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The problem is it's calling for both players individually and works as such individually, but if they both get money at a similar time of each other it seems the last SetTimerEx is the only one to make it to being called.
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you have "forward HideMoneyTXD(playerid)"?
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Is the textdraw a player defined variable?
The problem might reside in the fact that the there's only one textdraw for multiple players.
How does the HideMoneyTXD function work?
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Because there's a hardcoded limit of 256 player textdraws, I have about 10 textdraws that could be displayed at any one time, so it's really limiting my max player limit, considering i've peaked over 50 before I would rather not limit to below that.
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oh wow, I didn't notice it was per player, I just checked from a_samp, Thank you I didn't realize that. it wont fix my problem but it certainly is a good discovery.