[Map] President Disco By M.Nabeel
#1

Hey guy i make my New President Disco Map Check Out Pics


President Disco Map

























Код:
AddStaticVehicle(409,1825.3000500,-1682.0000000,13.3000000,0.0000000,3,91); //Stretch
AddStaticVehicle(598,1825.3000500,-1672.9000200,13.3000000,0.0000000,26,135); //Police Car (LVPD)
AddStaticVehicle(598,1825.5000000,-1691.1999500,13.3000000,0.0000000,26,135); //Police Car (LVPD)
AddStaticVehicle(523,1826.0999800,-1667.4000200,13.0000000,0.0000000,-1,-1); //HPV1000
AddStaticVehicle(523,1824.4000200,-1667.4000200,13.0000000,0.0000000,-1,-1); //HPV1000
AddStaticVehicle(490,1825.4000200,-1698.9000200,13.7000000,0.0000000,3,3); //FBI Rancher
CreateDynamicObject(2773,1836.1999500,-1678.0999800,12.9000000,0.0000000,0.0000000,270.0000000); //object(cj_airprt_bar) (1)
CreateDynamicObject(2773,1836.0999800,-1680.9000200,12.9000000,0.0000000,0.0000000,269.9950000); //object(cj_airprt_bar) (3)
CreateDynamicObject(2773,1836.1999500,-1683.9000200,12.9000000,0.0000000,0.0000000,269.9950000); //object(cj_airprt_bar) (5)
CreateDynamicObject(2773,1836.1999500,-1686.8000500,12.9000000,0.0000000,0.0000000,269.9950000); //object(cj_airprt_bar) (7)
CreateDynamicObject(2775,1836.3000500,-1679.8000500,15.5000000,0.0000000,0.0000000,274.0000000); //object(cj_airprt_mon) (1)
CreateDynamicObject(2775,1836.5000000,-1685.3000500,15.5000000,0.0000000,0.0000000,273.9990000); //object(cj_airprt_mon) (2)
CreateDynamicObject(2792,1837.1999500,-1679.4000200,14.8000000,0.0000000,0.0000000,268.0000000); //object(cj_air_d_1) (1)
CreateDynamicObject(2793,1837.3000500,-1682.4000200,14.7000000,0.0000000,0.0000000,270.0000000); //object(cj_air_d_2) (1)
CreateDynamicObject(2794,1837.3000500,-1685.4000200,14.7000000,356.0000000,0.0000000,270.0000000); //object(cj_air_d_3) (1)
CreateDynamicObject(992,1832.8000500,-1686.9000200,14.3000000,0.0000000,0.0000000,0.0000000); //object(bar_barrier10b) (1)
CreateDynamicObject(992,1833.1999500,-1677.9000200,14.0000000,0.0000000,0.0000000,178.0000000); //object(bar_barrier10b) (2)
CreateDynamicObject(997,1828.3000500,-1678.0999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (1)
CreateDynamicObject(997,1828.0000000,-1686.6999500,12.5000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier3) (2)
CreateDynamicObject(3524,1828.0999800,-1678.0999800,15.4000000,0.0000000,0.0000000,270.0000000); //object(skullpillar01_lvs) (1)
CreateDynamicObject(3524,1827.9000200,-1686.6999500,15.6000000,0.0000000,0.0000000,269.9950000); //object(skullpillar01_lvs) (2)
CreateDynamicObject(3528,1835.1999500,-1682.0999800,23.8000000,0.0000000,0.0000000,180.0000000); //object(vgsedragon) (1)
CreateDynamicObject(7392,1839.0999800,-1660.5000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(vegcandysign1) (1)
CreateDynamicObject(9833,1828.4000200,-1675.0999800,15.7000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1)
CreateDynamicObject(9833,1828.0000000,-1689.6999500,15.7000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (2)
CreateDynamicObject(2892,1828.3000500,-1682.5999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(temp_stinger) (1)
CreateDynamicObject(2780,1837.3000500,-1682.4000200,16.3000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (1)
CreateDynamicObject(2773,1821.6999500,-1667.5999800,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (9)
CreateDynamicObject(2773,1821.6999500,-1669.5000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (10)
CreateDynamicObject(2773,1821.5999800,-1671.4000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (11)
CreateDynamicObject(2773,1821.5999800,-1673.3000500,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (13)
CreateDynamicObject(2773,1821.5999800,-1675.1999500,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (14)
CreateDynamicObject(2773,1821.5999800,-1677.0999800,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (15)
CreateDynamicObject(2773,1821.6999500,-1679.0000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (16)
CreateDynamicObject(2773,1821.6999500,-1680.9000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (17)
CreateDynamicObject(2773,1821.6999500,-1682.8000500,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (18)
CreateDynamicObject(2773,1821.8000500,-1684.6999500,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (19)
CreateDynamicObject(2773,1821.8000500,-1686.6999500,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (20)
CreateDynamicObject(2773,1821.8000500,-1688.5999800,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (21)
CreateDynamicObject(2773,1821.9000200,-1690.5000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (22)
CreateDynamicObject(2773,1821.9000200,-1692.4000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (23)
CreateDynamicObject(2773,1821.9000200,-1694.4000200,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (24)
CreateDynamicObject(2773,1821.6999500,-1696.3000500,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (25)
CreateDynamicObject(2773,1821.6999500,-1698.1999500,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (26)
CreateDynamicObject(2773,1821.5999800,-1700.0000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (27)
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#2

Nice Map Dude
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#3

Quote:
Originally Posted by Xport6050
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Nice Map Dude
Ty You So Much
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#4

Sorry to say that but, It wouldn't be good for Roleplay.
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#5

OK Np I Will Try To make For RP
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#6

Sorry i don't like it..
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#7

Quote:
Originally Posted by Tuntun
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Sorry i don't like it..
ok np dude
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#8

Sorry i dont like it add more cars and design the disco of president
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#9

Reasonable.
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#10

Good Map Dude, Keep it up
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