15.01.2014, 05:18
Oay I have a server, Sometimes, when Someone loggs off, and then logs in the screen is black, even if they relog its still black, anyone canhelp?
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Seems Like Textdraws to me? |
new Text:LTextdraw0;
new Text:LTextdraw1;
LTextdraw0 = TextDrawCreate(198.184463, 112.583320, "EXAMPLE");
TextDrawLetterSize(LTextdraw0, 1.086248, 3.192497);
TextDrawAlignment(LTextdraw0, 1);
TextDrawColor(LTextdraw0, -16776961);
TextDrawSetShadow(LTextdraw0, -2);
TextDrawSetOutline(LTextdraw0, 0);
TextDrawBackgroundColor(LTextdraw0, 255);
TextDrawFont(LTextdraw0, 1);
TextDrawSetProportional(LTextdraw0, 1);
LTextdraw1 = TextDrawCreate(256.281097, 151.083297, "EXAMPLE");
TextDrawLetterSize(LTextdraw1, 0.449999, 1.600000);
TextDrawAlignment(LTextdraw1, 1);
TextDrawColor(LTextdraw1, 65535);
TextDrawSetShadow(LTextdraw1, 0);
TextDrawSetOutline(LTextdraw1, 1);
TextDrawBackgroundColor(LTextdraw1, 255);
TextDrawFont(LTextdraw1, 1);
TextDrawSetProportional(LTextdraw1, 1);
forward ShowLTextdraws(playerid);
public ShowLTextdraws(playerid)
{
TextDrawShowForPlayer(playerid, LTextdraw0);
TextDrawShowForPlayer(playerid, LTextdraw1);
return 1;
}
//new Text:LTextdraw0; i can do // or /* */ but I'm only commenting two lines here.
//new Text:LTextdraw1;
/* For a huge code we use this of course.
LTextdraw0 = TextDrawCreate(198.184463, 112.583320, "EXAMPLE");
TextDrawLetterSize(LTextdraw0, 1.086248, 3.192497);
TextDrawAlignment(LTextdraw0, 1);
TextDrawColor(LTextdraw0, -16776961);
TextDrawSetShadow(LTextdraw0, -2);
TextDrawSetOutline(LTextdraw0, 0);
TextDrawBackgroundColor(LTextdraw0, 255);
TextDrawFont(LTextdraw0, 1);
TextDrawSetProportional(LTextdraw0, 1);
LTextdraw1 = TextDrawCreate(256.281097, 151.083297, "EXAMPLE");
TextDrawLetterSize(LTextdraw1, 0.449999, 1.600000);
TextDrawAlignment(LTextdraw1, 1);
TextDrawColor(LTextdraw1, 65535);
TextDrawSetShadow(LTextdraw1, 0);
TextDrawSetOutline(LTextdraw1, 1);
TextDrawBackgroundColor(LTextdraw1, 255);
TextDrawFont(LTextdraw1, 1);
TextDrawSetProportional(LTextdraw1, 1);
*/ and this to end the comment.
/* to comment this part i just add this and the end part.
forward ShowLTextdraws(playerid);
public ShowLTextdraws(playerid)
{
TextDrawShowForPlayer(playerid, LTextdraw0);
TextDrawShowForPlayer(playerid, LTextdraw1);
return 1;
}
*/ and we end it again here.