12.08.2013, 19:55
Hi There,
This Is My First Map at SA-MP forum,
Although I have been mapping and scripting since a year Now but never published my works,
but now I thought it would be good to share and make the world see my skills.
This is Just A bit mapped Area 69 as called in San Andreas,
I call It Area 51 as in for the real world.
Screenshots:
![](/imageshack/img843/4352/22kw.jpg)
![](/imageshack/img845/5866/bnx0.jpg)
![](/imageshack/img819/4518/zelo.jpg)
![](/imageshack/img545/3871/ccqn.jpg)
These screenshots are without mapped vehicles but I think they can do the work.
Here is the code:
I hope you people like it.
This is Just one area mapped.
I have mapped some bases and a special navy island base/specal island.
Plus, A Gamemmode script which is currently under some modifications/optimization as per the new upcoming requirements as I see.
Tomorrow I'll post Up some more works.
Beast.
This Is My First Map at SA-MP forum,
Although I have been mapping and scripting since a year Now but never published my works,
but now I thought it would be good to share and make the world see my skills.
This is Just A bit mapped Area 69 as called in San Andreas,
I call It Area 51 as in for the real world.
Screenshots:
![](/imageshack/img843/4352/22kw.jpg)
![](/imageshack/img845/5866/bnx0.jpg)
![](/imageshack/img819/4518/zelo.jpg)
![](/imageshack/img545/3871/ccqn.jpg)
These screenshots are without mapped vehicles but I think they can do the work.
Here is the code:
Код:
RemoveBuildingForPlayer(playerid, 1411, 347.1953, 1799.2656, 18.7578, 0.25); RemoveBuildingForPlayer(playerid, 1411, 342.9375, 1796.2891, 18.7578, 0.25); CreateDynamicObject(3887, 166.47496, 1985.91638, 26.70153, 0.00000, 0.00000, 162.29559); CreateDynamicObject(5822, 143.49448, 1945.41235, 18.17928, 0.00000, 0.00000, 183.17348); CreateDynamicObject(5822, 134.95651, 1937.61890, 18.17928, 0.00000, 0.00000, 4.69229); CreateDynamicObject(18807, 127.00507, 1833.81470, 15.56821, 0.00000, 0.00000, 87.49164); CreateDynamicObject(18807, 123.67274, 1758.93298, 15.48104, 0.00000, 0.00000, 267.58133); CreateDynamicObject(16613, 213.50999, 1859.43005, 22.12000, 0.00000, 0.00000, 0.00000); CreateDynamicObject(14407, 183.45105, 1796.80896, 19.66520, 0.00000, 0.00000, 88.87106); CreateDynamicObject(14407, 189.03416, 1796.74011, 19.66520, 0.00000, 0.00000, 269.70682); CreateDynamicObject(14407, 183.63448, 1801.16760, 19.66520, 0.00000, 0.00000, 88.87106); CreateDynamicObject(14407, 189.18465, 1801.12268, 19.66520, 0.00000, 0.00000, 269.70682); CreateDynamicObject(3749, 125.38541, 1798.75354, 19.38487, 0.00000, 0.00000, 0.00000); CreateDynamicObject(1431, 243.14999, 1872.14001, 11.00000, 0.00000, 0.00000, 270.39999); CreateDynamicObject(1431, 243.17999, 1874.30005, 11.00000, 0.00000, 0.00000, 270.39999); CreateDynamicObject(3399, 284.03000, 1886.45996, 22.39000, 0.00000, 0.00000, 88.54000); CreateDynamicObject(3399, 283.92117, 1879.53259, 19.11000, 0.00000, 0.00000, 89.43000); CreateDynamicObject(3399, 286.26001, 1879.44995, 19.11000, 0.00000, 0.00000, 89.43000); CreateDynamicObject(3399, 286.29001, 1886.38000, 22.39000, 0.00000, 0.00000, 89.85000); CreateDynamicObject(3279, 294.92001, 2040.77002, 17.00000, 0.00000, 0.00000, 90.64000); CreateVehicle(593, 278.1215, 2024.2134, 18.1117, 269.7296, -1, -1, 100); CreateVehicle(593, 278.4249, 1956.1821, 18.1117, 269.7296, -1, -1, 100); CreateVehicle(593, 278.3005, 1989.8114, 18.1117, 269.7296, -1, -1, 100); CreateVehicle(476, 304.0854, 2052.5071, 18.6384, 177.6145, -1, -1, 100); CreateVehicle(476, 316.0118, 2052.3372, 18.6384, 179.9406, -1, -1, 100); CreateVehicle(548, 335.3363, 1937.2383, 19.3471, 87.7976, -1, -1, 100); CreateVehicle(417, 333.4466, 1999.7003, 17.7360, 87.0234, -1, -1, 100); CreateVehicle(447, 373.9481, 1978.2388, 17.6933, 268.9485, -1, -1, 100); CreateVehicle(520, 374.0052, 1942.6930, 18.2713, 269.2614, -1, -1, 100); CreateVehicle(548, 334.4191, 1970.8334, 19.3471, 87.7976, -1, -1, 100); CreateVehicle(500, 278.2692, 1934.7568, 17.5515, 251.6677, -1, -1, 100); CreateVehicle(470, 277.0142, 1931.3877, 17.3764, 252.8741, -1, -1, 100); CreateVehicle(468, 274.2879, 1928.5692, 17.2543, 253.5030, -1, -1, 100); CreateVehicle(528, 227.1371, 1927.3256, 17.7602, 179.1280, -1, -1, 100); CreateVehicle(495, 200.7478, 1879.3905, 17.8429, 0.0000, -1, -1, 100); CreateVehicle(495, 204.7685, 1879.1884, 17.8429, 0.0000, -1, -1, 100); CreateVehicle(490, 137.8143, 1866.3618, 17.9220, 270.2903, -1, -1, 100); CreateVehicle(468, 219.5112, 1856.8134, 12.7587, 0.0000, -1, -1, 100); CreateVehicle(586, 217.0108, 1857.5432, 12.6369, 0.0000, -1, -1, 100); CreateVehicle(470, 204.0802, 1873.1910, 12.8312, 270.0000, -1, -1, 100); CreateVehicle(470, 205.0998, 1859.3406, 12.8312, 270.0000, -1, -1, 100); CreateVehicle(427, 136.2808, 1934.4683, 19.4633, 180.4010, -1, -1, 100); CreateVehicle(427, 126.7252, 1934.7128, 19.4633, 180.4010, -1, -1, 100); CreateVehicle(427, 131.1928, 1934.5985, 19.4633, 180.4010, -1, -1, 100); CreateVehicle(471, 175.9919, 1926.0948, 17.4336, 180.0000, -1, -1, 100); CreateVehicle(471, 180.7818, 1926.0922, 17.3336, 180.0000, -1, -1, 100); CreateVehicle(471, 178.4103, 1926.1407, 17.3336, 180.0000, -1, -1, 100);
This is Just one area mapped.
I have mapped some bases and a special navy island base/specal island.
Plus, A Gamemmode script which is currently under some modifications/optimization as per the new upcoming requirements as I see.
Tomorrow I'll post Up some more works.
Beast.