05.12.2013, 13:33
Could you provide me with any code you'd like to see...
Here are the main dialogs that cause lag. I have no idea why?
Command to open:
Dialog.
ORDERGUN
DIALOG
Could it be general server lag? I don't have lots of timers etc, if it is, how could I address this issue or check and see if it is server lag?
Here are the main dialogs that cause lag. I have no idea why?
Command to open:
pawn Код:
CMD:buyparts(playerid,params[])
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, -2230.5210, 2560.3955, 1.8223))
{
new dialog[300];
strcat(dialog, "Small Grip ($300)\nMedium Grip ($500)\nLarge Grip($750)\nRandom Grip Package (3) ($1,500)\nSmall Frame ($1,000)\n");
strcat(dialog, "Medium Frame ($1,500)\nLarge Frame ($2,000)\nRandom Frame Package (3)($3,000)\nSmall Barrel ($500)\nMedium Barrel ($750)\n");
strcat(dialog, "Large Barrel($1,000)\nRandom Barrel Package (3) ($2,000)");
ShowPlayerDialog(playerid, DIALOG_GUNPARTS, DIALOG_STYLE_LIST, "Illegal Gun Part Purchasing.", dialog, "Select", "Cancel");
}
return 1;
}
pawn Код:
else if(dialogid == DIALOG_GUNPARTS)
{
new str[128];
if(response == 0)
{
return 1;
}
switch(listitem)
{
case 0:
{
PlayerMoney[playerid] = GetPlayerMoney(playerid);
if(PlayerMoney[playerid] < 300)return SendClientMessage(playerid, COLOUR_GREY, "You do not have this much money.");
GivePlayerMoney(playerid, -300);
//PlayerSQLID[playerid] = MySQL_GetValue(PlayerSQLID[playerid], "id", "accounts");
SGrip[playerid] ++;
MySQL_SetInteger(PlayerSQLID[playerid], "SGrip", SGrip[playerid], "accounts");
format(str, sizeof(str), "You have purchased a Small Grip, you now have a total of %d.", SGrip[playerid]);
SendClientMessage(playerid, COLOUR_WHITE, str);
}
case 1:
{
if(PlayerMoney[playerid] < 500)return SendClientMessage(playerid, COLOUR_GREY, "You do not have this much money.");
GivePlayerMoney(playerid, -500);
//PlayerSQLID[playerid] = MySQL_GetValue(PlayerSQLID[playerid], "id", "accounts");
MGrip[playerid] ++;
MySQL_SetInteger(PlayerSQLID[playerid], "MGrip", MGrip[playerid], "accounts");
format(str, sizeof(str), "You have purchased a Medium Grip, you now have a total of %d.", MGrip[playerid]);
SendClientMessage(playerid, COLOUR_WHITE, str);
}
case 2:
{
if(PlayerMoney[playerid] < 750)return SendClientMessage(playerid, COLOUR_GREY, "You do not have this much money.");
GivePlayerMoney(playerid, -750);
//PlayerSQLID[playerid] = MySQL_GetValue(PlayerSQLID[playerid], "id", "accounts");
LGrip[playerid] ++;
MySQL_SetInteger(PlayerSQLID[playerid], "LGrip", LGrip[playerid], "accounts");
format(str, sizeof(str), "You have purchased a Large Grip, you now have a total of %d.", LGrip[playerid]);
SendClientMessage(playerid, COLOUR_WHITE, str);
}
case 3://Random Package.
