[RP] Manifesto about Economy
#1

EDIT October 23rd, 2013:


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#2

EDIT : // Good idea
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#3

Haha , well, it shouldn't hurt anyone, right?
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#4

The main problem with RP jobs is that you need to interact with people and not many are willing to do that, sadly. Plus, depending on how big the playerbase is on that server, you'll be somehow limited because you wont find ppl for all the jobs.

Also most of the jobs you stated are either useless (and i mean you really do nothing, like guitar player etc, we dont even have decent audio functions to work with). People wont just throw money at someone who is doing nothing.

There should be a balance between scripted jobs and RP jobs, however scripted jobs should pay way less than RP jobs in order to motivate people to interact. So if you dont know anyone and want to start alone, you have a scripted job to get a few bucks till you get contacts and start doing bigger business.

Drug Dealer is a RP job, you buy it off a player not off an NPC. Some servers make it from NPCs or buildings, but that takes the server to another level of retardness.
Theres also a difference between buying a car at a car dealer and buying a car at a car stand.

Another point you missed on your Realistic Economy thesis is the 24h economy rotation. What do I mean with this? Paydays, bills and all sorts of stuff happen to players even when they are offline.
That way it will allow the economy to flow better, it will feel more realistic and you'll surely be more careful on planning, because you wont spend all your money on a car and then you have no money to pay insurance, seal and all that stuff a car or house requires.
The major problem of the RP servers is that they dont add bills to purchaseable content, like houses, cars, bills etc.
Although, if you do this, you need to find a very reasonable pricing for things as well as a balance between expenses and income.

In real life when you buy a car you dont just pay for the fuel, you have to pay insurance and circulation tax (and it's not that cheap, depending on the cillinders). A house instead, will have bills as gas, electricity and water as the primary bills, even if you dont sit on your house at the server, when you logoff you could hipoteticly be at your house, and it's a way to keep things flowing normally.

Loans need to get serious. You dont just go to a bank and ask for a loan. You need a job and you need a certain level of income so you can guarantee the bank you can pay the loan back. Many RP servers, if not all, just cut the loans out because they either can't think of a way to make it realistic or are just too lazy to remodel a whole economy system.
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#5

Quote:

The main problem with RP jobs is that you need to interact with people and not many are willing to do that, sadly. Plus, depending on how big the playerbase is on that server, you'll be somehow limited because you wont find ppl for all the jobs.

Sadly yes. But isn't that the essence of an RP? To interact with other people. We must ask ourselves, what are we doing on an RP server if we're not willing to interact with other people.


Quote:

Also most of the jobs you stated are either useless (and i mean you really do nothing, like guitar player etc, we dont even have decent audio functions to work with). People wont just throw money at someone who is doing nothing.

I don't agree with you here. If we're looking at that stuff from that point of view, everything is useless. Lol. It was just a random idea from me... You can always RP various moments such are concerts, guitar playing, etc... Like I said, all you need is /me command. (( Do not take me to literally)). If you'd ask me, I would throw money for some good Roleplay, always.


Quote:

There should be a balance between scripted jobs and RP jobs, however scripted jobs should pay way less than RP jobs in order to motivate people to interact. So if you dont know anyone and want to start alone, you have a scripted job to get a few bucks till you get contacts and start doing bigger business.

I had a solution for that too but I wouldn't share it here because it can easily be stolen. I've figured a solution for new players too, which still doesn't include a single scripted job.


Quote:

Drug Dealer is a RP job, you buy it off a player not off an NPC. Some servers make it from NPCs or buildings, but that takes the server to another level of retardness.
Theres also a difference between buying a car at a car dealer and buying a car at a car stand.

Imagine that if you pay the car dealer cash or transfer the money to his balance. Even when he is offline. Could work.

Also, imagine real life. Everyone can plant and sell drugs. Right? They just need to buy the seeds, they don't need their CV's reviewed.


Quote:

Another point you missed on your Realistic Economy thesis is the 24h economy rotation. What do I mean with this? Paydays, bills and all sorts of stuff happens to players even when they are offline.
That way it will allow the economy to flow better, it will feel more realistic and you'll surely be more careful on planning, because you wont spend all your money on a car and then you have no money to pay insurance, seal and all that stuff a car or house requires.
The major problem of the RP servers is that they dont add bills to purchaseable content, like houses, cars, bills etc.

