Thank you for your answer and time.
Umm basically Idk how to set to random skin ..
maybe problem could be in here
Under OnPlayerSpawn
pawn Код:
if(PlayerInfo[playerid][pRegistred] == 1)
{
if (PlayerInfo[playerid][PosX] != 0 && PlayerInfo[playerid][PosY] != 0 && PlayerInfo[playerid][PosZ] != 0 && PlayerInfo[playerid][Angle] != 0 )
{
SetPlayerPos(playerid, PlayerInfo[playerid][PosX], PlayerInfo[playerid][PosY], PlayerInfo[playerid][PosZ]);
SetPlayerFacingAngle(playerid, PlayerInfo[playerid][Angle]);
SetPlayerInterior(playerid, PlayerInfo[playerid][Interior]);
SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][VirtualWorld]);
TogglePlayerSpectating(playerid, false);
SetPlayerArmour(playerid,PlayerInfo[playerid][pArmour]);
SetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, PlayerInfo[playerid][SKILL_PISTOL]);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, PlayerInfo[playerid][SKILL_PISTOL_SILENCED]);
SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, PlayerInfo[playerid][SKILL_DESERT_EAGLE]);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, PlayerInfo[playerid][SKILL_SHOTGUN]);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, PlayerInfo[playerid][SKILL_SAWNOFF_SHOTGUN]);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, PlayerInfo[playerid][SKILL_SPAS12_SHOTGUN]);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, PlayerInfo[playerid][SKILL_MICRO_UZI]);
SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, PlayerInfo[playerid][SKILL_MP5]);
SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, PlayerInfo[playerid][SKILL_AK47]);
SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, PlayerInfo[playerid][SKILL_M4]);
SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, PlayerInfo[playerid][SKILL_SNIPERRIFLE]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][Weapon1], PlayerInfo[playerid][Ammo1]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][Weapon2], PlayerInfo[playerid][Ammo2]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][Weapon3], PlayerInfo[playerid][Ammo3]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][Weapon4], PlayerInfo[playerid][Ammo4]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][Weapon5], PlayerInfo[playerid][Ammo5]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][Weapon6], PlayerInfo[playerid][Ammo6]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][Weapon7], PlayerInfo[playerid][Ammo7]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][Weapon8], PlayerInfo[playerid][Ammo8]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][Weapon9], PlayerInfo[playerid][Ammo9]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][Weapon10], PlayerInfo[playerid][Ammo10]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][Weapon11], PlayerInfo[playerid][Ammo11]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][Weapon12], PlayerInfo[playerid][Ammo12]);
SetPlayerSkin(playerid,PlayerInfo[playerid][pSkin]);
}
}