{
if(PlayerMoney[playerid] < 1500)return SendClientMessage(playerid, COLOUR_GREY, "You do not have this much money.");
GivePlayerMoney(playerid, -1500);
//PlayerSQLID[playerid] = MySQL_GetValue(PlayerSQLID[playerid], "id", "accounts");
new rand[3];
new randStr[3][25];
for(new i = 0; i < sizeof rand; i++)
{
rand[i] = random(3);
switch(rand[i])
{
case 0:
{
format(randStr[i], 25, "Small Grip");
SGrip[playerid] ++;
MySQL_SetInteger(PlayerSQLID[playerid], "SGrip", SGrip[playerid], "accounts");
}
case 1:
{
format(randStr[i], 25, "Medium Grip");
MGrip[playerid] ++;
MySQL_SetInteger(PlayerSQLID[playerid], "MGrip", MGrip[playerid], "accounts");
}
case 2:
{
format(randStr[i], 25, "Large Grip");
LGrip[playerid] ++;
MySQL_SetInteger(PlayerSQLID[playerid], "LGrip", LGrip[playerid], "accounts");
}//case 2
}//switch
}//fornew
format(str, sizeof(str),"You got a {33AA33}%s{FFFFFF}, a {33AA33}%s {FFFFFF}and a {33AA33}%s {FFFFFF}from the package.", randStr[0], randStr[1], randStr[2]);
SendClientMessage(playerid, COLOUR_WHITE, str);
}//actual case
case 4:
{
if(PlayerMoney[playerid] < 1000)return SendClientMessage(playerid, COLOUR_GREY, "You do not have this much money.");
GivePlayerMoney(playerid, - 1000);
//PlayerSQLID[playerid] = MySQL_GetValue(PlayerSQLID[playerid], "id", "accounts");
SFrame[playerid] ++;
MySQL_SetInteger(PlayerSQLID[playerid], "SFrame", SFrame[playerid], "accounts");
format(str, sizeof(str), "You have purchased a Small Frame, you now have a total of %d.", SFrame[playerid]);
SendClientMessage(playerid, COLOUR_WHITE, str);
}
case 5:
{
if(PlayerMoney[playerid] < 1500)return SendClientMessage(playerid, COLOUR_GREY, "You do not have this much money.");
GivePlayerMoney(playerid, -1500);
//PlayerSQLID[playerid] = MySQL_GetValue(PlayerSQLID[playerid], "id", "accounts");
MFrame[playerid] ++;
MySQL_SetInteger(PlayerSQLID[playerid], "MFrame", MFrame[playerid], "accounts");
format(str, sizeof(str), "You have purchased a Medium Frame, you now have a total of %d.", MFrame[playerid]);
SendClientMessage(playerid, COLOUR_WHITE, str);
}
case 6:
{
if(PlayerMoney[playerid] < 2000)return SendClientMessage(playerid, COLOUR_GREY, "You do not have this much money.");
GivePlayerMoney(playerid, -2000);
//PlayerSQLID[playerid] = MySQL_GetValue(PlayerSQLID[playerid], "id", "accounts");
LFrame[playerid] ++;
MySQL_SetInteger(PlayerSQLID[playerid], "LFrame", LFrame[playerid], "accounts");
format(str, sizeof(str), "You have purchased a Large Frame, you now have a total of %d.", LFrame[playerid]);
SendClientMessage(playerid, COLOUR_WHITE, str);
}
case 7://Random Package.
{
if(PlayerMoney[playerid] < 3000)return SendClientMessage(playerid, COLOUR_GREY, "You do not have this much money.");
GivePlayerMoney(playerid, -3000);
//PlayerSQLID[playerid] = MySQL_GetValue(PlayerSQLID[playerid], "id", "accounts");
new rand1[3];
new randStr1[3][25];
for(new i = 0; i < sizeof rand1; i++)
{
rand1[i] = random(3);
switch(rand1[i])
{
case 0:
{
format(randStr1[i], 25, "Small Frame");
SFrame[playerid] ++;
MySQL_SetInteger(PlayerSQLID[playerid], "SFrame", SFrame[playerid], "accounts");
}
case 1:
{
format(randStr1[i], 25, "Medium Frame");
MFrame[playerid] ++;
