[Map] Island For CnR (add like u want)
#1

NOTE: Some Codding should be done my yourself. (eg for entering the shop, etc)

Objects : (i added some skins for shooting pratice range)

pawn Code:
CreateObject(18751, -3396.58447, 415.45477, 0.00000,   0.00000, 0.00000, 0.00000);
CreateObject(18751, -3399.97021, 487.11374, 0.00000,   0.00000, 0.00000, 0.00000);
CreateObject(18751, -3458.06836, 414.90048, 0.00000,   0.00000, 0.00000, 0.00000);
CreateObject(18751, -3455.93823, 482.23929, 0.00000,   0.00000, 0.00000, 0.00000);
CreateObject(18760, -3451.36914, 480.99374, 2.73500,   0.00000, 0.00000, 0.00000);
CreateObject(18759, -3416.64160, 429.67371, 507350.00000,   0.00000, 0.00000, 0.00000);
CreateObject(18734, -3408.86377, 500.06760, 3.48830,   0.00000, 0.00000, 0.00000);
CreateObject(718, -3491.51587, 518.06567, 0.00000,   0.00000, 0.00000, 0.00000);
CreateObject(718, -3426.52588, 518.12378, 0.00000,   0.00000, 0.00000, 0.00000);
CreateObject(718, -3373.45605, 518.12592, 2.00000,   0.00000, 0.00000, 0.00000);
CreateObject(718, -3426.00269, 382.17831, 3.00000,   0.00000, 0.00000, 0.00000);
CreateObject(718, -3493.52734, 380.93021, 1.72920,   0.00000, 0.00000, 0.00000);
CreateObject(718, -3363.92065, 448.21286, 2.00000,   0.00000, 0.00000, 0.00000);
CreateObject(718, -3364.53662, 381.07990, 3.00000,   0.00000, 0.00000, 0.00000);
CreateObject(3555, -3393.01758, 419.19504, 8.20200,   0.00000, 0.00000, 0.00000);
CreateObject(3556, -3449.77710, 418.17761, 8.20200,   0.00000, 0.00000, 0.00000);
CreateObject(18789, -3562.04321, 444.35278, 1.30170,   0.00000, 0.00000, 0.00000);
CreateObject(18751, -3673.88818, 444.47440, 1.30170,   0.00000, 0.00000, 0.00000);
CreateObject(18789, -3674.97656, 329.51071, 1.00000,   0.00000, 0.00000, 90.00000);
CreateObject(18789, -3673.41821, 551.59467, 1.00000,   0.00000, 0.00000, 90.00000);
CreateObject(18789, -3780.69727, 442.15524, 1.30170,   0.00000, 0.00000, 0.00000);
CreateObject(18769, -3665.17847, 244.53334, 0.56000,   0.00000, 0.00000, 0.00000);
CreateObject(16770, -3674.72705, 240.43640, 2.68910,   0.00000, 0.00000, 270.00000);
CreateObject(18769, -3685.05713, 244.43433, 0.56000,   0.00000, 0.00000, 0.00000);
CreateObject(18769, -3685.14941, 224.65302, 0.56000,   0.00000, 0.00000, 0.00000);
CreateObject(18769, -3665.21631, 224.49742, 0.56000,   0.00000, 0.00000, 0.00000);
CreateObject(16769, -3642.03882, 242.37093, 1.14910,   0.00000, 0.00000, 270.00000);
CreateObject(18769, -3645.54590, 244.42361, 0.56000,   0.00000, 0.00000, 0.00000);
CreateObject(18769, -3645.56030, 224.40031, 0.56000,   0.00000, 0.00000, 0.00000);
CreateObject(1493, -3649.55518, 245.39609, 1.14910,   0.00000, 0.00000, 270.00000);
CreateObject(10769, -3612.74585, 716.29321, -9.33840,   0.00000, 0.00000, 45.00000);
CreateObject(10828, -3648.18579, 626.54279, 0.33840,   0.00000, 0.00000, 0.00000);
CreateObject(10828, -3614.21875, 626.52582, 0.33840,   0.00000, 0.00000, 0.00000);
CreateObject(10828, -3604.72241, 626.49426, 0.33840,   0.00000, 0.00000, 0.00000);
CreateObject(10828, -3587.99121, 642.81995, 0.33840,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3587.93750, 667.03247, 0.33840,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3587.92725, 697.09772, 0.33840,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3587.88599, 727.72229, 0.33840,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3587.82666, 755.24335, 0.33840,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3587.80273, 782.98566, 0.33840,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3587.80615, 815.39417, 0.33840,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3588.01440, 835.22504, 0.33840,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3603.54102, 852.18939, 0.33840,   0.00000, 0.00000, 0.00000);
CreateObject(10828, -3682.39966, 644.78174, 0.33840,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3682.39478, 672.44543, 0.33840,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3682.39478, 672.44543, 0.33840,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3682.45557, 698.50989, 0.33840,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3682.60693, 727.90063, 0.33840,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3682.70947, 762.00470, 0.33840,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3682.79321, 781.24207, 0.33840,   0.00000, 0.00000, 90.00000);
CreateObject(10816, -3922.18677, 520.02722, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10767, -3941.11646, 790.85315, -13.24000,   0.00000, 0.00000, 45.00000);
CreateObject(10828, -3898.17456, 328.20773, -0.11050,   0.00000, 0.00000, 0.00000);
CreateObject(10828, -3866.68896, 328.15332, -0.11050,   0.00000, 0.00000, 0.00000);
CreateObject(10828, -3927.35156, 328.20007, -0.11050,   0.00000, 0.00000, 0.00000);
CreateObject(10828, -3956.07959, 328.23294, -0.11050,   0.00000, 0.00000, 0.00000);
CreateObject(10828, -3971.69775, 344.55804, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3971.42090, 373.75577, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3971.40527, 407.71133, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3971.41382, 439.51584, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3971.28809, 467.65955, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3971.32983, 497.61566, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3971.35254, 532.65155, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3971.39526, 562.70941, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3971.37402, 591.41681, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3971.35474, 622.43982, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3971.33179, 651.79907, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3971.04541, 719.67065, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3971.06958, 685.74500, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3971.07837, 747.06409, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3970.98096, 779.38062, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3970.97021, 809.92627, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3970.75439, 843.63733, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3970.50757, 860.62183, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3849.34399, 344.81265, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3849.41211, 376.02060, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3848.98633, 467.87558, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3849.56763, 416.80771, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3849.56763, 416.80771, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3848.97510, 501.95575, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3848.90332, 535.99658, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3848.89551, 567.49713, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3848.91797, 600.76093, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3848.92700, 635.72412, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3848.84351, 664.71350, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3848.87207, 692.01898, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3865.98779, 710.80170, -0.11050,   0.00000, 0.00000, 0.00000);
CreateObject(10828, -3893.28809, 710.93365, -0.11050,   0.00000, 0.00000, 0.00000);
CreateObject(10828, -3910.69019, 727.28406, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3910.71289, 760.72302, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3910.77051, 795.00610, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3910.79028, 825.51215, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3910.76685, 859.32428, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(10828, -3926.80054, 877.13837, -0.11050,   0.00000, 0.00000, 0.00000);
CreateObject(10828, -3954.43872, 877.24957, -0.11050,   0.00000, 0.00000, 0.00000);
CreateObject(10828, -3970.83594, 850.28400, -0.11050,   0.00000, 0.00000, 90.00000);
CreateObject(3268, -3892.23975, 384.10776, 0.84266,   0.00000, 0.00000, 0.00000);
CreateObject(3268, -3892.70483, 420.30304, 0.84266,   0.00000, 0.00000, 0.00000);
CreateObject(3268, -3890.84375, 490.18521, 0.84266,   0.00000, 0.00000, 0.00000);
CreateObject(3268, -3890.72144, 533.11554, 0.84266,   0.00000, 0.00000, 0.00000);
CreateObject(7, -3665.37988, 218.71686, 2.20710,   90.00000, 0.00000, 180.00000);
CreateObject(24, -3668.46948, 219.30290, 2.20710,   90.00000, 0.00000, 180.00000);
CreateObject(16, -3670.18359, 219.34241, 2.20710,   90.00000, 0.00000, 180.00000);
CreateObject(18, -3672.01465, 219.55240, 2.20710,   90.00000, 0.00000, 180.00000);
CreateObject(14, -3673.86963, 220.01430, 2.20710,   90.00000, 0.00000, 180.00000);
CreateObject(17, -3676.15112, 219.90581, 2.20710,   90.00000, 0.00000, 180.00000);
CreateObject(15, -3678.00659, 220.13318, 2.20710,   90.00000, 0.00000, 180.00000);
Vortexes and Some boats and planes:

