06.10.2013, 06:48
Now I am Using MSelection for my Gamemode.If I am Use SSCANF Plugin.MSelection Menu Don't Respond.How To Fix This? Thank You
#include <a_samp> #include <mSelection> new planelist = mS_INVALID_LISTID; new skinlist = mS_INVALID_LISTID; public OnFilterScriptInit() { planelist = LoadModelSelectionMenu("planes.txt"); skinlist = LoadModelSelectionMenu("skins.txt"); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, "/plane", true) == 0) { ShowModelSelectionMenu(playerid, planelist, "->Planes<-"); return 1; } if(strcmp(cmdtext, "/changeskin", true) == 0) { ShowModelSelectionMenu(playerid, skinlist, "Select Skin"); return 1; } return 0; } public OnPlayerModelSelection(playerid, response, listid, modelid) { if(listid == planelist) { if(response) { SendClientMessage(playerid, 0xFF0000FF, "Plane Spawned"); new Float ![]() CreateVehicle(modelid, pos[0] + 2.5, pos[1], pos[2] + 2.5, 0.0, random(12 ![]() ![]() } else SendClientMessage(playerid, 0xFF0000FF, "Canceled plane selection"); return 1; } if(listid == skinlist) { if(response) { SendClientMessage(playerid, 0xFF0000FF, "Skin Changed"); SetPlayerSkin(playerid, modelid); } else SendClientMessage(playerid, 0xFF0000FF, "Canceled skin selection"); return 1; } return 1; } |
public OnFilterScriptInit()
{
planelist = LoadModelSelectionMenu("planes.txt");
skinlist = LoadModelSelectionMenu("skins.txt");
return 1;
}
planelist = LoadModelSelectionMenu("planes.txt"); skinlist = LoadModelSelectionMenu("skins.txt");
public OnGameModeInit()