13.01.2014, 09:21
Hello,
our server has about 100 players each day and therefore we have a huge problem. Everything is fine until there is an area where a big bunch of players and cars come together. The result is a heavy server load due to this. It is stressed with simple commands and actions are only performed some seconds after the command got posted.
Another problem is, that many players become the so called "SAMP-Bug" as a result of the server load. Our server has enough power, though, it gets overloaded in such situations.
I actually don't know if this problem appeared through a server move to a different hoster (but with equal hardware) or after the server update to 0.3X-R2.
Our Script doesn't care about Vehicle-Streaming-specific callbacks, so i really don't have any idea. The profiler plugin also doesn't show anything abnormal, because the most average loading functions are called every time without any relation to players/cars streamed at the same area.
Any help is appreciated.
Kind regards,
theredstreak1
our server has about 100 players each day and therefore we have a huge problem. Everything is fine until there is an area where a big bunch of players and cars come together. The result is a heavy server load due to this. It is stressed with simple commands and actions are only performed some seconds after the command got posted.
Another problem is, that many players become the so called "SAMP-Bug" as a result of the server load. Our server has enough power, though, it gets overloaded in such situations.
I actually don't know if this problem appeared through a server move to a different hoster (but with equal hardware) or after the server update to 0.3X-R2.
Our Script doesn't care about Vehicle-Streaming-specific callbacks, so i really don't have any idea. The profiler plugin also doesn't show anything abnormal, because the most average loading functions are called every time without any relation to players/cars streamed at the same area.
Any help is appreciated.
Kind regards,
theredstreak1

