30.12.2013, 18:28
To com um bug muinto chato quando o player morre ele nasce com a skin ID 0 e nгo com a qual ele estava puis para setar a skin que estб salva.
isso ai й para setar o player no hospital mais proximo ao morrer.
pawn Код:
new Query[128];
cache_get_field_content(0, "Roupa", Query, connect);
SendDeathMessage(killerid, playerid, reason);
if(GetPlayerProxHospital(playerid) == 0){SetSpawnInfo(playerid, 0, strval(Query), 1177.0090, -1323.5096, 14.0495, 267.6955, 0, 0, 0, 0, 0, 0);}
else if(GetPlayerProxHospital(playerid) == 1){SetSpawnInfo(playerid, 0, strval(Query), 2034.1176, -1402.9442, 17.2943, 176.8675, 0, 0, 0, 0, 0, 0);}
else if(GetPlayerProxHospital(playerid) == 2){SetSpawnInfo(playerid, 0, strval(Query), 1607.2908, 1817.3447, 10.8203, 359.8057, 0, 0, 0, 0, 0, 0);}
else if(GetPlayerProxHospital(playerid) == 3){SetSpawnInfo(playerid, 0, strval(Query), -2208.2214, -2286.6533, 30.6250, 321.1312, 0, 0, 0, 0, 0, 0);}