Y_commands modifying OPCT?
#1

It seems that y_commands completely messess with cmdtext argument in standard OnPlayerCommandText. I'm currently porting a big gamemode from strcmp commands, and I wanted to do it piece by piece, but unit tests are screwed up because every command instead receiving "/command somemore stuff" is receiving "/command" only. Is there some hotfix, or I have to find some workaround? (I'd check the y_commands inc myself but fever isn't doing me a favour)
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#2

Working as intended, thanks
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