16.10.2013, 23:49
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Last edited by Mjolnir; 23/10/2013 at 05:51 PM.
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EDIT October 23rd, 2013:
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The main problem with RP jobs is that you need to interact with people and not many are willing to do that, sadly. Plus, depending on how big the playerbase is on that server, you'll be somehow limited because you wont find ppl for all the jobs. |
Also most of the jobs you stated are either useless (and i mean you really do nothing, like guitar player etc, we dont even have decent audio functions to work with). People wont just throw money at someone who is doing nothing. |
There should be a balance between scripted jobs and RP jobs, however scripted jobs should pay way less than RP jobs in order to motivate people to interact. So if you dont know anyone and want to start alone, you have a scripted job to get a few bucks till you get contacts and start doing bigger business. |
Drug Dealer is a RP job, you buy it off a player not off an NPC. Some servers make it from NPCs or buildings, but that takes the server to another level of retardness. Theres also a difference between buying a car at a car dealer and buying a car at a car stand. |
Another point you missed on your Realistic Economy thesis is the 24h economy rotation. What do I mean with this? Paydays, bills and all sorts of stuff happens to players even when they are offline. That way it will allow the economy to flow better, it will feel more realistic and you'll surely be more careful on planning, because you wont spend all your money on a car and then you have no money to pay insurance, seal and all that stuff a car or house requires. The major problem of the RP servers is that they dont add bills to purchaseable content, like houses, cars, bills etc. |
In real life when you buy a car you dont just pay for the fuel, you have to pay insurance and circulation tax (and it's not that cheap, depending on the cillinders). A house instead, will have bills as gas, electricity and water as the primary bills, even if you dont sit on your house at the server, when you logoff you could hipoteticly be at your house, and it's a way to keep things flowing normally. |
Loans need to get serious. You dont just go to a bank and ask for a loan. You need a job and you need a certain level of income so you can guarantee the bank you can pay the loan back. Many RP servers, if not all, just cut the loans out because they either can't think of a way to make it realistic or are just too lazy to remodel a whole economy system. |
I actually like this idea.. but the only problem is that there are limited players who'd want to try it out. Me, sure but what about the others? They prefer being lazy and want the commands for everything.
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This is a good concept. Usually, in RP servers, people can buy properties such as houses and vehicles, for a specified amount of that money. The money is taken from the player, but where does it go?
Some servers allow you to type a command which would give you a refund for any house you've bought (normally, it's /sellhouse) - which is so highly unrealistic. Where does the money come from? Players should be able to sell their house individually, i.e. to other players, or either abandon your house with no reimbursing funds. You can't sell a house IRL and then magically get your money back. And another thing, admins spawning money out of nowhere and giving it to players. Every server should remove the /givemoney or /setmoney commands, period. If a player hacks money, ban that player, seize that money and destroy it. If a player exploits money, do the same thing and fix all exploits. However, if the player loses their money due to some bug, then reimburse them of their money and fix the fucking glitch. The only money that shouldn't be explicitly spawned is the starter money. |