pawn Код:
if((dialogid == TOYS) && response)
{
if(listitem == 0)
{
new stringg[512];
for(new x;x<MAX_PLAYERTOYS;x++)
{
new name[24];
format(name, sizeof(name), "None");
for(new i;i<sizeof(HoldingObjectsAll);i++)
{
if(HoldingObjectsAll[i][holdingmodelid] == PlayerToyInfo[playerid][x][ptModelID])
{
format(name, sizeof(name), "%s", HoldingObjectsAll[i][holdingmodelname]);
}
}
format(stringg, sizeof(stringg), "%s(%d) %s (Bone: %s)\n", stringg, x, name, HoldingBones[PlayerToyInfo[playerid][x][ptBone]]);
}
ShowPlayerDialog(playerid, WEARTOY, DIALOG_STYLE_LIST, "Select a Toy", stringg, "Select", "Cancel");
}
else if(listitem == 1)
{
new stringg[512];
for(new x;x<MAX_PLAYERTOYS;x++)
{
new name[24];
format(name, sizeof(name), "None");
for(new i;i<sizeof(HoldingObjectsAll);i++)
{
if(HoldingObjectsAll[i][holdingmodelid] == PlayerToyInfo[playerid][x][ptModelID])
{
format(name, sizeof(name), "%s", HoldingObjectsAll[i][holdingmodelname]);
}
}
format(stringg, sizeof(stringg), "%s(%d) %s (Bone: %s)\n", stringg, x, name, HoldingBones[PlayerToyInfo[playerid][x][ptBone]]);
}
ShowPlayerDialog(playerid, EDITTOYS, DIALOG_STYLE_LIST, "Select a Toy", stringg, "Select", "Cancel");
}
else if(listitem == 2)
{
new stringg[512];
for(new x;x<MAX_PLAYERTOYS;x++)
{
new name[24];
format(name, sizeof(name), "None");
for(new i;i<sizeof(HoldingObjectsAll);i++)
{
if(HoldingObjectsAll[i][holdingmodelid] == PlayerToyInfo[playerid][x][ptModelID])
{
format(name, sizeof(name), "%s", HoldingObjectsAll[i][holdingmodelname]);
}
}
format(stringg, sizeof(stringg), "%s(%d) %s (Bone: %s)\n", stringg, x, name, HoldingBones[PlayerToyInfo[playerid][x][ptBone]]);
}
ShowPlayerDialog(playerid, DELETETOY, DIALOG_STYLE_LIST, "Select a Toy", stringg, "Delete", "Cancel");
}
}
if((dialogid == EDITTOYS) && response)
{
if(PlayerToyInfo[playerid][listitem][ptModelID] == 0)
{
ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Toy Menu: Edit", "Woops! You don't have anything on that slot", "OK", "");
}
else
{
SendClientMessageEx(playerid, COLOR_WHITE, "{AA3333}HINT:{FFFF00} Position your camera differently to better see where your editing.");
slotselection[playerid] = listitem;
ShowEditMenu(playerid);
}
}
if((dialogid == EDITTOYS2))
{
if(response)
{
if(listitem == 0)
{
ShowPlayerDialog(playerid, EDITTOYSBONE, DIALOG_STYLE_LIST, "Select a Bone", "Spine\nHead\nLeft upper arm\nRight upper arm\nLeft hand\nRight hand\nLeft thigh\nRight thigh\nLeft foot\nRight foot\nRight calf\nLeft calf\nLeft forearm\nRight forearm\nLeft clavicle\nRight clavicle\nNeck\nJaw", "Select", "Cancel");
}
else if(listitem == 1)
{
ShowPlayerDialog(playerid, EDITTOYSPX, DIALOG_STYLE_INPUT, "Toy Menu: Edit", "Input an X Offset from -100 to 100 (Ex: 55, or 33.4)", "Enter", "Cancel");
}
else if(listitem == 2)
{
ShowPlayerDialog(playerid, EDITTOYSPY, DIALOG_STYLE_INPUT, "Toy Menu: Edit", "Input an Y Offset from -100 to 100 (Ex: 55, or 33.4)", "Enter", "Cancel");
}
else if(listitem == 3)
{
ShowPlayerDialog(playerid, EDITTOYSPZ, DIALOG_STYLE_INPUT, "Toy Menu: Edit", "Input an Z Offset from -100 to 100 (Ex: 55, or 33.4)", "Enter", "Cancel");
}
else if(listitem == 4)
{
ShowPlayerDialog(playerid, EDITTOYSRX, DIALOG_STYLE_INPUT, "Toy Menu: Edit", "Input an X Rotation from 0 to 360 (Ex: 90, or 270.4)", "Enter", "Cancel");
}
else if(listitem == 5)
{
ShowPlayerDialog(playerid, EDITTOYSRY, DIALOG_STYLE_INPUT, "Toy Menu: Edit", "Input an Y Rotation from 0 to 360 (Ex: 90, or 270.4)", "Enter", "Cancel");
}
else if(listitem == 6)
{
ShowPlayerDialog(playerid, EDITTOYSRZ, DIALOG_STYLE_INPUT, "Toy Menu: Edit", "Input an Z Rotation from 0 to 360 (Ex: 90, or 270.4)", "Enter", "Cancel");
}
}
else
{
new stringg[512];
for(new x;x<MAX_PLAYERTOYS;x++)
{
new name[24];
format(name, sizeof(name), "None");
for(new i;i<sizeof(HoldingObjectsAll);i++)
{
if(HoldingObjectsAll[i][holdingmodelid] == PlayerToyInfo[playerid][x][ptModelID])
{
format(name, sizeof(name), "%s", HoldingObjectsAll[i][holdingmodelname]);
}
}
format(stringg, sizeof(stringg), "%s(%d) %s (Bone: %s)\n", stringg, x, name, HoldingBones[PlayerToyInfo[playerid][x][ptBone]]);
}
ShowPlayerDialog(playerid, EDITTOYS, DIALOG_STYLE_LIST, "Select a Toy", stringg, "Select", "Cancel");
