Problem with /v buy(You loose the money but the car isn't yours)
#1

Well like the title say. I'm having a thought about why the problem is there.
I have different variabels for the vehicles you own and for those who are sales vehicles so I can save them in different files.(Don't know if that can cause the problem, it's just a thought)
Anyway, here is the code to buy.
pawn Код:
else if(strcmp(x_nr,"buy",true) == 0)
            {
                if(IsASalesVehicle(idcar))
                {
                    if(PlayerInfo[playerid][pLevel] < 2)
                    {
                        SendClientMessage(playerid, COLOR_GREY, "You need to be level 2 to buy a vehicle!");
                        return 1;
                    }
                    if(PlayerInfo[playerid][pPcarkey] == 9999 || PlayerInfo[playerid][pPcarkey2] == 9999 || PlayerInfo[playerid][pPcarkey3] == 9999) { }
                    else return SendClientMessage(playerid, COLOR_GREY,"* You already own three cars!");
                    if(GetPlayerMoney(playerid) >= SalesCarInfo[idcar][scPrice])
                    {
                        if(PlayerInfo[playerid][pCarLic] == 1)
                        {
                            format(string, sizeof(string),"LARP/Vehicles/%d.ini",idcar)
                            dini_Create(string);

                            if(PlayerInfo[playerid][pPcarkey] == 9999) { PlayerInfo[playerid][pPcarkey] = idcar; }
                            else if(PlayerInfo[playerid][pPcarkey2] == 9999) { PlayerInfo[playerid][pPcarkey2] = idcar; }
                            else if(PlayerInfo[playerid][pPcarkey3] == 9999) { PlayerInfo[playerid][pPcarkey3] = idcar; }
                            else { PlayerInfo[playerid][pPcarkey] = idcar; }
                            CarInfo[idcar][cOwned] = 1;
                            strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999);
                            SafeGivePlayerMoney(playerid,-SalesCarInfo[idcar][scPrice]);

                            PlayerPlayMusic(playerid);
                            SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!");
                            SendClientMessage(playerid, COLOR_GRAD2, "Type /vehiclehelp to view the vehicle manual!");
                            gEngine[playerid] = 0;
                            engineOn[GetPlayerVehicleID(playerid)] = false;
                            OnPropUpdate(4,idcar);
                            OnPlayerUpdateEx(playerid);
                        }
                        else
                        {
                            SendClientMessage(playerid, COLOR_WHITE, "* For security reasons, a Driving License is needed to buy a car!");
                            return 1;
                        }
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_GREY, "  You don't have enough cash with you ! ");
                        return 1;
                    }
                }
            }
EDIT: The vehicle is shown in your stats but when you enter it it says "Owner: Dealership" and you can't /engine it
Reply
#2

Bump
Reply
#3

Is this Ravens Roleplay?
Reply
#4

Yes but it's a big edit of it. I'm working on removing all the bugs. The vehicle system is the last bugged thing I know about so when I can fix this I'm done! Please help if you know whats wrong
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)