24.01.2014, 19:10
I use the mmartin taxilight script from:
http://forum.ls-rp.com/viewtopic.php?f=592&t=274051
but when i compile i get this invalid func or dec. error at this part:
if(isTaxi[GetPlayerVehicleID(playerid)])
and
the else and return 1;
#include <a_samp>
#include zcmd
#include streamer
new lastcar[MAX_PLAYERS];
new objTaxi[MAX_VEHICLES];
new isTaxi[MAX_VEHICLES];
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
CMD:maketaxi(playerid, params[]);
// if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, -1,"Error: You aren't in a premier.");
// if(GetVehicleModel(GetPlayerVehicleID(playerid)) != 426) return SendClientMessage(playerid, -1,"Error: You aren't in a premier.");
if(isTaxi[GetPlayerVehicleID(playerid)])
{
DestroyObject(objTaxi[GetPlayerVehicleID(playerid)]);
isTaxi[GetPlayerVehicleID(playerid)]==false;
}
else
{
objTaxi[GetPlayerVehicleID(playerid)] = CreateObject(19308,0,0,0,0,0,0);
AttachObjectToVehicle(objTaxi[GetPlayerVehicleID(playerid)], GetPlayerVehicleID(playerid), 0, -0.5, 0.94, 0, 0, 90);
isTaxi[GetPlayerVehicleID(playerid)]==true;
}
return 1;
}
stock IsSeatTaken(vehicleid, seatid)
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(GetPlayerVehicleID(i) == vehicleid && GetPlayerVehicleSeat(i) == seatid) return 1;
}
return 0;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_PASSENGER || newstate == PLAYER_STATE_DRIVER) lastcar[playerid]=GetPlayerVehicleID(playerid);
new vehicleid=GetPlayerVehicleID(playerid);
if(isTaxi[vehicleid] && ((newstate == PLAYER_STATE_PASSENGER && IsSeatTaken(vehicleid,0)) || (newstate == PLAYER_STATE_DRIVER &&IsSeatTaken(vehicleid,1) || IsSeatTaken(vehicleid,2) || IsSeatTaken(vehicleid,3) || IsSeatTaken(vehicleid,4))))
{
DestroyObject(objTaxi[vehicleid]);
objTaxi[vehicleid] = CreateObject(19310,0,0,0,0,0,0);
AttachObjectToVehicle(objTaxi[vehicleid], vehicleid, 0, -0.5, 0.94, 0, 0, 90);
}
if(isTaxi[lastcar[playerid]] && oldstate == PLAYER_STATE_PASSENGER && (!IsSeatTaken(lastcar[playerid],1) && !IsSeatTaken(lastcar[playerid],2) && !IsSeatTaken(lastcar[playerid],3)))
{
DestroyObject(objTaxi[lastcar[playerid]]);
objTaxi[lastcar[playerid]] = CreateObject(19308,0,0,0,0,0,0);
AttachObjectToVehicle(objTaxi[lastcar[playerid]], lastcar[playerid], 0, -0.5, 0.94, 0, 0, 90);
}
return 1;
}
how fix?
http://forum.ls-rp.com/viewtopic.php?f=592&t=274051
but when i compile i get this invalid func or dec. error at this part:
if(isTaxi[GetPlayerVehicleID(playerid)])
and
the else and return 1;
#include <a_samp>
#include zcmd
#include streamer
new lastcar[MAX_PLAYERS];
new objTaxi[MAX_VEHICLES];
new isTaxi[MAX_VEHICLES];
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
CMD:maketaxi(playerid, params[]);
// if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, -1,"Error: You aren't in a premier.");
// if(GetVehicleModel(GetPlayerVehicleID(playerid)) != 426) return SendClientMessage(playerid, -1,"Error: You aren't in a premier.");
if(isTaxi[GetPlayerVehicleID(playerid)])
{
DestroyObject(objTaxi[GetPlayerVehicleID(playerid)]);
isTaxi[GetPlayerVehicleID(playerid)]==false;
}
else
{
objTaxi[GetPlayerVehicleID(playerid)] = CreateObject(19308,0,0,0,0,0,0);
AttachObjectToVehicle(objTaxi[GetPlayerVehicleID(playerid)], GetPlayerVehicleID(playerid), 0, -0.5, 0.94, 0, 0, 90);
isTaxi[GetPlayerVehicleID(playerid)]==true;
}
return 1;
}
stock IsSeatTaken(vehicleid, seatid)
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(GetPlayerVehicleID(i) == vehicleid && GetPlayerVehicleSeat(i) == seatid) return 1;
}
return 0;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_PASSENGER || newstate == PLAYER_STATE_DRIVER) lastcar[playerid]=GetPlayerVehicleID(playerid);
new vehicleid=GetPlayerVehicleID(playerid);
if(isTaxi[vehicleid] && ((newstate == PLAYER_STATE_PASSENGER && IsSeatTaken(vehicleid,0)) || (newstate == PLAYER_STATE_DRIVER &&IsSeatTaken(vehicleid,1) || IsSeatTaken(vehicleid,2) || IsSeatTaken(vehicleid,3) || IsSeatTaken(vehicleid,4))))
{
DestroyObject(objTaxi[vehicleid]);
objTaxi[vehicleid] = CreateObject(19310,0,0,0,0,0,0);
AttachObjectToVehicle(objTaxi[vehicleid], vehicleid, 0, -0.5, 0.94, 0, 0, 90);
}
if(isTaxi[lastcar[playerid]] && oldstate == PLAYER_STATE_PASSENGER && (!IsSeatTaken(lastcar[playerid],1) && !IsSeatTaken(lastcar[playerid],2) && !IsSeatTaken(lastcar[playerid],3)))
{
DestroyObject(objTaxi[lastcar[playerid]]);
objTaxi[lastcar[playerid]] = CreateObject(19308,0,0,0,0,0,0);
AttachObjectToVehicle(objTaxi[lastcar[playerid]], lastcar[playerid], 0, -0.5, 0.94, 0, 0, 90);
}
return 1;
}
how fix?