argument type mismatch
#1

Hello guys, I am trying to create 3 moving gates which have their texture changed, but I am getting these errors:

Код:
C:\Documents and Settings\Attila\My Documents\server\filterscripts\BCFDtest.pwn(40) : error 035: argument type mismatch (argument 1)
C:\Documents and Settings\Attila\My Documents\server\filterscripts\BCFDtest.pwn(46) : error 035: argument type mismatch (argument 1)
C:\Documents and Settings\Attila\My Documents\server\filterscripts\BCFDtest.pwn(52) : error 035: argument type mismatch (argument 1)
C:\Documents and Settings\Attila\My Documents\server\filterscripts\BCFDtest.pwn(58) : error 035: argument type mismatch (argument 1)
C:\Documents and Settings\Attila\My Documents\server\filterscripts\BCFDtest.pwn(63) : error 035: argument type mismatch (argument 1)
C:\Documents and Settings\Attila\My Documents\server\filterscripts\BCFDtest.pwn(69) : error 035: argument type mismatch (argument 1)
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


6 Errors.
These are the codes:
Код:
#define FILTERSCRIPT
#include <a_samp>
#define COLOR_RED 0xff0000FF

new test[MAX_PLAYERS];
new test2[MAX_PLAYERS];
new test3[MAX_PLAYERS];
new Gate1[MAX_PLAYERS];
new Gate2[MAX_PLAYERS];
new Gate3[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
    test[playerid] = CreatePlayerObject(playerid, 19447, 684.89984, 1851.06824, 10.28801,   0.00000, 0.00000, 80.58001);
	SetPlayerObjectMaterial(playerid, test[playerid], 0, 11008, "firehouse_sfse", "GB_sandstwall01", 0);

	test2[playerid] = CreatePlayerObject(playerid, 19447, 694.28796, 1849.49451, 10.28801,   0.00000, 0.00000, 80.58001);
	SetPlayerObjectMaterial(playerid, test2[playerid], 0, 11008, "firehouse_sfse", "GB_sandstwall01", 0);
	
    test3[playerid] = CreatePlayerObject(playerid, 3268, 687.80273, 1840.56958, 4.83697,   0.00000, 0.00000, -99.36002);
	SetPlayerObjectMaterial(playerid, test3[playerid], 1, 11008, "firehouse_sfse", "GB_sandstwall01", 0);
	
	Gate1[playerid] = CreatePlayerObject(playerid, 17951, 683.15887, 1851.42261, 6.76438,   0.00000, 0.00000, 80.12000);
	SetPlayerObjectMaterial(playerid, Gate1[playerid], 0, 11008, "firehouse_sfse", "ws_rollerdoor_fire", 0);
	
	Gate2[playerid] = CreatePlayerObject(playerid, 17951, 689.87085, 1850.30139, 6.76438,   0.00000, 0.00000, 80.12000);
	SetPlayerObjectMaterial(playerid, Gate2[playerid], 0, 11008, "firehouse_sfse", "ws_rollerdoor_fire", 0);
	
	Gate3[playerid] = CreatePlayerObject(playerid, 17951, 696.49762, 1849.19312, 6.76426,   0.00000, 0.00000, 80.12000);
	SetPlayerObjectMaterial(playerid, Gate3[playerid], 0, 11008, "firehouse_sfse", "ws_rollerdoor_fire", 0);
	
	
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp(cmdtext, "/bay1o", true) == 0) {
    SendClientMessage(playerid, COLOR_RED,"Bay 1 is open");
//On every line this is the error MoveObject(Gate1, 683.15887, 1851.42261, 10.30182, 1); 
    }

    if(strcmp(cmdtext, "/bay1c", true) == 0) {
    SendClientMessage(playerid, COLOR_RED,"Bay 1 is closed");
    MoveObject(Gate1, 683.15887, 1851.42261, 6.76438, 1); 
	}

    if(strcmp(cmdtext, "/bay1o", true) == 0) {
    SendClientMessage(playerid, COLOR_RED,"Bay 2 is open");
    MoveObject(Gate2, 689.87085, 1850.30139, 10.29825, 1); 
	return 1;
	}

    if(strcmp(cmdtext, "/bay1c", true) == 0) {
    SendClientMessage(playerid, COLOR_RED,"Bay 2 is closed");
    MoveObject(Gate2, 689.87085, 1850.30139, 6.76438, 1);

    if(strcmp(cmdtext, "/bay1o", true) == 0) {
    SendClientMessage(playerid, COLOR_RED,"Bay 3 is open");
    MoveObject(Gate3, 696.49762, 1849.19312, 10.28726, 1); 
	return 1;
	}

    if(strcmp(cmdtext, "/bay1c", true) == 0) {
    SendClientMessage(playerid, COLOR_RED,"Bay 3 is closed");
    MoveObject(Gate3, 696.49762, 1849.19312, 6.76426, 1); 

    return 1;
    }
    return 0;
}
Please Help! Thank You!
Reply
#2

pawn Код:
MoveObject(Gate1, 683.15887, 1851.42261, 10.30182, 1);
becomes:
pawn Код:
MovePlayerObject(playerid, Gate1[playerid], 683.15887, 1851.42261, 10.30182, 1);
Do the same for the rest.
Reply
#3

Thank You Very Much !!
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