330.0000000,134,68,15); //Sandking
AddStaticVehicleEx(495,1892.5999800,-3216.6999500,31.6000000,318.0000000,134,68,15); //Sandking
AddStaticVehicleEx(495,1893.3000500,-3224.5000000,31.6000000,316.0000000,134,68,15); //Sandking
AddStaticVehicleEx(424,1876.5000000,-3227.6999500,30.7000000,0.0000000,90,87,15); //BF Injection
AddStaticVehicleEx(424,1879.3000500,-3227.3999000,30.7000000,0.0000000,90,87,15); //BF Injection
AddStaticVehicleEx(424,1882.5000000,-3227.1999500,30.7000000,0.0000000,90,87,15); //BF Injection
AddStaticVehicleEx(424,1885.9000200,-3227.1001000,30.7000000,0.0000000,90,87,15); //BF Injection
AddStaticVehicleEx(424,1897.3000500,-3200.8000500,30.7000000,0.0000000,90,87,15); //BF Injection
AddStaticVehicleEx(424,1900.4000200,-3200.3999000,30.7000000,0.0000000,90,87,15); //BF Injection
AddStaticVehicleEx(424,1903.8000500,-3200.5000000,30.7000000,0.0000000,90,87,15); //BF Injection
AddStaticVehicleEx(424,1907.3000500,-3200.1001000,30.7000000,0.0000000,90,87,15); //BF Injection
AddStaticVehicleEx(424,2187.1999500,-3211.8999000,30.9000000,58.0000000,90,87,15); //BF Injection
AddStaticVehicleEx(424,2187.1999500,-3204.6001000,30.9000000,84.0000000,90,87,15); //BF Injection
AddStaticVehicleEx(424,2186.6999500,-3197.8999000,30.9000000,88.0000000,90,87,15); //BF Injection
AddStaticVehicleEx(424,2186.6001000,-3192.3000500,30.9000000,88.0000000,90,87,15); //BF Injection
CreateObject(8171,2031.6992200,-3201.0996100,29.9000000,0.0000000,0.0000000,2.0000000); //object(vgssairportland06) (1)
CreateObject(8171,2121.0000000,-3204.5000000,30.1000000,0.0000000,0.0000000,272.0000000); //object(vgssairportland06) (3)
CreateObject(8171,1944.8994100,-3211.0996100,29.8000000,0.0000000,0.0000000,272.0000000); //object(vgssairportland06) (4)
CreateObject(7303,2150.6999500,-3219.0000000,32.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (1)
CreateObject(7303,2132.1999500,-3219.3999000,32.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (2)
CreateObject(7303,2110.1999500,-3220.6999500,32.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (3)
CreateObject(7303,2088.0000000,-3221.0000000,32.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (4)
CreateObject(7303,2059.3999000,-3221.6999500,32.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (5)
CreateObject(7303,2054.1001000,-3191.5000000,32.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (6)
CreateObject(7303,2084.6999500,-3190.1999500,32.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (8)
CreateObject(7303,2110.1001000,-3190.3999000,32.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (9)
CreateObject(7303,2152.6001000,-3187.8999000,32.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (13)
CreateObject(7303,2133.5000000,-3187.5000000,32.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (14)
CreateObject(7303,1998.6999500,-3194.0000000,30.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (16)
CreateObject(7303,2000.3000500,-3227.3999000,30.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (17)
CreateObject(7303,1973.4000200,-3223.0000000,32.4000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (18)
CreateObject(7303,1974.5999800,-3195.8000500,30.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (19)
CreateObject(7303,1952.0000000,-3226.1001000,30.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (20)
CreateObject(7303,1917.0999800,-3227.3999000,30.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (21)
CreateObject(7303,1948.8000500,-3195.1001000,30.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (22)
CreateObject(7303,1918.6999500,-3196.6999500,30.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (23)
CreateObject(1225,2039.5999800,-3207.5000000,30.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (1)
CreateObject(1225,2033.8000500,-3214.3999000,30.7000000,0.0000000,8.0000000,0.0000000); //object(barrel4) (3)
CreateObject(1225,2026.9000200,-3208.1001000,30.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (4)
CreateObject(1225,2010.8000500,-3216.1999500,28.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (5)
CreateObject(1225,2010.9000200,-3219.1001000,30.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (6)
CreateObject(1225,2010.9000200,-3214.1001000,30.6000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (7)
CreateObject(1225,2008.5000000,-3204.3999000,30.4000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (8)
CreateObject(1225,2009.0000000,-3200.6999500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (9)
CreateObject(1225,2009.0000000,-3198.1999500,30.6000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (10)
CreateObject(1225,2031.8000500,-3201.1999500,30.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (13)
CreateObject(1225,2054.8999000,-3217.6001000,30.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (21)
CreateObject(1225,2051.6999500,-3206.6001000,30.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (22)
CreateObject(1225,2057.6999500,-3206.6001000,30.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (23)
CreateObject(1225,2065.8000500,-3206.0000000,30.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (24)
CreateObject(1225,2074.3999000,-3205.6999500,30.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (25)
CreateObject(1225,2088.8999000,-3205.6001000,30.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (26)
CreateObject(1225,1948.8000500,-3211.8000500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (27)
