20.01.2014, 17:13
server logs guyz help plz
Код:
[19:23:02] [debug] Server crashed while executing Armyvsresistance.amx [19:23:02] [debug] AMX backtrace: [19:23:02] [debug] #0 00000032 in ?? (0x00000032, 0x00000000, 0x660000aa, 0x00000000, 0x01081310, 0x00016f1c, 0x00000008, 0x00000001, 0x00000001, 0x00000000, ... <2 arguments>) from Armyvsresistance.amx [19:23:02] [debug] #1 00000032 in public SSCANF_OnPlayerDisconnect () from Armyvsresistance.amx [19:23:02] [debug] #2 native CallLocalFunction () [080d2bb0] from samp910340 [19:23:02] [debug] #3 00010b9c in public Streamer_OnPlayerDisconnect (0x00000001, 0x00000001) from Armyvsresistance.amx [19:23:02] [debug] #4 native CallLocalFunction () [080d2bb0] from samp910340 [19:23:02] [debug] #5 00010240 in ?? (0x00000001, 0x00000001) from Armyvsresistance.amx [19:23:02] [debug] #6 000052fc in public OnPlayerDisconnect (0x00000001, 0x00000001) from Armyvsresistance.amx and its my server on player disconnect public OnPlayerDisconnect(playerid, reason) { if(TentEnable[playerid]==1) { DestroyObject(Tent[playerid]); } if(floorEnable[playerid]==1) { DestroyObject(floor[playerid]); } if ( FogEnabled[playerid] ) { DestroyObject( FogObject[playerid] ); } SendDeathMessage(INVALID_PLAYER_ID,playerid,201); Delete3DTextLabel( label[ playerid ] ); PMState{playerid} = false; Respond{playerid} = 0; SpeedEnabled[playerid] = false; new INI:File = INI_Open(UserPath(playerid)); INI_SetTag(File,"data"); INI_WriteInt(File,"Cash",GetPlayerMoney(playerid)); INI_WriteInt(File,"Admin",Player[playerid][pAdmin]); INI_WriteInt(File,"Kills",Player[playerid][pKills]); INI_WriteInt(File,"Deaths",Player[playerid][pDeaths]); INI_WriteInt(File,"Score",GetPlayerScore(playerid)); INI_WriteInt(File,"Skin",Player[playerid][Skin]); INI_WriteInt(File,"Ban",Player[playerid][pBan]); INI_WriteInt(File,"Color",GetPlayerColor(playerid)); INI_WriteInt(File,"Team",gTeam[playerid]); INI_WriteInt(File,"Ninja",Player[playerid][pninja]); INI_WriteInt(File,"clothes",Player[playerid][pclothes]); INI_WriteInt(File,"ninjaskin",Player[playerid][pskin]); INI_WriteInt(File,"Leader",Player[playerid][pLeader]); INI_WriteInt(File,"UseSpawnPos",Player[playerid][pUsePos]); INI_WriteFloat(File,"FloatA",Player[playerid][pA]); INI_WriteFloat(File,"FloatX",Player[playerid][pX1]); INI_WriteFloat(File,"FloatY",Player[playerid][pY1]); INI_WriteFloat(File,"FloatZ",Player[playerid][pZ1]); INI_WriteInt(File,"HasSavedPos",Player[playerid][pHasSavedPos]); INI_WriteInt(File,"Bombs",Player[playerid][Bomb]); INI_WriteInt(File,"Cowboyhat",Player[playerid][hat1]); INI_WriteInt(File,"whitehat",Player[playerid][hat2]); INI_WriteInt(File,"blackhat",Player[playerid][hat3]); INI_Close(File); return 1; }