MySQL_SetInteger(PlayerSQLID[playerid], "MFrame", MFrame[playerid], "accounts");
}
case 2:
{
format(randStr1[i], 25, "Large Frame");
LFrame[playerid] ++;
MySQL_SetInteger(PlayerSQLID[playerid], "LFrame", LFrame[playerid], "accounts");
}//case 2
}//switch
}//switch
format(str, sizeof(str),"You got a {33AA33}%s{FFFFFF}, a {33AA33}%s {FFFFFF}and a {33AA33}%s {FFFFFF}from the package.", randStr1[0], randStr1[1], randStr1[2]);
SendClientMessage(playerid, COLOUR_WHITE, str);
}//case
case 8:
{
if(PlayerMoney[playerid] < 500)return SendClientMessage(playerid, COLOUR_GREY, "You do not have this much money.");
GivePlayerMoney(playerid, -500);
//PlayerSQLID[playerid] = MySQL_GetValue(PlayerSQLID[playerid], "id", "accounts");
SBarrel[playerid] ++;
MySQL_SetInteger(PlayerSQLID[playerid], "SBarrel", SBarrel[playerid], "accounts");
format(str, sizeof(str), "You have purchased a Small Barrel, you now have a total of %d.", SBarrel[playerid]);
SendClientMessage(playerid, COLOUR_WHITE, str);
}
case 9:
{
if(PlayerMoney[playerid] < 750)return SendClientMessage(playerid, COLOUR_GREY, "You do not have this much money.");
GivePlayerMoney(playerid, -750);
//PlayerSQLID[playerid] = MySQL_GetValue(PlayerSQLID[playerid], "id", "accounts");
MBarrel[playerid] ++;
MySQL_SetInteger(PlayerSQLID[playerid], "MBarrel", MBarrel[playerid], "accounts");
format(str, sizeof(str), "You have purchased a Medium Barrel, you now have a total of %d.", MBarrel[playerid]);
SendClientMessage(playerid, COLOUR_WHITE, str);
}
case 10:
{
if(PlayerMoney[playerid] < 1000)return SendClientMessage(playerid, COLOUR_GREY, "You do not have this much money.");
GivePlayerMoney(playerid, -1000);
//PlayerSQLID[playerid] = MySQL_GetValue(PlayerSQLID[playerid], "id", "accounts");
LBarrel[playerid] ++;
MySQL_SetInteger(PlayerSQLID[playerid], "LBarrel", LBarrel[playerid], "accounts");
format(str, sizeof(str), "You have purchased a Large Barrel, you now have a total of %d.", LBarrel[playerid]);
SendClientMessage(playerid, COLOUR_WHITE, str);
}
case 11://Random Package.
{
if(PlayerMoney[playerid] < 2000)return SendClientMessage(playerid, COLOUR_GREY, "You do not have this much money.");
GivePlayerMoney(playerid, -2000);
//PlayerSQLID[playerid] = MySQL_GetValue(PlayerSQLID[playerid], "id", "accounts");
new rand2[3];
new randStr2[3][25];
for(new i = 0; i < sizeof rand2; i++)
{
rand2[i] = random(3);
switch(rand2[i])
{
case 0:
{
format(randStr2[i], 25, "Small Barrel");
SBarrel[playerid] ++;
MySQL_SetInteger(PlayerSQLID[playerid], "SBarrel", SBarrel[playerid], "accounts");
}
case 1:
{
format(randStr2[i], 25, "Medium Barrel");
MBarrel[playerid] ++;
MySQL_SetInteger(PlayerSQLID[playerid], "MBarrel", MBarrel[playerid], "accounts");
}
case 2:
{
format(randStr2[i], 25, "Large Barrel");
LBarrel[playerid] ++;
MySQL_SetInteger(PlayerSQLID[playerid], "LBarrel", LBarrel[playerid], "accounts");
}//case 2
}//switch
}//for
format(str, sizeof(str),"You got a {33AA33}%s{FFFFFF}, a {33AA33}%s {FFFFFF}and a {33AA33}%s {FFFFFF}from the package.", randStr2[0], randStr2[1], randStr2[2]);
SendClientMessage(playerid, COLOUR_WHITE, str);
}//case
}//switch
}//dialog
pawn Код:
CMD:ordergun(playerid, params[])
{
if(IsPlayerInRangeOfPoint(playerid,5.0, -1478.3879,2630.9858,58.7879))
