Help With String
#1

Hi Help Me With String
its All Time i Have Jobs He is Get Neon System Checkpoints
how to String Or Any Things To No Change Float i test job checkpoints

Quote:

//************************************************** *******//
// This is simple neon system V2 by : NightDay //
// Please dont remove credits //
//************************************************** *******//
//**Include****//
#include <a_samp>

#pragma tabsize 0
#define neondialog 8131

public OnFilterScriptInit()
{
print("\n--------------------------------------");
print("Simple Neon System V2 by : NightDay");
print("--------------------------------------\n");
return 1;
//*********Color****************//
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_BLUE 0x1229FAFF
}

public OnFilterScriptExit()
{
return 1;
}

//**************Commands*********************//
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/neon", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
ShowPlayerDialog(playerid, neondialog, DIALOG_STYLE_LIST, "Neon Color | by : NightDay |", "DarkBlue\nRed\nGreen\nWhite\nViolet\nYellow\nCyan \nLightBlue\nPink\nOrange\nLightGreen\nLightYellow \nDelete Neon", "Select", "Cancel");
}
return 1;
}
return 0;
}
//**************Dialog*********************//
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{

if(dialogid == neondialog)
{
if(response)
{
if(listitem == 0)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Neon installed");
}
if(listitem == 1)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon2", CreateObject(18647,0,0,0,0,0,0));
SetPVarInt(playerid, "neon3", CreateObject(18647,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon2"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon3"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Neon installed");

}
if(listitem == 2)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon4", CreateObject(18649,0,0,0,0,0,0));
SetPVarInt(playerid, "neon5", CreateObject(18649,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon4"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon5"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Neon installed");

}
if(listitem == 3)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon6", CreateObject(18652,0,0,0,0,0,0));
SetPVarInt(playerid, "neon7", CreateObject(18652,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon6"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon7"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Neon installed");

}
if(listitem == 4)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon8", CreateObject(18651,0,0,0,0,0,0));
SetPVarInt(playerid, "neon9", CreateObject(18651,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon8"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon9"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Neon installed");

}
if(listitem == 5)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon10", CreateObject(18650,0,0,0,0,0,0));
SetPVarInt(playerid, "neon11", CreateObject(18650,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon10"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon11"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Neon installed");

}
if(listitem == 6)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon12", CreateObject(18648,0,0,0,0,0,0));
SetPVarInt(playerid, "neon13", CreateObject(18648,0,0,0,0,0,0));
SetPVarInt(playerid, "neon14", CreateObject(18649,0,0,0,0,0,0));
SetPVarInt(playerid, "neon15", CreateObject(18649,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon12"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon13"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon14"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon15"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Neon installed");

}
if(listitem == 7)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon16", CreateObject(18648,0,0,0,0,0,0));
SetPVarInt(playerid, "neon17", CreateObject(18648,0,0,0,0,0,0));
SetPVarInt(playerid, "neon18", CreateObject(18652,0,0,0,0,0,0));
SetPVarInt(playerid, "neon19", CreateObject(18652,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon16"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon17"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon18"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon19"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Neon installed");

}
if(listitem ==
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon20", CreateObject(18647,0,0,0,0,0,0));
SetPVarInt(playerid, "neon21", CreateObject(18647,0,0,0,0,0,0));
SetPVarInt(playerid, "neon22", CreateObject(18652,0,0,0,0,0,0));
SetPVarInt(playerid, "neon23", CreateObject(18652,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon20"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon21"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon22"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon23"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Neon installed");

}
if(listitem == 9)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon24", CreateObject(18647,0,0,0,0,0,0));
SetPVarInt(playerid, "neon25", CreateObject(18647,0,0,0,0,0,0));
SetPVarInt(playerid, "neon26", CreateObject(18650,0,0,0,0,0,0));
SetPVarInt(playerid, "neon27", CreateObject(18650,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon24"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon25"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon26"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon27"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Neon installed");

}
if(listitem == 10)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon28", CreateObject(18649,0,0,0,0,0,0));
SetPVarInt(playerid, "neon29", CreateObject(18649,0,0,0,0,0,0));
SetPVarInt(playerid, "neon30", CreateObject(18652,0,0,0,0,0,0));
SetPVarInt(playerid, "neon31", CreateObject(18652,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon28"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon29"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon30"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon31"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Neon installed");

}
if(listitem == 11)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon32", CreateObject(18652,0,0,0,0,0,0));
SetPVarInt(playerid, "neon33", CreateObject(18652,0,0,0,0,0,0));
SetPVarInt(playerid, "neon34", CreateObject(18650,0,0,0,0,0,0));
SetPVarInt(playerid, "neon35", CreateObject(18650,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon32"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon33"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon34"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon35"), GetPlayerVehicleID(playerid), 0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Neon installed");

}
if(listitem == 12){DestroyObject(GetPVarInt(playerid, "neon")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon1")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon2")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon3"));
DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon4")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon5")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon6")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon7"));
DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon8")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon9")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon10")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon11"));
DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon12")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon13")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon14")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon15"));
DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon16")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon17")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon18")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon19"));
DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon20")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon21")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon22")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon23"));
DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon24")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon25")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon26")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon27"));
DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon28")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon29")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon30")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon31"));
DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon32")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon33")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon34")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon35"));
}
}
}
return 0;
}
public OnPlayerConnect()
{
new playerid;
SendClientMessage(playerid, COLOR_BLUE,"This server use neon system");
return 1;
}
//do not remove credits please...

public OnPlayerSpawn(playerid)
{
SetPlayerCheckpoint(playerid, 1960.2681,2152.3711,10.8203, 3.0);
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
ShowPlayerDialog(playerid, neondialog, DIALOG_STYLE_LIST, "Neon Color | by : NightDay |", "DarkBlue\nRed\nGreen\nWhite\nViolet\nYellow\nCyan \nLightBlue\nPink\nOrange\nLightGreen\nLightYellow \nDelete Neon", "Select", "Cancel");
return 1; //New
}

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#2

i want help i make mush checkpoints and checkpoints house i get diloag neon how to string guys or only in neon checkpoints this no try
i want checkpoints dont change float
Reply
#3

I'm sorry but I don't understand exactly what you want. Do you want the neon dialog to only appear in a specific checkpoint, but not the other checkpoints(houses)? Try this:
pawn Код:
public OnPlayerSpawn(playerid)
{
    SetPlayerCheckpoint(playerid, 1960.2681,2152.3711,10.8203, 3.0);
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    if (IsPlayerInCheckpoint(playerid) && IsPlayerInRangeOfPoint(playerid, 3.0, 1960.2681,2152.3711,10.8203))
    {
        ShowPlayerDialog(playerid, neondialog, DIALOG_STYLE_LIST, "Neon Color | by : NightDay |", "DarkBlue\nRed\nGreen\nWhite\nViolet\nYellow\nCyan \nLightBlue\nPink\nOrange\nLightGreen\nLightYellow \nDelete Neon", "Select", "Cancel");
    }
    return 1;
}
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