11.01.2014, 09:31
I want like that: "AntiSpawnTimerKill" because if not killed the timer this may cause lagg, Here is the CODE
OnPlayerSpawn:
Called this:
OnPlayerSpawn:
Код:
if(DMZone[playerid] >= 0)
{
SetPlayerHealth(playerid, 100000);
SetTimerEx("AntiSpawnkill",4000,0,"i",playerid);
}
Код:
forward AntiSpawnkill(playerid);
public AntiSpawnkill(playerid)
{
if(DMZone[playerid] == 0)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 1)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 2)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 3)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 4)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 5)
{
SetPlayerArmour(playerid,50);
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 6)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 7)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 8)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 9)
{
SetPlayerHealth(playerid,40);
}
if(DMZone[playerid] == 10)
{
SetPlayerHealth(playerid,40);
}
if(DMZone[playerid] == 11)
{
SetPlayerHealth(playerid,100);
}
if(DMZone[playerid] == 12)
{
SetPlayerHealth(playerid,100);
}
return 1;
}