{
if(PlayerLevel[playerid] >= 1)
{
ShowPlayerDialog(playerid, DIALOG_ORDERWEAPON, DIALOG_STYLE_LIST, "Order Weapons (Illegal)", "Order Information\n9mm Pistol (SG,SF,SB)\nStandard Shotgun (MG,MF,LB)\nSilenced 9mm Pistol(SG,SF,MB)", "Select", "Cancel");
}
if(PlayerLevel[playerid] >= 2)
{
ShowPlayerDialog(playerid, DIALOG_ORDERWEAPON, DIALOG_STYLE_LIST, "Order Weapons (Illegal)", "Order Information\n9mm Pistol (SG,SF,SB)\nStandard Shotgun (MG,MF,LB)\nSilenced 9mm Pistol (SG,SF,MB)\nMP5 (MG,MF,MB)", "Select", "Cancel");
}
if(PlayerLevel[playerid] >= 3)
{
ShowPlayerDialog(playerid, DIALOG_ORDERWEAPON, DIALOG_STYLE_LIST, "Order Weapons (Illegal)", "Order Information\n9mm Pistol (SG,SF,SB)\nStandard Shotgun (MG,MF,LB)\nSilenced 9mm Pistol (SG,SF,MB)\nMP5 (MG,MF,MB)\nDesert Eagle (MG,SF,MB)", "Select", "Cancel");
}
if(PlayerLevel[playerid] >= 4)
{
ShowPlayerDialog(playerid, DIALOG_ORDERWEAPON, DIALOG_STYLE_LIST, "Order Weapons (Illegal)", "Order Information\n9mm Pistol (SG,SF,SB)\nStandard Shotgun (MG,MF,LB)\nSilenced 9mm Pistol (SG,SF,MB)\nMP5 (MG,MF,MB)\nDesert Eagle (MG,SF,MB)\nSawn-Off Shotgun (SG,MF,SB)", "Select", "Cancel");
}
if(PlayerLevel[playerid] >= 5)
{
ShowPlayerDialog(playerid, DIALOG_ORDERWEAPON, DIALOG_STYLE_LIST, "Order Weapons (Illegal)", "Order Information\n9mm Pistol (SG,SF,SB)\nStandard Shotgun (MG,MF,LB)\nSilenced 9mm Pistol (SG,SF,MB)\nMP5 (MG,MF,MB)\nDesert Eagle (MG,SF,MB)\nSawn-Off Shotgun (SG,MF,SB)\nUZI (MG,MF,SB)", "Select", "Cancel");
}
if(PlayerLevel[playerid] >= 6)
{
ShowPlayerDialog(playerid, DIALOG_ORDERWEAPON, DIALOG_STYLE_LIST, "Order Weapons (Illegal)", "Order Information\n9mm Pistol (SG,SF,SB)\nStandard Shotgun (MG,MF,LB)\nSilenced 9mm Pistol (SG,SF,MB)\nMP5 (MG,MF,MB)\nDesert Eagle (MG,SF,MB)\nSawn-Off Shotgun (SG,MF,SB)\nUZI (MG,MF,SB)\nCountry Rifle (LG,LF,LB)", "Select", "Cancel");
}
if(PlayerLevel[playerid] >= 7)
{
ShowPlayerDialog(playerid, DIALOG_ORDERWEAPON, DIALOG_STYLE_LIST, "Order Weapons (Illegal)", "Order Information\n9mm Pistol (SG,SF,SB)\nStandard Shotgun (MG,MF,LB)\nSilenced 9mm Pistol (SG,SF,MB)\nMP5 (MG,MF,MB)\nDesert Eagle (MG,SF,MB)\nSawn-Off Shotgun (SG,MF,SB)\nUZI (MG,MF,SB)\nCountry Rifle (LG,LF,LB)\nTech-9 (SG,MF,SB)", "Select", "Cancel");
}
if(PlayerLevel[playerid] >= 8)
{
ShowPlayerDialog(playerid, DIALOG_ORDERWEAPON, DIALOG_STYLE_LIST, "Order Weapons (Illegal)", "Order Information\n9mm Pistol (SG,SF,SB)\nStandard Shotgun (MG,MF,LB)\nSilenced 9mm Pistol (SG,SF,MB)\nMP5 (MG,MF,MB)\nDesert Eagle (MG,SF,MB)\nSawn-Off Shotgun (SG,MF,SB)\nUZI (MG,MF,SB)\nCountry Rifle (LG,LF,LB)\nTech-9 (SG,MF,SB)\nAK-47 (LG,LF,LB)", "Select", "Cancel");
}
if(PlayerLevel[playerid] >= 9)
{
ShowPlayerDialog(playerid, DIALOG_ORDERWEAPON, DIALOG_STYLE_LIST, "Order Weapons (Illegal)", "Order Information\n9mm Pistol (SG,SF,SB)\nStandard Shotgun (MG,MF,LB)\nSilenced 9mm Pistol (SG,SF,MB)\nMP5 (MG,MF,MB)\nDesert Eagle (MG,SF,MB)\nSawn-Off Shotgun (SG,MF,SB)\nUZI(MG,MF,SB)\nCountry Rifle (LG,LF,LB)\nTech-9 (SG,MF,SB)\nAK-47 (LG,LF,LB)\nM4 Carbine (LG,LF,LB)\nCombat Shotgun (MG,LF,LB)", "Select", "Cancel");
}
if(PlayerLevel[playerid] >= 10)
{
