02.01.2014, 13:18
Anyone fixed this problem of sellvehicle in UGRP. Help me please
Код:
if(strcmp(cmd, "/sellvehicle", true) == 0) { new pvehicleid = GetPlayerVehicleID(playerid); if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /sellvehicle [playerid/PartOfName] [price]"); return 1; } giveplayerid = ReturnUser(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /sellvehicle [playerid/PartOfName] [price]"); return 1; } new price = strvalEx(tmp); if(IsPlayerConnected(giveplayerid)) { if(ProxDetectorS(5.0, playerid, giveplayerid)) { if(IsPlayerInAnyVehicle(playerid)) { if(PlayerVehicleID1[playerid] == pvehicleid) { SellVehicleOffer[giveplayerid] = playerid; SellVehicleOfferTime[giveplayerid] = 60; SellVehiclePrice[giveplayerid] = price; SellVehicleSlot[giveplayerid] = 1; format(string,sizeof(string),"You have offered to sell your %s to %s for $%d.",PlayerName(playerid), GetVehicleName(GetPlayerVehicleID(playerid)), price); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string),"%s has just offered to sell you their %s for $%d, /accept vehicle to buy the vehicle.",PlayerName(giveplayerid), GetVehicleName(GetPlayerVehicleID(playerid)), price); SendClientMessage(giveplayerid,COLOR_YELLOW,string); } else if(PlayerVehicleID2[playerid] == pvehicleid) { SellVehicleOffer[giveplayerid] = playerid; SellVehicleOfferTime[giveplayerid] = 60; SellVehiclePrice[giveplayerid] = price; SellVehicleSlot[giveplayerid] = 2; format(string,sizeof(string),"You have offered to sell your %s to %s for $%d.",vehName[GetVehicleModel(pvehicleid)-400],PlayerName(giveplayerid),price); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string),"%s has just offered to sell you their %s for $%d, /accept vehicle to buy the vehicle.",PlayerName(playerid),vehName[GetVehicleModel(pvehicleid)-400],price); SendClientMessage(giveplayerid,COLOR_YELLOW,string); } else if(PlayerVehicleID3[playerid] == pvehicleid) { SellVehicleOffer[giveplayerid] = playerid; SellVehicleOfferTime[giveplayerid] = 60; SellVehiclePrice[giveplayerid] = price; SellVehicleSlot[giveplayerid] = 3; format(string,sizeof(string),"You have offered to sell your %s to %s for $%d.",vehName[GetVehicleModel(pvehicleid)-400],PlayerName(giveplayerid),price); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string),"%s has just offered to sell you their %s for $%d, /accept vehicle to buy the vehicle.",PlayerName(playerid),vehName[GetVehicleModel(pvehicleid)-400],price); SendClientMessage(giveplayerid,COLOR_YELLOW,string); } else if(PlayerVehicleID4[playerid] == pvehicleid) { SellVehicleOffer[giveplayerid] = playerid; SellVehicleOfferTime[giveplayerid] = 60; SellVehiclePrice[giveplayerid] = price; SellVehicleSlot[giveplayerid] = 4; format(string,sizeof(string),"You have offered to sell your %s to %s for $%d.",vehName[GetVehicleModel(pvehicleid)-400],PlayerName(giveplayerid),price); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string),"%s has just offered to sell you their %s for $%d, /accept vehicle to buy the vehicle.",PlayerName(playerid),vehName[GetVehicleModel(pvehicleid)-400],price); SendClientMessage(giveplayerid,COLOR_YELLOW,string); } else if(PlayerVehicleID5[playerid] == pvehicleid) { SellVehicleOffer[giveplayerid] = playerid; SellVehicleOfferTime[giveplayerid] = 60; SellVehiclePrice[giveplayerid] = price; SellVehicleSlot[giveplayerid] = 5; format(string,sizeof(string),"You have offered to sell your %s to %s for $%d.",vehName[GetVehicleModel(pvehicleid)-400],PlayerName(giveplayerid),price); SendClientMessage(playerid,COLOR_YELLOW,string); format(string,sizeof(string),"%s has just offered to sell you their %s for $%d, /accept vehicle to buy the vehicle.",PlayerName(playerid),vehName[GetVehicleModel(pvehicleid)-400],price); SendClientMessage(giveplayerid,COLOR_YELLOW,string); } else { SendClientMessage(playerid,COLOR_GREY," You are not at a vehicle that you own."); } } else { SendClientMessage(playerid,COLOR_GREY," You are not at any vehicle."); } } else { SendClientMessage(playerid,COLOR_GREY," You are not near the player."); } } else { SendClientMessage(playerid,COLOR_GREY," Player Not Connected."); } } return 1;