CreateObject(1225,1955.1999500,-3211.6001000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (28)
CreateObject(1225,1960.5000000,-3211.3999000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (29)
CreateObject(1225,1966.8000500,-3211.3000500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (30)
CreateObject(1225,1971.3000500,-3211.1999500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (31)
CreateObject(1225,1976.0000000,-3210.6001000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (32)
CreateObject(1225,2018.0999800,-3269.1001000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (33)
CreateObject(1225,2020.5000000,-3268.8999000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (34)
CreateObject(1225,2023.4000200,-3268.8000500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (35)
CreateObject(1225,2025.8000500,-3268.8000500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (36)
CreateObject(1225,2027.9000200,-3268.8000500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (37)
CreateObject(1225,2031.5999800,-3268.8999000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (38)
CreateObject(1225,2034.3000500,-3268.8999000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (39)
CreateObject(1225,2038.5999800,-3269.1001000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (40)
CreateObject(1225,2042.8000500,-3268.6999500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (41)
CreateObject(1225,2047.5000000,-3269.1999500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (42)
CreateObject(1225,2049.6999500,-3268.8999000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (43)
CreateObject(1225,2017.9000200,-3266.6999500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (44)
CreateObject(1225,2022.3000500,-3266.5000000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (45)
CreateObject(1225,2025.3000500,-3266.6001000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (46)
CreateObject(1225,2028.0999800,-3267.1001000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (47)
CreateObject(1225,2032.4000200,-3265.8000500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (48)
CreateObject(1225,2039.1999500,-3265.1001000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (49)
CreateObject(1225,2046.9000200,-3265.3000500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (50)
CreateObject(1225,2018.4000200,-3262.6999500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (51)
CreateObject(1225,2018.4000200,-3262.8000500,31.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (52)
CreateObject(1225,2049.5000000,-3261.8999000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (53)
CreateObject(1225,2048.8000500,-3261.6999500,31.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (54)
CreateObject(1225,2046.4000200,-3134.5000000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (55)
CreateObject(1225,2044.8000500,-3134.3999000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (56)
CreateObject(1225,2042.5000000,-3134.3999000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (57)
CreateObject(1225,2040.5000000,-3134.6001000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (58)
CreateObject(1225,2038.0000000,-3134.8999000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (59)
CreateObject(1225,2036.0000000,-3135.1999500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (60)
CreateObject(1225,2033.0000000,-3135.0000000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (61)
CreateObject(1225,2030.1999500,-3134.6001000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (62)
CreateObject(1225,2027.3000500,-3135.1001000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (63)
CreateObject(1225,2023.6999500,-3135.0000000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (64)
CreateObject(1225,2019.5000000,-3135.1999500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (65)
CreateObject(1225,2014.4000200,-3135.8000500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (66)
CreateObject(1225,2015.8000500,-3137.3000500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (67)
CreateObject(1225,2018.5000000,-3137.1001000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (68)
CreateObject(1225,2020.5999800,-3137.1999500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (69)
CreateObject(1225,2023.5000000,-3137.1001000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (70)
CreateObject(1225,2025.5000000,-3137.6999500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (71)
CreateObject(1225,2030.0000000,-3137.3999000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (72)
CreateObject(1225,2033.3000500,-3136.6999500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (73)
CreateObject(1225,2036.5999800,-3136.6001000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (74)
CreateObject(1225,2040.8000500,-3136.8000500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (75)
CreateObject(1225,2044.4000200,-3137.0000000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (76)
CreateObject(1225,1931.4000200,-3277.5000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (77)
CreateObject(1254,2074.1999500,-3205.6001000,31.4000000,0.0000000,0.0000000,0.0000000); //object(killfrenzy) (1)
CreateObject(1254,2041.3000500,-3206.1999500,30.1000000,0.0000000,0.0000000,0.0000000); //object(killfrenzy) (5)
CreateObject(1254,1922.0000000,-3223.3000500,30.1000000,0.0000000,0.0000000,0.0000000); //object(killfrenzy) (6)
