12.11.2009, 22:11
native CreateHouse(Float:X, Float:Y, Float:Z, Float:A, price, own[]="ninguem", sold=0)
native GetHouseOwn(houseid);
native SetHouseOwn(houseid, own[]);
native SetHouseSold(houseid, sold);
native IsHouseSold(houseid);
native GetHousePrice(houseid);
native SetHousePrice(houseid, price);
native SetHousePos(houseid, Float:X, Float:Y, Float:Z, Float:A);
native GetHousePos(houseid, &Float:X, &Float:Y, &Float:Z, &Float:A);
native LoadHousePickups();
native IsPlayerInAnyHouse(playerid);
native IsPlayerInHouse(playerid, houseid);
native GetPlayerHouseID(playerid);
Esse sistema й muito antigo foi feito para o meu RPG, feito por mim e o Vancy
native GetHouseOwn(houseid);
native SetHouseOwn(houseid, own[]);
native SetHouseSold(houseid, sold);
native IsHouseSold(houseid);
native GetHousePrice(houseid);
native SetHousePrice(houseid, price);
native SetHousePos(houseid, Float:X, Float:Y, Float:Z, Float:A);
native GetHousePos(houseid, &Float:X, &Float:Y, &Float:Z, &Float:A);
native LoadHousePickups();
native IsPlayerInAnyHouse(playerid);
native IsPlayerInHouse(playerid, houseid);
native GetPlayerHouseID(playerid);
Esse sistema й muito antigo foi feito para o meu RPG, feito por mim e o Vancy