pawn Code:
CreateVehicle(539, -3678.3611, 720.1823, 1.3322, 180.0000, -1, -1, 100);
CreateVehicle(539, -3677.8347, 678.9789, 1.3322, 180.0000, -1, -1, 100);
CreateVehicle(539, -3670.9265, 663.2665, 1.3322, 180.0000, -1, -1, 100);
CreateVehicle(539, -3676.4902, 663.6890, 1.3322, 180.0000, -1, -1, 100);
CreateVehicle(476, -3895.5386, 383.3530, 3.3714, 90.0000, -1, -1, 100);
CreateVehicle(476, -3896.6931, 420.3184, 3.3714, 90.0000, -1, -1, 100);
CreateVehicle(476, -3893.1633, 489.3725, 3.3714, 90.0000, -1, -1, 100);
CreateVehicle(476, -3892.9729, 532.7833, 3.3714, 90.0000, -1, -1, 100);
CreateVehicle(446, -3661.7336, 674.9290, -0.0522, 0.0000, -1, -1, 100);
CreateVehicle(446, -3652.0349, 675.1568, -0.0522, 0.0000, -1, -1, 100);
Places: Airport, Harbour, ammuition and pratice, Boxing ring, some building for u to choose like Bomg shop, etc

Images : will upload tomorrow (im sleepy)
Reply
#2

Can't wait for the screenshot tomorrow!
Reply
#3

Object floating in the watter, map overal not so good.
However, a few fixes there and a lot of ojbects here, it might make a good base for an island map.
Reply
#4

Yea its floating in water. you can add it as a CIA base. but idk the bug which make the water invisible. (the reason why i added vortex is because they can go anywhere). (dont use the vehicles code because they arent places in right pos.)
Reply
#5

fix these bugs ! not bad
simple but not bad !
+rep C: !
update it, hope see it (an update)
Reply
#6

ok will update (ty for rep) <3

EDIT: acctually i made a map like this before (like 1 year ago) but it was lost with the forums. (not this forums)
Reply
#7

who told its a worst map its the best map i like it very much i will add it soon in my server.......
Reply
#8

Put some screenshots pls.
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