Getting objects to stream faster
#1

I've used F_Streamer and Incognito's but I seem to always have the same issue...

I have re-mapped Fort Carson and Palomino Creek... But if you put a car on the objects I made, the car falls through the objects because they aren't being streamed enough..

I've tried using ConvertFFS to increase the Stream Distance, but I discovered that the stream distance doesn't do anything...

pawn Код:
// Using Convert FFS to use a stream distance of 250.
CreateDynamicObject(1231, 79.08523, 1100.39209, 19.60990,   0.00000, 0.00000, 90.00000);

// Using Convert FFS to use a stream distance of 350
CreateDynamicObject(1231, 79.08523, 1100.39209, 19.60990,   0.00000, 0.00000, 90.00000);
Am I just stupid? Do I not know how objects work? xD
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#2

Bump... I know I'm not allowed too.. But help would be great!
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#3

Does this always happen? I mean, if you set the position to a custom map then the first time it fails if you were far away before teleporting. Or even if you see the objects and you go on them then you fall?
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#4

I don't think you can be helped script wise, it's probably your internet, computer, or host speed.
Whenever i use convert ffs it works fine no steam loading problems.
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#5

Swyft, have you tried changing the streamdistance?

Look at the native, You could probably increase the streamdistance

pawn Код:
native CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0);
PS: If it doesn't work, I guess you might need to use a timer to freeze a player for some seconds, that's the only way for a custom mapping without any support from the original surface
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