Ped (easy answer)
#1

When I make a PEDs, where should I set them? It's not even in "OnGameModeInit" or if I'm making a filterscript "OnFilterScriptInit" so where should I save it?
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#2

Use /save in the game whilst NOT in a vehicle, with the pedestrian skin and where you want the pedestrian to spawn, and then simply copy and paste it under OnGameModeInit / OnFilterScriptInit, it would look something like this:

pawn Код:
OnGameModeInit
{
       AddPlayerClass(skinid, some other stuff here);
       return 1;
}
Then, when you enter in the game it will automatically call OnPlayerRequestClass and that's where all these pedestrian skins will be shown.
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#3

Look, I got this:
AddPlayerClass(29,2071.3618,-1874.5078,13.5469,269.9882,24,10000,26,10000,31,10 000); //

but when I connect to the server, it requests if I want to join ID 29 skin with that x y z positions.
Code;
pawn Код:
public OnGameModeInit()
{
    AddPlayerClass(29,2071.3618,-1874.5078,13.5469,269.9882,24,10000,26,10000,31,10000); //
    AddPlayerClass(45,2071.3618,-1874.5078,13.5469,269.9882,24,10000,26,10000,31,10000); //
    AddPlayerClass(107,2071.3618,-1874.5078,13.5469,269.9882,24,10000,26,10000,31,10000); //
    AddPlayerClass(115,2071.3618,-1874.5078,13.5469,269.9882,24,10000,26,10000,31,10000); //
    AddPlayerClass(116,2071.3618,-1874.5078,13.5469,269.9882,24,10000,26,10000,31,10000); //
    AddPlayerClass(143,2071.3618,-1874.5078,13.5469,269.9882,24,10000,26,10000,31,10000); //
    AddPlayerClass(155,2071.3618,-1874.5078,13.5469,269.9882,24,10000,26,10000,31,10000); //
    AddPlayerClass(167,2071.3618,-1874.5078,13.5469,269.9882,24,10000,26,10000,31,10000); //
    AddPlayerClass(189,2071.3618,-1874.5078,13.5469,269.9882,24,10000,26,10000,31,10000); //
    AddPlayerClass(292,2071.3618,-1874.5078,13.5469,269.9882,24,10000,26,10000,31,10000); //
    AddPlayerClass(299,2071.3618,-1874.5078,13.5469,269.9882,24,10000,26,10000,31,10000); //
    UsePlayerPedAnims();

    // Don't use these lines if it's a filterscript
    SetGameModeText("ReaLife Gaming");
    AddPlayerClass(29,2071.3618,-1874.5078,13.5469,269.9882,24,10000,26,10000,31,10000); //
    AddPlayerClass(45,2071.3618,-1874.5078,13.5469,269.9882,24,10000,26,10000,31,10000); //
    AddPlayerClass(107,2071.3618,-1874.5078,13.5469,269.9882,24,10000,26,10000,31,10000); //
    AddPlayerClass(115,2071.3618,-1874.5078,13.5469,269.9882,24,10000,26,10000,31,10000); //
    AddPlayerClass(116,2071.3618,-1874.5078,13.5469,269.9882,24,10000,26,10000,31,10000); //
    AddPlayerClass(143,2071.3618,-1874.5078,13.5469,269.9882,24,10000,26,10000,31,10000); //
    AddPlayerClass(155,2071.3618,-1874.5078,13.5469,269.9882,24,10000,26,10000,31,10000); //
    AddPlayerClass(167,2071.3618,-1874.5078,13.5469,269.9882,24,10000,26,10000,31,10000); //
    AddPlayerClass(189,2071.3618,-1874.5078,13.5469,269.9882,24,10000,26,10000,31,10000); //
    AddPlayerClass(292,2071.3618,-1874.5078,13.5469,269.9882,24,10000,26,10000,31,10000); //
    AddPlayerClass(299,2071.3618,-1874.5078,13.5469,269.9882,24,10000,26,10000,31,10000); //
    return 1;
}
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#4

Actually, I want a skin(i'll chose any, example ID 45) stands in-front of the some door and do like a /deal anim, like a protector, how?
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#5

How do I make a ped like that "it stands in-front of the some door and do like a /deal anim, like a protector"
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