ShowPlayerDialog(playerid, DIALOG_ORDERWEAPON, DIALOG_STYLE_LIST, "Order Weapons (Illegal)", "Order Information\n9mm Pistol (SG,SF,SB)\nStandard Shotgun (MG,MF,LB)\nSilenced 9mm Pistol (SG,SF,MB)\nMP5 (MG,MF,MB)\nDesert Eagle (MG,SF,MB)\nSawn-Off Shotgun (SG,MF,SB)\nUZI(MG,MF,SB)\nCountry Rifle (LG,LF,LB)\nTech-9 (SG,MF,SB)\nAK-47 (LG,LF,LB)\nM4 Carbine (LG,LF,LB)\nSniper Rifle (LG,LF,LB)", "Select", "Cancel");
}
}
return 1;
}
pawn Код:
else if(dialogid == DIALOG_ORDERWEAPON)
{
if(response == 0)
{
return 1;
}
switch(listitem)
{
case 0:
{
new string[512];
format(string, sizeof(string), "To create a weapon you must have the correct parts + $500 ordering fee, your order will be processed within 10 hours ((10 Minutes)).\nKEY:\n{FF0000}GRIPS: {33AA33}SG = Small Grip, MG = Medium Grip, LG = Large Grip.\n{FF0000}FRAMES:{33AA33} SF = Small Frame, MF = Medium Frame, LF = Large Frame.\n{FF0000}BARRELS:{33AA33} SB = Small Barrel, MB = Medium Barrel, LB = Large Barrel.");
ShowPlayerDialog(playerid,DIALOG_ORDERINFO,DIALOG_STYLE_MSGBOX,"Gun Order Information", string,"Close","");
}
case 1:
{
//9mm Pistol SG, SF, SB.
PlayerMoney[playerid] = GetPlayerMoney(playerid);
if(WepID[playerid] > 0)return SendClientMessage(playerid, COLOUR_GREY, "You already have a weapon ordered, you must wait until this is complete.");
if(PlayerMoney[playerid] < 500) return SendClientMessage(playerid, COLOUR_GREY,"Ordering costs $500");
if(SGrip[playerid] < 1 || SFrame[playerid] < 1 || SBarrel[playerid] < 1)return SendClientMessage(playerid, COLOUR_GREY, "You must have a Small Grip, a Small Frame and a Small Barrel to create this weapon.");
GivePlayerMoney(playerid, - 500);
SGrip[playerid] --;
SFrame[playerid] --;
SBarrel[playerid] --;
WepID[playerid] = 22;
WepTime[playerid] = 10;
WeaponOrder(playerid);
}
case 2:
{
//Standard Shotgun (MG,MF,LB)
PlayerMoney[playerid] = GetPlayerMoney(playerid);
if(WepID[playerid] > 0)return SendClientMessage(playerid, COLOUR_GREY, "You already have a weapon ordered, you must wait until this is complete.");
if(PlayerMoney[playerid] < 500) return SendClientMessage(playerid, COLOUR_GREY,"Ordering costs $500");
if(MGrip[playerid] < 1 || MFrame[playerid] < 1 || LBarrel[playerid] < 1)return SendClientMessage(playerid, COLOUR_GREY, "You must have a Medium Grip, a Medium Frame and a Large Barrel to create this weapon.");
GivePlayerMoney(playerid, - 500);
MGrip[playerid] --;
MFrame[playerid] --;
LBarrel[playerid] --;
WepID[playerid] = 25;
WepTime[playerid] = 10;
WeaponOrder(playerid);
}
case 3:
{
//Silenced 9mm Pistol (SG,SF,MB)
PlayerMoney[playerid] = GetPlayerMoney(playerid);
if(WepID[playerid] > 0)return SendClientMessage(playerid, COLOUR_GREY, "You already have a weapon ordered, you must wait until this is complete.");
if(PlayerMoney[playerid] < 500) return SendClientMessage(playerid, COLOUR_GREY,"Ordering costs $500");
if(SGrip[playerid] < 1 || SFrame[playerid] < 1 || MBarrel[playerid] < 1)return SendClientMessage(playerid, COLOUR_GREY, "You must have a Small Grip, a Small Frame and a Medium Barrel to create this weapon.");
GivePlayerMoney(playerid, - 500);
SGrip[playerid] --;
SFrame[playerid] --;
MBarrel[playerid] --;
WepID[playerid] = 23;
WepTime[playerid] = 10;
WeaponOrder(playerid);
}
case 4:
{
