29.05.2012, 17:04
Hello forum members,
Recently i have switched from the DINI file system to the YINI system after much convincing. So far i have found this system very similar and easy to use and i have decided to experiment. I have a player info enum in my gamemode,
I have successfully set up the saving and loading of the first 5 items in the Info enum, however i want to include a way of saving a players weapons aswell. Enum Description: pWep1 is the weapon id and pWep1a is the ammo of weapon 1. I have never set up a way of saving and loading a players weapons and i am hoping that someone can help me to create a way. If anyone can help i would appreciate it.
Recently i have switched from the DINI file system to the YINI system after much convincing. So far i have found this system very similar and easy to use and i have decided to experiment. I have a player info enum in my gamemode,
Code:
enum Info
{
pPass,
pMoney,
pHealth,
pArmour,
pScore,
pKills,
pDeaths,
pWep1,
pWep1a,
pWep2,
pWep2a,
pWep3,
pWep3a,
pWep4,
pWep4a,
pWep5,
pWep5a,
pWep6,
pWep6a,
pWep7,
pWep7a,
pWep8,
pWep8a,
pWep9,
pWep9a,
pWep10,
pWep10a,
pWep11,
pWep11a,
pWep12,
pWep12a
}
new PlayerInfo[MAX_PLAYERS][Info];

