Server Crash..
#1

i don't use sscanf , i don't know why show me in log this line -
pawn Код:
[10:37:33] [debug] #7 f6aa3156 in ?? () from plugins/sscanf.so
and this
pawn Код:
[10:37:33] [debug] #0 001274b4 in PlayerUpdateListener (playerid=27) at E:\Multe\Servere SA-MP\Modern-RP\Modern-RP Main Server Files\gamemodes\rp.pwn:28060
[10:37:33] [debug] #1 00054628 in public CrashListener () at E:\Multe\Servere SA-MP\Modern-RP\Modern-RP Main Server Files\gamemodes\rp.pwn:6099
from setplayername ! check all debugs and code from script


pawn Код:
[10:37:33] [debug] Server crashed while executing rp.amx
[10:37:33] [debug] AMX backtrace:
[10:37:33] [debug] #0 001274b4 in PlayerUpdateListener (playerid=27) at E:\Multe\Servere SA-MP\Modern-RP\Modern-RP Main Server Files\gamemodes\rp.pwn:28060
[10:37:33] [debug] #1 00054628 in public CrashListener () at E:\Multe\Servere SA-MP\Modern-RP\Modern-RP Main Server Files\gamemodes\rp.pwn:6099
[10:37:33] [debug] System backtrace:
[10:37:33] [debug] #0 f6b3035b in _ZN10StackTraceC1EPv () from plugins/crashdetect.so
[10:37:33] [debug] #1 f6b29389 in _ZN11crashdetect20PrintSystemBacktraceEPv () from plugins/crashdetect.so
[10:37:33] [debug] #2 f6b2b8ed in _ZN11crashdetect11OnExceptionEPv () from plugins/crashdetect.so
[10:37:33] [debug] #3 f6b2fe68 in ?? () from plugins/crashdetect.so
[10:37:33] [debug] #4 f7751410 in ?? ()
[10:37:33] [debug] #5 080c9c47 in ?? () from /home/gsp_1327/93.119.26.226-7777/samp03svr
[10:37:33] [debug] #6 080cba55 in ?? () from /home/gsp_1327/93.119.26.226-7777/samp03svr
[10:37:33] [debug] #7 f6aa3156 in ?? () from plugins/sscanf.so

pawn Код:
else if(key == KEY_SPRINT)
        {

            active_character[playerid] = character_offset[playerid];
            choosing_character[playerid] = false;
//28060     SetPlayerName(playerid,CharacterInfo[playerid][active_character[playerid]][cName]);
            character_chosen[playerid] = true;
            ProcessSpawn(playerid);
            LoadNotes(playerid);
            LoadInventory(playerid);
            LoadRingtone(playerid);
            //format(accent[playerid],16,"%s",CharacterInfo[playerid][active_character[playerid]][cAccent]);
            SetPlayerHealth(playerid,CharacterInfo[playerid][active_character[playerid]][cHealth]);
            SetPlayerArmour(playerid,CharacterInfo[playerid][active_character[playerid]][cArmor]);
            character_offset[playerid] = 0;
        }
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#2

UPPP!!!
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#3

UPUPUPUP !!!
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