//MP5 (MG,MF,MB)
PlayerMoney[playerid] = GetPlayerMoney(playerid);
if(WepID[playerid] > 0)return SendClientMessage(playerid, COLOUR_GREY, "You already have a weapon ordered, you must wait until this is complete.");
if(PlayerMoney[playerid] < 500) return SendClientMessage(playerid, COLOUR_GREY,"Ordering costs $500");
if(MGrip[playerid] < 1 || MFrame[playerid] < 1 || MBarrel[playerid] < 1)return SendClientMessage(playerid, COLOUR_GREY, "You must have a Medium Grip, a Medium Frame and a Medium Barrel to create this weapon.");
GivePlayerMoney(playerid, - 500);
MGrip[playerid] --;
MFrame[playerid] --;
MBarrel[playerid] --;
WepID[playerid] = 29;
WepTime[playerid] = 10;
WeaponOrder(playerid);
}
case 5:
{
//Desert Eagle (MG,SF,MB)
PlayerMoney[playerid] = GetPlayerMoney(playerid);
if(WepID[playerid] > 0)return SendClientMessage(playerid, COLOUR_GREY, "You already have a weapon ordered, you must wait until this is complete.");
if(PlayerMoney[playerid] < 500) return SendClientMessage(playerid, COLOUR_GREY,"Ordering costs $500");
if(MGrip[playerid] < 1 || SFrame[playerid] < 1 || MBarrel[playerid] < 1)return SendClientMessage(playerid, COLOUR_GREY, "You must have a Medium Grip, a Small Frame and a Medium Barrel to create this weapon.");
GivePlayerMoney(playerid, - 500);
MGrip[playerid] --;
SFrame[playerid] --;
MBarrel[playerid] --;
WepID[playerid] = 24;
WepTime[playerid] = 10;
WeaponOrder(playerid);
}
case 6:
{
//Sawn-Off Shotgun (SG,MF,SB)
PlayerMoney[playerid] = GetPlayerMoney(playerid);
if(WepID[playerid] > 0)return SendClientMessage(playerid, COLOUR_GREY, "You already have a weapon ordered, you must wait until this is complete.");
if(PlayerMoney[playerid] < 500) return SendClientMessage(playerid, COLOUR_GREY,"Ordering costs $500");
if(SGrip[playerid] < 1 || MFrame[playerid] < 1 || SBarrel[playerid] < 1)return SendClientMessage(playerid, COLOUR_GREY, "You must have a Small Grip, a Medium Frame and a Small Barrel to create this weapon.");
GivePlayerMoney(playerid, - 500);
SGrip[playerid] --;
MFrame[playerid] --;
SBarrel[playerid] --;
WepID[playerid] = 26;
WepTime[playerid] = 10;
WeaponOrder(playerid);
}
case 7:
{
//UZI(MG,MF,SB)
PlayerMoney[playerid] = GetPlayerMoney(playerid);
if(WepID[playerid] > 0)return SendClientMessage(playerid, COLOUR_GREY, "You already have a weapon ordered, you must wait until this is complete.");
if(PlayerMoney[playerid] < 500) return SendClientMessage(playerid, COLOUR_GREY,"Ordering costs $500");
if(MGrip[playerid] < 1 || MFrame[playerid] < 1 || SBarrel[playerid] < 1)return SendClientMessage(playerid, COLOUR_GREY, "You must have a Medium Grip, a Medium Frame and a Small Barrel to create this weapon.");
GivePlayerMoney(playerid, - 500);
MGrip[playerid] --;
MFrame[playerid] --;
SBarrel[playerid] --;
WepID[playerid] = 28;
WepTime[playerid] = 10;
WeaponOrder(playerid);
}
case 8:
{
//Country Rifle (LG,LF,LB)
PlayerMoney[playerid] = GetPlayerMoney(playerid);
if(WepID[playerid] > 0)return SendClientMessage(playerid, COLOUR_GREY, "You already have a weapon ordered, you must wait until this is complete.");
if(PlayerMoney[playerid] < 500) return SendClientMessage(playerid, COLOUR_GREY,"Ordering costs $500");
