[0.3?]SetVehicleParamsEx Lock Animation Driver Fix.
#1

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SA-MP 0.3z is mainly a security update that we hope to push to release quickly. There are a few new features and there should be time to address some existing 0.3 bugs during the RC.

While Kalcor is fixing 0.3 bugs in my opinion he should also fix the missing animation when a player is entering a locked vehicle(SetVehicleParamsEx) as driver the locked animation is not showing. While entering a locked vehicle as passenger the animation shows fine.
Please fix this.

Admigo
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#2

I think this can be scripted in manually, not sure how though.
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#3

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Originally Posted by seanny
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I think this can be scripted in manually, not sure how though.
I know it can be fixed but its still a bug.
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#4

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Originally Posted by Admigo
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I know it can be fixed but its still a bug.
I will repeat what I always say. Things that are scriptable shouldn't be fixed because implementing that in the source is much harder than script it.
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#5

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Originally Posted by ******
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If anyone has a tested fix I can add it to fixes.inc (with credits of course) for everone's benefit.
Just think rearranging the source code of SA-MP, it would leave less weight gamemodes or filterscripts.


Sorry for my bad English.
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#6

Also gBug, which has been fixed from scriptable side, but it should be fixed by client-side honestly, because it doesn't look that nice. We've got issues with the cars, let's be honest.

edit://
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Originally Posted by ******
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What?
He meant, that its gonna save some space in gamemode.
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#7

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Originally Posted by ******
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What?
On the way to going bad :/

******, you make many good scripts, but understand that many bugs SA-MP can not resolve in pawn. This might even resolve but still would not be perfect.

And sorry again for my bad english
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#8

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Originally Posted by ******
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If anyone has a tested fix I can add it to fixes.inc (with credits of course) for everone's benefit.
Will be great if Kalcor will fix this. Otherwise if someone have a fix for your include.
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#9

Almost every time someone post a bug someone says: "the fix is scriptable", it's annoying, I think that SA-MP should be good by itself and not by script patchs, probably all the bugs reported have script solutions even if by memory hacking, but why always do script patchs if we have an active team for solve the problem nicely? Patchs are for emergency.
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#10

The main reason is that the community is vastly larger than the dev team, so have much more manpower to fix bugs when they can.
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#11

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Originally Posted by ******
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The main reason is that the community is vastly larger than the dev team, so have much more manpower to fix bugs when they can.
You are right. Hopefully someone will fix this. I tried some attemps but without any succes.
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