CreateObject(1318,2033.4000200,-3207.3999000,30.4000000,0.0000000,0.0000000,0.0000000); //object(arrow) (1)
CreateObject(3374,2015.1999500,-3231.5000000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (1)
CreateObject(3374,2015.3000500,-3236.8999000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (2)
CreateObject(3374,2015.4000200,-3244.1999500,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (3)
CreateObject(3374,2015.5999800,-3254.3000500,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (4)
CreateObject(3374,2051.0000000,-3233.1001000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (5)
CreateObject(3374,2051.3000500,-3242.1001000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (6)
CreateObject(3374,2051.3000500,-3253.0000000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (7)
CreateObject(3374,2051.8000500,-3265.3999000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (8)
CreateObject(3374,2046.5000000,-3134.3000500,32.5000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (9)
CreateObject(3374,2047.5999800,-3142.8999000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (10)
CreateObject(3374,2047.8000500,-3153.3000500,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (11)
CreateObject(3374,2048.1999500,-3164.6999500,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (12)
CreateObject(3374,2047.1999500,-3175.1999500,32.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (13)
CreateObject(3374,2012.1999500,-3136.6999500,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (14)
CreateObject(3374,2012.4000200,-3143.5000000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (15)
CreateObject(3374,2012.1999500,-3150.3999000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (16)
CreateObject(3374,2012.5999800,-3158.6001000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (17)
CreateObject(3374,2013.0000000,-3167.1999500,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (18)
CreateObject(3374,2013.5000000,-3177.0000000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (19)
CreateObject(3374,2013.3000500,-3185.5000000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (20)
CreateObject(3374,2015.9000200,-3264.1999500,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (22)
CreateObject(3374,2018.9000200,-3147.6001000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (23)
CreateObject(3374,2018.9000200,-3148.8000500,34.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (24)
CreateObject(3374,2028.1999500,-3146.6999500,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (25)
CreateObject(3374,2028.0999800,-3147.3999000,34.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (26)
CreateObject(3374,2038.8000500,-3145.0000000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (27)
CreateObject(3374,2038.5999800,-3145.5000000,34.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (28)
CreateObject(3374,2022.3000500,-3261.3999000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (29)
CreateObject(3374,2022.5000000,-3262.0000000,34.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (30)
CreateObject(3374,2033.0999800,-3260.6001000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (31)
CreateObject(3374,2033.0000000,-3261.3000500,34.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (32)
CreateObject(3374,2044.5999800,-3260.1001000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (33)
CreateObject(3374,2044.5000000,-3260.8000500,34.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (34)
CreateObject(3374,2027.9000200,-3148.1999500,37.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (36)
CreateObject(3374,2038.3000500,-3146.1999500,37.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (37)
CreateObject(3374,2036.5999800,-3146.3000500,40.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (38)
CreateObject(3374,2034.8000500,-3146.6001000,43.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (39)
CreateObject(3374,2029.6999500,-3148.6001000,40.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (40)
CreateObject(3374,2030.5999800,-3148.8000500,43.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (41)
CreateObject(3374,2019.3000500,-3149.3999000,37.1000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (42)
CreateObject(3374,2019.0999800,-3149.5000000,40.0000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (43)
CreateObject(3374,2019.8000500,-3149.8999000,43.0000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (44)
CreateObject(3374,2020.0999800,-3150.3000500,46.0000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (45)
CreateObject(3374,2023.4000200,-3149.6999500,48.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (47)
CreateObject(3374,2027.0000000,-3149.5000000,50.3000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (48)
CreateObject(3374,2029.0000000,-3149.1001000,51.7000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (49)
CreateObject(3374,2033.0000000,-3148.3000500,46.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (50)
CreateObject(3374,2032.9000200,-3148.6001000,49.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (51)
CreateObject(3374,2046.6999500,-3144.0000000,34.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (52)
CreateObject(3374,2046.0999800,-3145.1999500,37.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (53)
CreateObject(3374,2045.4000200,-3146.6001000,40.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (54)