if(LGrip[playerid] < 1 || LFrame[playerid] < 1 || LBarrel[playerid] < 1)return SendClientMessage(playerid, COLOUR_GREY, "You must have a Large Grip, a Large Frame and a Large Barrel to create this weapon.");
GivePlayerMoney(playerid, - 500);
LGrip[playerid] --;
LFrame[playerid] --;
LBarrel[playerid] --;
WepID[playerid] = 33;
WepTime[playerid] = 10;
WeaponOrder(playerid);
}
case 9:
{
//Tech-9 (SG,MF,SB)
PlayerMoney[playerid] = GetPlayerMoney(playerid);
if(WepID[playerid] > 0)return SendClientMessage(playerid, COLOUR_GREY, "You already have a weapon ordered, you must wait until this is complete.");
if(PlayerMoney[playerid] < 500) return SendClientMessage(playerid, COLOUR_GREY,"Ordering costs $500");
if(SGrip[playerid] < 1 || MFrame[playerid] < 1 || SBarrel[playerid] < 1)return SendClientMessage(playerid, COLOUR_GREY, "You must have a Small Grip, a Medium Frame and a Small Barrel to create this weapon.");
GivePlayerMoney(playerid, - 500);
SGrip[playerid] --;
MFrame[playerid] --;
SBarrel[playerid] --;
WepID[playerid] = 32;
WepTime[playerid] = 10;
WeaponOrder(playerid);
}
case 10:
{
//AK-47 (LG,LF,LB)
PlayerMoney[playerid] = GetPlayerMoney(playerid);
if(WepID[playerid] > 0)return SendClientMessage(playerid, COLOUR_GREY, "You already have a weapon ordered, you must wait until this is complete.");
if(PlayerMoney[playerid] < 500) return SendClientMessage(playerid, COLOUR_GREY,"Ordering costs $500");
if(LGrip[playerid] < 1 || LFrame[playerid] < 1 || LBarrel[playerid] < 1)return SendClientMessage(playerid, COLOUR_GREY, "You must have a Large Grip, a Large Frame and a Large Barrel to create this weapon.");
GivePlayerMoney(playerid, - 500);
LGrip[playerid] --;
LFrame[playerid] --;
LBarrel[playerid] --;
WepID[playerid] = 30;
WepTime[playerid] = 10;
WeaponOrder(playerid);
}
case 11:
{
//M4 Carbine (LG,LF,LB)
PlayerMoney[playerid] = GetPlayerMoney(playerid);
if(WepID[playerid] > 0)return SendClientMessage(playerid, COLOUR_GREY, "You already have a weapon ordered, you must wait until this is complete.");
if(PlayerMoney[playerid] < 500) return SendClientMessage(playerid, COLOUR_GREY,"Ordering costs $500");
if(LGrip[playerid] < 1 || LFrame[playerid] < 1 || LBarrel[playerid] < 1)return SendClientMessage(playerid, COLOUR_GREY, "You must have a Large Grip, a Large Frame and a Large Barrel to create this weapon.");
GivePlayerMoney(playerid, - 500);
LGrip[playerid] --;
LFrame[playerid] --;
LBarrel[playerid] --;
WepID[playerid] = 31;
WepTime[playerid] = 10;
WeaponOrder(playerid);
}
case 12:
{
//Sniper Rifle (LG,LF,LB)
PlayerMoney[playerid] = GetPlayerMoney(playerid);
if(WepID[playerid] > 0)return SendClientMessage(playerid, COLOUR_GREY, "You already have a weapon ordered, you must wait until this is complete.");
if(PlayerMoney[playerid] < 500) return SendClientMessage(playerid, COLOUR_GREY,"Ordering costs $500");
if(LGrip[playerid] < 1 || LFrame[playerid] < 1 || LBarrel[playerid] < 1)return SendClientMessage(playerid, COLOUR_GREY, "You must have a Large Grip, a Large Frame and a Large Barrel to create this weapon.");
GivePlayerMoney(playerid, - 500);
LGrip[playerid] --;
LFrame[playerid] --;
LBarrel[playerid] --;
WepID[playerid] = 34;
WepTime[playerid] = 10;
WeaponOrder(playerid);
}
}
}