06.01.2014, 15:29
Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate==PLAYER_STATE_PASSENGER)
{
new gun,tmp;
GetPlayerWeaponData(playerid,4,gun,tmp);
GetPlayerWeaponData(playerid,5,gun,tmp);
GetPlayerWeaponData(playerid,6,gun,tmp);
#pragma unused tmp
if(gun)SetPlayerArmedWeapon(playerid,gun);
else SetPlayerArmedWeapon(playerid,0);
}
return 1;
}