CreateObject(3374,2045.0999800,-3147.0000000,43.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (55)
CreateObject(3374,2044.5000000,-3148.3000500,46.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (56)
CreateObject(3374,2043.3000500,-3147.1999500,49.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (57)
CreateObject(3374,2041.3000500,-3147.3999000,50.2000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (58)
CreateObject(3374,2039.3000500,-3148.0000000,50.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (59)
CreateObject(3374,2037.3000500,-3147.6999500,51.6000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (60)
CreateObject(3374,2033.0000000,-3150.3999000,52.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (61)
CreateObject(6865,2019.0000000,-3152.1001000,31.9000000,0.0000000,0.0000000,40.0000000); //object(steerskull) (1)
CreateObject(6865,2046.5000000,-3149.6001000,31.9000000,0.0000000,0.0000000,39.9960000); //object(steerskull) (2)
CreateObject(6965,2033.5000000,-3207.6001000,29.2000000,0.0000000,0.0000000,0.0000000); //object(venefountain02) (1)
CreateObject(16782,2004.9000200,-3190.6001000,35.9000000,0.0000000,0.0000000,0.0000000); //object(a51_radar_scan) (1)
CreateObject(2985,2029.6240200,-3207.9267600,29.1264600,0.0000000,0.0000000,0.0000000); //object(minigun_base) (1)
CreateObject(9833,2032.1999500,-3149.8999000,54.7000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1)
CreateObject(3528,2032.5999800,-3153.8999000,46.6000000,0.0000000,0.0000000,268.0000000); //object(vgsedragon) (1)
CreateObject(9833,2032.3000500,-3150.3999000,33.1000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (2)
CreateObject(3524,2025.8000500,-3155.6001000,32.8000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (1)
CreateObject(3524,2042.8000500,-3154.8999000,32.8000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (2)
CreateObject(3524,2026.1999500,-3085.8999000,30.1000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (3)
CreateObject(3524,1916.6999500,-3212.1001000,32.7000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (4)
CreateObject(3524,1906.5000000,-3212.3999000,32.7000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (5)
CreateObject(3524,1900.5999800,-3212.3000500,32.7000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (6)
CreateObject(3524,2154.8000500,-3203.6001000,33.0000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (7)
CreateObject(3524,2145.6999500,-3203.3999000,33.0000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (8)
CreateObject(3524,2137.5000000,-3204.0000000,33.0000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (9)
CreateObject(3524,2126.8000500,-3204.6001000,33.0000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (10)
CreateObject(3524,1994.0000000,-3308.6999500,27.4000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (11)
CreateObject(2780,2020.8000500,-3152.3000500,46.4000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (1)
CreateObject(2780,2040.5999800,-3136.8000500,31.0000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (2)
CreateObject(2780,2032.5000000,-3138.1001000,29.9000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (3)
CreateObject(2780,2026.5000000,-3138.0000000,29.9000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (4)
CreateObject(2780,2021.4000200,-3138.1999500,29.9000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (5)
CreateObject(2780,2044.5000000,-3135.5000000,32.0000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (6)
CreateObject(2780,2044.5000000,-3258.8000500,34.6000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (7)
CreateObject(2780,2032.6999500,-3258.8999000,32.9000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (8)
CreateObject(2780,2023.4000200,-3260.0000000,33.8000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (9)
CreateObject(2780,2019.6999500,-3268.8999000,29.9000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (10)
CreateObject(2780,2022.9000200,-3266.5000000,29.9000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (11)
CreateObject(2780,2029.5999800,-3269.6999500,29.9000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (12)
CreateObject(2780,2035.5999800,-3263.5000000,29.9000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (13)
CreateObject(2780,2045.0000000,-3265.8000500,29.9000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (14)
CreateObject(2780,2049.8000500,-3264.3999000,30.2000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (15)
CreateObject(2780,2040.0000000,-3264.3999000,29.9000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (16)
CreateObject(2780,1994.6999500,-3196.1001000,81.2000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (17)
CreateObject(2780,2033.3000500,-3200.6999500,29.9000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (18)
CreateObject(2780,2034.0999800,-3214.3999000,30.8000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (19)
CreateObject(2780,2009.8000500,-3226.1999500,29.8000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (20)
CreateObject(2780,2004.9000200,-3193.0000000,29.8000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (21)
CreateObject(2780,1898.0999800,-3213.6999500,29.8000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (22)
CreateObject(2780,2043.9000200,-3149.1999500,48.9000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (23)