}
}
if(dialogid == EDITTOYSPX)
{
if(response)
{
new Float:offset = floatstr(inputtext);
if(offset < -100) offset = 0;
else if(offset > 100) offset = 100;
offset = offset/100;
PlayerToyInfo[playerid][slotselection[playerid]][ptPosX] = offset;
}
ShowEditMenu(playerid);
}
if(dialogid == EDITTOYSPY)
{
if(response)
{
new Float:offset = floatstr(inputtext);
if(offset < -100) offset = 0;
else if(offset > 100) offset = 100;
offset = offset/100;
PlayerToyInfo[playerid][slotselection[playerid]][ptPosY] = offset;
}
ShowEditMenu(playerid);
}
if(dialogid == EDITTOYSPZ)
{
if(response)
{
new Float:offset = floatstr(inputtext);
if(offset < -100) offset = 0;
else if(offset > 100) offset = 100;
offset = offset/100;
PlayerToyInfo[playerid][slotselection[playerid]][ptPosZ] = offset;
}
ShowEditMenu(playerid);
}
if(dialogid == EDITTOYSRX)
{
if(response)
{
new Float:offset = floatstr(inputtext);
if(offset < -100) offset = 0;
else if(offset > 360) offset = 360;
PlayerToyInfo[playerid][slotselection[playerid]][ptRotX] = offset;
}
ShowEditMenu(playerid);
}
if(dialogid == EDITTOYSRY)
{
if(response)
{
new Float:offset = floatstr(inputtext);
if(offset < -100) offset = 0;
else if(offset > 360) offset = 360;
PlayerToyInfo[playerid][slotselection[playerid]][ptRotY] = offset;
}
ShowEditMenu(playerid);
}
if(dialogid == EDITTOYSRZ)
{
if(response)
{
new Float:offset = floatstr(inputtext);
if(offset < -100) offset = 0;
else if(offset > 360) offset = 360;
PlayerToyInfo[playerid][slotselection[playerid]][ptRotZ] = offset;
}
ShowEditMenu(playerid);
}
if(dialogid == EDITTOYSBONE)
{
if(response)
{
PlayerToyInfo[playerid][slotselection[playerid]][ptBone] = listitem+1;
}
ShowEditMenu(playerid);
}
if((dialogid == WEARTOY) && response)
{
if(PlayerToyInfo[playerid][listitem][ptModelID] == 0)
{
ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Toy Menu: Attach/Deattach", "Woops! You don't have anything to put on from that slot", "OK", "");
}
else
{
if(IsPlayerAttachedObjectSlotUsed(playerid, listitem))
{
new name[24];
format(name, sizeof(name), "None");
for(new i;i<sizeof(HoldingObjectsAll);i++)
{
if(HoldingObjectsAll[i][holdingmodelid] == PlayerToyInfo[playerid][listitem][ptModelID])
{
format(name, sizeof(name), "%s", HoldingObjectsAll[i][holdingmodelname]);
}
}
format(string, sizeof(string), "Successfully dettached %s (Bone: %s) (Slot: %d)", name, HoldingBones[PlayerToyInfo[playerid][listitem][ptBone]], listitem);
SendClientMessageEx(playerid, COLOR_RED, string);
RemovePlayerAttachedObject(playerid, listitem);
}
else
{
SetPlayerAttachedObject(playerid, listitem, PlayerToyInfo[playerid][listitem][ptModelID], PlayerToyInfo[playerid][listitem][ptBone], PlayerToyInfo[playerid][listitem][ptPosX], PlayerToyInfo[playerid][listitem][ptPosY], PlayerToyInfo[playerid][listitem][ptPosZ], PlayerToyInfo[playerid][listitem][ptRotX], PlayerToyInfo[playerid][listitem][ptRotY], PlayerToyInfo[playerid][listitem][ptRotZ], 1, 1, 1);
new name[24];
format(name, sizeof(name), "None");
for(new i;i<sizeof(HoldingObjectsAll);i++)
{
if(HoldingObjectsAll[i][holdingmodelid] == PlayerToyInfo[playerid][listitem][ptModelID])
{
format(name, sizeof(name), "%s", HoldingObjectsAll[i][holdingmodelname]);
}
}
format(string, sizeof(string), "Successfully attached %s (Bone: %s) (Slot: %d)", name, HoldingBones[PlayerToyInfo[playerid][listitem][ptBone]], listitem);
SendClientMessageEx(playerid, COLOR_RED, string);
}
}
}
if((dialogid == DELETETOY) && response)
{
PlayerToyInfo[playerid][listitem][ptModelID] = 0;
PlayerToyInfo[playerid][listitem][ptBone] = 0;
PlayerToyInfo[playerid][listitem][ptPosX] = 0.0;
PlayerToyInfo[playerid][listitem][ptPosY] = 0.0;
PlayerToyInfo[playerid][listitem][ptPosZ] = 0.0;
PlayerToyInfo[playerid][listitem][ptPosX] = 0.0;
PlayerToyInfo[playerid][listitem][ptPosY] = 0.0;
PlayerToyInfo[playerid][listitem][ptPosZ] = 0.0;
if(IsPlayerAttachedObjectSlotUsed(playerid, listitem))
{
RemovePlayerAttachedObject(playerid, listitem);
}
format(string, sizeof(string), "You have deleted your toy in slot %d", listitem);
ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Toy Menu", string, "OK", "");
}