08.10.2013, 22:16
Olб Galera , este й o meu segundo mapa do Dia ... Й um mapa Simples que eu fiz em 5 Minutos :P na Grove StreeT ... Й Simples Mais eu Me dediquei a ele, Aceito Criticas Construtivas , Se for falar "Merda" nem Gaste seus dedos escrevendo... Й Essencial para Gamemodes em RPG , mais serve para outros tipos de servidores tambйm, fica a criterio de voces ...
ScreeShots e.e
PS : O CУDIGO ESTA EM FILTERSCRIPT , SE VOCE NAO O QUER EM FS, BASTA ADAPTA-LO PARA SEU GM OU FS DE OBJETOS ...
ScreeShots e.e
PS : O CУDIGO ESTA EM FILTERSCRIPT , SE VOCE NAO O QUER EM FS, BASTA ADAPTA-LO PARA SEU GM OU FS DE OBJETOS ...
PHP код:
/*
convertFFS generated filterscript.
--------------------------------------------------------------------------------
This filterscript base was created from the new.pwn file that is included with
the SA-MP Windows server package and therefore is © 2005-2010 SA-MP.com team.
Please note that to create a public SA-MP server you must agree with the SA-MP
Services Agreement which can be found at http://sa-mp.com/service_agreement.txtnl...2.81448722
*/
#include <a_samp>
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Filterscript generated by convertFFS");
print("--------------------------------------\n");
//Converted objects and vehicles below!
AddStaticVehicleEx(522,2487.6999500,-1685.1999500,13.2000000,0.0000000,Custom Value,212,15); //NRG-500
AddStaticVehicleEx(522,2486.6999500,-1685.1999500,13.2000000,0.0000000,Custom Value,212,15); //NRG-500
AddStaticVehicleEx(522,2485.6999500,-1685.1999500,13.2000000,0.0000000,Custom Value,186,15); //NRG-500
AddStaticVehicleEx(522,2484.5000000,-1685.1999500,13.2000000,0.0000000,Custom Value,223,15); //NRG-500
AddStaticVehicleEx(536,2508.3999000,-1671.3000500,13.1000000,348.0000000,Custom Value,198,15); //Blade
AddStaticVehicleEx(536,2497.6001000,-1656.0000000,13.1000000,79.9970000,Custom Value,198,15); //Blade
CreateObject(3524,2468.0000000,-1658.8000500,10.5000000,0.0000000,0.0000000,87.9950000); //object(skullpillar01_lvs) (1)
CreateObject(3524,2465.5000000,-1658.9000200,10.5000000,0.0000000,0.0000000,87.9900000); //object(skullpillar01_lvs) (2)
CreateObject(3524,2462.6999500,-1658.8000500,10.5000000,0.0000000,0.0000000,87.9900000); //object(skullpillar01_lvs) (3)
CreateObject(3091,2482.6001000,-1688.6999500,13.2000000,0.0000000,0.0000000,174.0000000); //object(imy_track_barrier) (1)
CreateObject(8856,2451.5000000,-1658.8994100,12.5000000,0.0000000,0.0000000,90.0000000); //object(vgeplntr06_lvs) (1)
CreateObject(8856,2424.8000500,-1658.9000200,12.5000000,0.0000000,0.0000000,90.0000000); //object(vgeplntr06_lvs) (2)
CreateObject(8856,2396.8000500,-1658.9000200,12.5000000,0.0000000,0.0000000,90.0000000); //object(vgeplntr06_lvs) (3)
CreateObject(8856,2370.0000000,-1658.9000200,12.5000000,0.0000000,0.0000000,90.0000000); //object(vgeplntr06_lvs) (4)
CreateObject(3749,2352.3999000,-1659.0999800,18.2000000,0.0000000,0.0000000,88.0000000); //object(clubgate01_lax) (1)
CreateObject(886,2461.2998000,-1658.8994100,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (1)
CreateObject(886,2450.1001000,-1658.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (2)
CreateObject(886,2441.6001000,-1658.9000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (3)
CreateObject(886,2434.8000500,-1658.9000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (4)
CreateObject(886,2424.3000500,-1658.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (5)
CreateObject(886,2415.3000500,-1658.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (6)
CreateObject(886,2406.8000500,-1658.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (7)
CreateObject(886,2396.0000000,-1659.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (8)
CreateObject(886,2386.6999500,-1658.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (9)
CreateObject(886,2380.1999500,-1659.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (10)
CreateObject(886,2370.8999000,-1658.9000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (11)
CreateObject(886,2360.1001000,-1659.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (12)
CreateObject(3877,2358.1999500,-1658.9000200,14.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1)
CreateObject(3877,2354.1999500,-1658.9000200,14.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2)
CreateObject(1568,2455.1999500,-1659.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (1)
CreateObject(1568,2446.1999500,-1659.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (2)
CreateObject(1568,2429.3999000,-1658.9000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (3)
CreateObject(1568,2419.8999000,-1658.9000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (4)
CreateObject(1568,2401.6001000,-1659.0999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (5)
CreateObject(1568,2391.3999000,-1658.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (6)
CreateObject(1568,2375.6001000,-1658.9000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (7)
CreateObject(1568,2365.6001000,-1658.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(chinalamp_sf) (8)
CreateObject(1215,2348.5000000,-1667.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,2348.8000500,-1652.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(11472,2511.8999000,-1696.9000200,16.2000000,0.0000000,270.0000000,0.0000000); //object(des_swtstairs1) (1)
CreateObject(886,2468.6001000,-1653.0999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (1)
CreateObject(886,2486.6999500,-1653.4000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (1)
CreateObject(886,2507.6999500,-1659.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (1)
CreateObject(886,2507.5000000,-1678.3000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (1)
CreateObject(886,2492.1001000,-1685.1999500,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (1)
CreateObject(886,2468.1999500,-1671.4000200,12.5000000,0.0000000,0.0000000,0.0000000); //object(elmtreegrn_po) (1)
/*
Objects converted: 40
Vehicles converted: 6
Vehicle models found: 2
----------------------
In the time this conversion took to finish the US national debt has risen by about $10,762.84!
*/
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}