/*
Objects converted: 192
Vehicles converted: 25
Vehicle models found: 4
----------------------

*/


// the  teleport commands//:)
if (strcmp(cmdtext, "/ultradm", true) == 0)
	{
		if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
		{
			SetVehiclePos(GetPlayerVehicleID(playerid), 2174.6999511719,-3202.1000976563,32.7000000762939);
			SetVehicleZAngle(GetPlayerVehicleID(playerid), 273.9670);
		}
		else
		{
			SetPlayerPos(playerid,2174.6999511719,-3202.1000976563,32.7000000762939);
			SetPlayerFacingAngle(playerid, 273.9670);
		}
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 1, 1);
        GameTextForPlayer(playerid,"Welcome to ultra dm kill everyone :)",3500,6);

		SetCameraBehindPlayer(playerid);
		return 1;
    }

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/gunpack2", cmdtext, true, 10) == 0)
	{
	GameTextForPlayer(playerid,"YOU HAVE BEEN ARMED UP!!",5000,2);
	GivePlayerWeapon(playerid,22,400);
	GivePlayerWeapon(playerid,25,400);
	GivePlayerWeapon(playerid,26,400);
	GivePlayerWeapon(playerid,27,400);
	GivePlayerWeapon(playerid,28,400);
	GivePlayerWeapon(playerid,29,400);
	GivePlayerWeapon(playerid,30,400);
	GivePlayerWeapon(playerid,31,400);
	GivePlayerWeapon(playerid,32,400);
		return 1;
	}
	return 0;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/gunpack1", cmdtext, true, 10) == 0)
	{
	GameTextForPlayer(playerid,"YOU HAVE BEEN ARMED UP!!",5000,2);
	GivePlayerWeapon(playerid,34,400);
	GivePlayerWeapon(playerid,35,400);
	GivePlayerWeapon(playerid,36,400);
	GivePlayerWeapon(playerid,37,400);
	GivePlayerWeapon(playerid,16,400);
	GivePlayerWeapon(playerid,17,400);
	GivePlayerWeapon(playerid,18,400);
	GivePlayerWeapon(playerid,3,400);
	GivePlayerWeapon(playerid,4,400);
	GivePlayerWeapon(playerid,5,400);
	GivePlayerWeapon(playerid,7,400);
	GivePlayerWeapon(playerid,8,400);
		return 1;
	}
	return 0;
}
+REP IF U LIKE
Reply
#2

Nice
Reply
#3

Good job.
Reply
#4

Good map
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Reply
#5

Good Job
Reply
#6

well done..good job
Reply
#7

many good,i like derby,congratulations.

ps: create a system of DERBY (CROSS),is much cooler than this style of derby...
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