No. Payday as an hourly thing was not part of my idea. It would disrupt the point where the staff is aware of the whereabouts of money. It's pretty much the same as admin spawned money. Comes out of nowhere... It disrupts the kind of economy I have envisioned. I know you're all used to hourly payday that gives you a certain amount of money and some sort of respect points? Just no. Not on my project.


Quote:

In real life when you buy a car you dont just pay for the fuel, you have to pay insurance and circulation tax (and it's not that cheap, depending on the cillinders). A house instead, will have bills as gas, electricity and water as the primary bills, even if you dont sit on your house at the server, when you logoff you could hipoteticly be at your house, and it's a way to keep things flowing normally.

100% Agreed. But this is still a game. There's a point where it becomes exaggeration. Too demanding script it would be.

Quote:

Loans need to get serious. You dont just go to a bank and ask for a loan. You need a job and you need a certain level of income so you can guarantee the bank you can pay the loan back. Many RP servers, if not all, just cut the loans out because they either can't think of a way to make it realistic or are just too lazy to remodel a whole economy system.

100% Agree. A thing I had in mind. If you're referring to an example I gave for the money flow, it was just a random example. You're taking examples too seriously and lifelike. They are just that, examples.




Thanks for your comment. I really appreciate it.
Best regards.
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#6

I actually like this idea.. but the only problem is that there are limited players who'd want to try it out. Me, sure but what about the others? They prefer being lazy and want the commands for everything.
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#7

Quote:
Originally Posted by Sublime
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I actually like this idea.. but the only problem is that there are limited players who'd want to try it out. Me, sure but what about the others? They prefer being lazy and want the commands for everything.
That's exactly why I am pointing this out. There's very few people willing to try that out.

That's one of the reasons I'm working on this project alone.

Everyone is just used to working on commercial piece of shit scripts that are made just for releasing and earning money or reputation.


Why shouldn't we make something big out of it? Let's prove them we can restore the meaning of RolePlay.

Cheers.



EDIT: I've just noticed there were many other discussions like this one but I think I'm the first one that made the difference between Realistic Pricing and Realistic Economy.
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#8

This is a good concept. Usually, in RP servers, people can buy properties such as houses and vehicles, for a specified amount of that money. The money is taken from the player, but where does it go?

Some servers allow you to type a command which would give you a refund for any house you've bought (normally, it's /sellhouse) - which is so highly unrealistic. Where does the money come from? Players should be able to sell their house individually, i.e. to other players, or either abandon your house with no reimbursing funds. You can't sell a house IRL and then magically get your money back.

And another thing, admins spawning money out of nowhere and giving it to players. Every server should remove the /givemoney or /setmoney commands, period. If a player hacks money, ban that player, seize that money and destroy it. If a player exploits money, do the same thing and fix all exploits. However, if the player loses their money due to some bug, then reimburse them of their money and fix the fucking glitch.

The only money that shouldn't be explicitly spawned is the starter money.
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#9

Quote:
Originally Posted by Emmet_
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This is a good concept. Usually, in RP servers, people can buy properties such as houses and vehicles, for a specified amount of that money. The money is taken from the player, but where does it go?

Some servers allow you to type a command which would give you a refund for any house you've bought (normally, it's /sellhouse) - which is so highly unrealistic. Where does the money come from? Players should be able to sell their house individually, i.e. to other players, or either abandon your house with no reimbursing funds. You can't sell a house IRL and then magically get your money back.

And another thing, admins spawning money out of nowhere and giving it to players. Every server should remove the /givemoney or /setmoney commands, period. If a player hacks money, ban that player, seize that money and destroy it. If a player exploits money, do the same thing and fix all exploits. However, if the player loses their money due to some bug, then reimburse them of their money and fix the fucking glitch.

The only money that shouldn't be explicitly spawned is the starter money.

Thank you. That's exactly my point. I see you people seem to understand me. That's great for me, and it seems time wasted on the project and on writing this was not in vain.


Quote:
Originally Posted by Alphlax
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Pretty good idea
Thanks!
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#10

I think so too.
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